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Flind: Difference between revisions
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*Flind has an extremely high initiative score despite lacking any clear means to increasing it. | *The Flind has an extremely high initiative score despite lacking any clear means to increasing it. | ||
*"Flind" is not the creature's name, but is actually a superior type of [[Gnoll]] that is physically more powerful and vicious than their lesser cousins. As such, the Flind has the race ''Gnoll Flind''. | *"Flind" is not the creature's name, but is actually a superior type of [[Gnoll]] that is physically more powerful and vicious than their lesser cousins. As such, the Flind has the race ''Gnoll Flind''. | ||
*Because of being only partly fiend, Flind can be also affected by spells that only affect Humanoids, such as {{SAI|Hold Person}}. | *Because of being only partly fiend, Flind can be also affected by spells that only affect Humanoids, such as {{SAI|Hold Person}}. |
Revision as of 13:37, 25 October 2024
Overview
Flind is unique among gnolls for having become part fiend, thus not counting as a humanoid. The gnoll warlord is one of the highest hitting enemies within Act One and comes with a wide mix of attack choices to unleash.
Involvement
The Flind is the warlord of a vicious band of gnolls found gathered outside of The Risen Road Cave. The gnolls have trapped Rugan and Olly, who are transporting goods for Zarys in the surrounded cave.
After the first round of combat, the gnoll warlord will mentally link with the nearest party member, revealing that she was forcefully transformed into a True Soul. The creature can be convinced to join the party's side for the fight using Illithid Persuasion. The second option is only shown after selecting "Search her mind for the source of the Voice".
- DC 2 Wisdom check. Convince the Gnoll and her pack to focus on people in the cave. Flind and the pack will become allies of the party.
- DC 2 Wisdom check. Convince the Gnoll to turn on her own pack to sate her hunger. Doing so will reward the party the XP of all living enemies as if they have defeated them, including Flind.
After the fight is over, another Illithid Persuasion Check can be done for differing outcomes. Sometimes the dialogue doesn't start and she will attack immediately if you try to talk to her.
- DC 15 Wisdom check. If convinced to attack the cave, she can be urged to turn on her pack to sate her hunger.
- DC 10 Wisdom check. Convince her to leave the area peaceful.
- DC 10 Wisdom check. After all other gnolls are dead, urge her to consume herself. This forces another check to follow.
Combat
Attacks and Abilities
The following only be used when through her ability:
Allies
Tactics
The Flind is a very powerful and dangerous enemy that can be encountered quite early if exploring aimlessly. Flind has quite a lot of Hit Points and notable amount of AC which makes her quite tanky. As for damage, her unique flail attacks can vary between dealing massive amounts of damage, paralysing or turning a party member hostile for a time. The biggest threat is if she reaches a frenzied state, allowing her to use all three of her unique flail attacks in one multiattack.
Flind's extremely high initiative will almost always allow her to act first in combat. She will immediately seek out the first party member she sees to initiate a conversation where the opportunity will be given to use the Illithid Powers to convince her to turn against her pack. It's possible to command her to kill Rugan and Olly and still force her to turn against her pack after. Turning her against her pack is highly recommended as fighting Flind and her pack at the same time can be very difficult. Once she is convinced to betray her pack, the party should focus on the Gnoll Hunters as they will often target the party instead of Flind. Their frenzied multi-attack arrow shots can be devastating, so it is best to kill them as quickly as possible with AoE attacks like or Alchemist's Fire before they are allowed to frenzy.
The best way to engage Flind is to sneak up behind her and sneak attack the Hunters in front of her to start the battle. It's important that Flind is able to initiate conversation on her first turn to make sure the party can interact with her as described above.
When alone, direct combat with Flind is avoidable by passing the two Wisdom checks to get her to kill herself. If that option is unavailable, Flind is incredibly dangerous up close; in her frenzied state she can easily kill multiple party members in a single turn. A decent strategy to fight her is to restrict her movement with spells like
, and then pelt her at range.Notable loot
Notes
- The Flind has an extremely high initiative score despite lacking any clear means to increasing it.
- "Flind" is not the creature's name, but is actually a superior type of Gnoll that is physically more powerful and vicious than their lesser cousins. As such, the Flind has the race Gnoll Flind.
- Because of being only partly fiend, Flind can be also affected by spells that only affect Humanoids, such as .
- Grants 75 experience when killed.
Related literature
External links
- Flind on the Forgotten Realms Wiki