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List of sources of critical hit threshold reduction: Difference between revisions
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(Correction to listed Illithid Power (the Fierce version reduces crit threshold, not the normal version)) |
(Added Exposing Bite (Wild Shape: Wolf ability) to the list of guaranteed critical hits. Added missing parenthesis.) |
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There are also several ways to '''guarantee''' a critical hit. | There are also several ways to '''guarantee''' a critical hit. | ||
* By applying {{Cond|Paralysed}} (e.g. from any of {{SAI|Hold Person}}, {{SAI|Hold Monster}}) ''(attacks must be made from within {{C|{{Range|melee}}}}'' | * By applying {{Cond|Paralysed}} (e.g. from any of {{SAI|Hold Person}}, {{SAI|Hold Monster}}) ''(attacks must be made from within {{C|{{Range|melee}}}}'') | ||
* {{SAI|Luck of the Far Realms|w=30}} ''(once per [[Long Rest]])'' | * {{SAI|Luck of the Far Realms|w=30}} ''(once per [[Long Rest]])'' | ||
* {{MdRarityItem|Killer's Sweetheart}} ''(once per [[Long Rest]] after killing a creature)'' | * {{MdRarityItem|Killer's Sweetheart}} ''(once per [[Long Rest]] after killing a creature)'' | ||
* {{SAI|Assassinate:_Ambush|Assassinate:Ambush|w=30}} ''(against {{Cond|Surprised}} creatures)'' | * {{SAI|Assassinate:_Ambush|Assassinate:Ambush|w=30}} ''(against {{Cond|Surprised}} creatures)'' | ||
* {{SAI|Scarlet Saturation|w=30}} ''(once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}})'' | * {{SAI|Scarlet Saturation|w=30}} ''(once per [[Long Rest]] after consuming the +3 bonus from {{Cond|Scarlet Remittance +3}})'' | ||
* By applying {{Cond|Sleeping}} (e.g. from any of {{SAI|Sleep}}, {{SAI|Glyph_of_Warding:_Sleep|Glyph of Warding}}) ''(attacks must be made from within {{C|{{Range|melee}}}}'' | * By applying {{Cond|Sleeping}} (e.g. from any of {{SAI|Sleep}}, {{SAI|Glyph_of_Warding:_Sleep|Glyph of Warding}}) ''(attacks must be made from within {{C|{{Range|melee}}}}'') | ||
* By applying {{Cond|Exposing Bite}} (from {{SAI|Wild Shape: Wolf|w=30}}) ''(lasts for a single attack and it must made from within {{C|{{Range|melee}}}})'' | |||
==References== | ==References== |
Revision as of 02:51, 2 January 2024
Normally only an attack roll of 20 is a critical hit. The following is a list of ways to make critical hits more likely.
Increasing the likelihood of critical hits
- Attacking with Advantage almost doubles the likelihood of rolling a critical[1]
- Similarly, any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit, including:
Reducing the threshold for critical hits
These effects reduce the threshold required for a critical hit by 1.
Equipment
Weapons
- Unseen Menace (while the weapon is )
- Bloodthirst → Improved Critical
- The Dead Shot → Improved Critical
- Knife of the Undermountain King → Organ Rearranger
- Duellist's Prerogative → Elegant Duellist (while off-hand is empty)
Cloaks
- Shade-Slayer Cloak → Stealthy Critical (while )
Armour and headgear
- Covert Cowl → Covert Critical (while Obscured)
- Dark Justiciar Helmet → Covert Critical (while Obscured)
- Sarevok's Horned Helmet → Deathbringer's Sight
Consumables
Class features
Feats
- (attacks with spells only)
Illithid Powers
- (Reduced by 5 but vulnerable to all damage)
Guaranteed critical hits
There are also several ways to guarantee a critical hit.
- By applying (e.g. from any of , ) (attacks must be made from within
Melee: 1.5 m / 5 ft
) - Long Rest) (once per
- Killer's Sweetheart (once per Long Rest after killing a creature)
- creatures) (against
- Long Rest after consuming the +3 bonus from ) (once per
- By applying (e.g. from any of , ) (attacks must be made from within
Melee: 1.5 m / 5 ft
) - By applying (from ) (lasts for a single attack and it must made from within
Melee: 1.5 m / 5 ft
)