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Anders

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Anders is a human paladin of Tyr Tyr during Act One. He is hunting for Karlach Karlach with his companions along The Risen Road.

Overview

Background

Anders is a fallen paladin of Tyr who broke his oath. He made a pact with the Arch-devil Zariel Zariel in exchange for power, promising that he will provide Zariel a soul - either his own or Karlach's.

Involvement

Act One

Anders is in the Risen Road Toll House with his companions, Cyrel Cyrel and Trynn Trynn. If spoken to, he tells the party that the Toll House is safe under Tyr's protection. He explains that they are hunting a dangerous one-horned devil who takes the form of a tiefling that is responsible for slaughtering refugees. He requests aid from the party in hunting the devil, initiating Hunt the Devil Hunt the Devil.

If the party realises Anders' ruse or learns the truth by speaking to the corpse in the next room via Speak with Dead Speak with Dead, Anders reveals that he is a fallen paladin of Tyr pacted with the Arch-devil Zariel. In exchange for power, Zariel demands either Anders' soul or the head of an Avernus escapee, Karlach.

If the party bring Karlach's Head to Anders, he rewards them with his Sword of Justice. Otherwise, the sword can be looted from his body.

Companion approval

Meeting Anders before speaking with Karlach

  • "Let me help, I can help you hunt down this monster."
Shadowheart disapproves -1Lae'zel approves +1

Combat

Attacks and abilities

Divine Smite.webp
Divine Smite Divine Smite ()
Normal weapon damage +
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.

 Range: Normal weapon range
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Sword of Justice
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Shield of Faith.webp
Tyr's Protection Tyr's Protection ()

Protect a creature from attacks: increases its Armour Class Armour Class by 2.

Spell ends when the Sword of Justice is unequipped.

 Range: 18 m / 60 ft
Recharge: Short rest

Allies

Encounter details

Anders can be a dangerous opponent for early game parties. Using Divine Smite Divine Smite and Extra Attack Extra Attack, he can deal enough damage to easily kill a party member in one turn.

He is also less susceptible to common crowd control spells like Command Command and Hold Person Hold Person due to his proficiency in Wisdom Saving throws and Aura of Protection Aura of Protection.

Tactics

Fighting against Anders is a damage race. Attempts to slow him down will likely fail due to his high saving throws, so it is recommended to deal as much damage as quickly as possible. Once dead, neither Cyrel nor Trynn are difficult in combat due to their low damage.

The party can also begin the battle by ambushing Cyrel when she periodically walks outside onto the balcony. A successful Shove Shove can push her off the cliff and kill her instantly, reducing the difficulty of the fight.

Notable loot

Idle banter

Anders will occasionally chat with Trynn Trynn:

Anders: Cut it out. There's worse than gnolls out there.

  • Trynn: Nothing we need to worry about.
    • Anders: How about a dragon? Would that worry you?
      • Trynn: I'd give it a bloody good fight, that's for sure.
        • Anders: Ha! Only thing you'd give a dragon is bad gas.

Related quests

Gallery

Notes

  • In the Early Access version of the game, there was another companion of Anders, named Rurik Rurik. He was removed in the Release version.

External links