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List of sources of critical hit threshold reduction: Difference between revisions
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==== Weapons ==== | ==== Weapons ==== | ||
*{{MdRarityItem|Unseen Menace}} ''(while the weapon is {{Cond|Invisible Weapon|invisible}})'' | *{{MdRarityItem|Unseen Menace}} ''(while the weapon is {{Cond|Invisible Weapon|invisible}})'' | ||
*{{MdRarityItem|Bloodthirst}} | *{{MdRarityItem|Bloodthirst}} → [[Improved Critical]] | ||
*{{MdRarityItem|The Dead Shot}} | *{{MdRarityItem|The Dead Shot}} → [[Improved Critical]] | ||
*{{MdRarityItem|Knife of the Undermountain King}} | *{{MdRarityItem|Knife of the Undermountain King}} → [[Organ Rearranger]] | ||
*{{MdRarityItem|Duellist's Prerogative}} ''(while off-hand is empty)'' | *{{MdRarityItem|Duellist's Prerogative}} → [[Elegant Duellist]] ''(while off-hand is empty)'' | ||
==== Cloaks ==== | ==== Cloaks ==== | ||
*{{MdRarityItem|Shade-Slayer Cloak}} ''(while {{SAI|Hide|Hiding}})'' | *{{MdRarityItem|Shade-Slayer Cloak}} → [[Stealthy Critical]] ''(while {{SAI|Hide|Hiding}})'' | ||
==== Armour and headgear ==== | ==== Armour and headgear ==== | ||
* {{MdRarityItem|Covert Cowl}} ''(while [[Obscured]])'' | * {{MdRarityItem|Covert Cowl}} → [[Covert Critical]] ''(while [[Obscured]])'' | ||
* {{MdRarityItem|Dark Justiciar Helmet}} ''(while [[Obscured]])'' | * {{MdRarityItem|Dark Justiciar Helmet}} → [[Covert Critical]] ''(while [[Obscured]])'' | ||
* {{MdRarityItem|Sarevok's Horned Helmet}} | * {{MdRarityItem|Sarevok's Horned Helmet}} → [[Deathbringer's Sight]] | ||
=== Consumables === | === Consumables === | ||
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=== Class features === | === Class features === | ||
*{{SAI|Improved Critical Hit|w=30}} | * {{SAI|Improved Critical Hit|w=30}} | ||
=== Feats === | === Feats === | ||
* {{SAI|Spell Sniper}} ''(attacks with spells only)'' | * {{SAI|Spell Sniper|w=30}} ''(attacks with spells only)'' | ||
=== Illithid Powers === | |||
* {{SAI|Perilous Stakes|w=30}} ''(Reduced by 5 but vulnerable to all damage)'' | |||
== Guaranteed critical hits == | == Guaranteed critical hits == |
Revision as of 18:20, 14 December 2023
Normally only an attack roll of 20 is a critical hit. The following is a list of ways to make critical hits more likely.
Increasing the likelihood of critical hits
- Attacking with Advantage almost doubles the likelihood of rolling a critical[1]
- Similarly, any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit, including:
Reducing the threshold for critical hits
These effects reduce the threshold required for a critical hit by 1.
Equipment
Weapons
- Unseen Menace (while the weapon is )
- Bloodthirst → Improved Critical
- The Dead Shot → Improved Critical
- Knife of the Undermountain King → Organ Rearranger
- Duellist's Prerogative → Elegant Duellist (while off-hand is empty)
Cloaks
- Shade-Slayer Cloak → Stealthy Critical (while )
Armour and headgear
- Covert Cowl → Covert Critical (while Obscured)
- Dark Justiciar Helmet → Covert Critical (while Obscured)
- Sarevok's Horned Helmet → Deathbringer's Sight
Consumables
Class features
Feats
- (attacks with spells only)
Illithid Powers
- (Reduced by 5 but vulnerable to all damage)
Guaranteed critical hits
There are also several ways to guarantee a critical hit.
- By applying (e.g. from any of , ) (attacks must be made from within
Melee: 1.5 m / 5 ft
- Long Rest) (once per
- Killer's Sweetheart (once per Long Rest after killing a creature)
- creatures) (against
- Long Rest after consuming the +3 bonus from ) (once per
- By applying (e.g. from any of , ) (attacks must be made from within
Melee: 1.5 m / 5 ft