Quelenna: Difference between revisions

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| title = Quelenna
| title = Quelenna
| description = Quelenna is a High Elf NPC in Baldur's Gate 3. She is one of the bandits raiding the Overgrown Ruins in Chapter One.
| description = Quelenna is a High Elf NPC in Baldur's Gate 3. She is one of the bandits raiding the Overgrown Ruins in Chapter One.
| image = Quelenna3d.png
| image = Quelenna.png
}}
}}
{{CharacterInfo
|name = Quelenna
|image=[[File:Quelenna3d.png|350px]]
|STR=10
|DEX=10
|CON=10
|INT=14
|WIS=12
|CHA=12
|level=2
|race=[[Elf#High Elves|High Elf]]
|type=Humanoid
|HP=10
|AC=10
|speed=9m / 30ft
|size=Medium
|weight=50kg / 100lbs
|proficiency=2
|initiative=-
|passive=[[File:Darkvision Icon.png|frameless|upright=0.1|link=Darkvision (Passive Feature)]] [[Darkvision_(Passive_Feature)|Darkvision]]<br>[[Fey Ancestry]]
|location = [[Chapel Entrance]]}}'''Quelenna''' is a [[Elf#High Elves|High Elf]] NPC in [[Baldur's Gate 3]]. She is one of the bandits that are raiding the [[Overgrown Ruins]].


== Chapter One ==
{{Infobox creature
{{SpoilerWarning}}
| name = Quelenna
| image =
<gallery>
Quelenna.png|In-game
Portrait Quelenna.png|Portrait
</gallery>
| page image = Quelenna.png
| full name = Quelenna
| va =
| faction = [[Overgrown Ruin Looters]]
| race = [[High Elf]]
| type = Humanoid
| class = [[Wizard]]
| level = 2
| hp = 13
| ac = 10
| prof bonus = +2
| movement m = 9
| weight kg = 75
| size = Medium
| str = 9
| dex = 11
| con = 10
| int = 14
| wis = 12
| cha = 10
| resistances =
| passives = Darkvision, Fey Ancestry, Opportunity Attack
| int save prof = yes
| wis save prof = yes
| e hp = 9
| e passives = Darkvision, Fey Ancestry
| t hp = 16
}}
 
'''Quelenna''' is a [[high elf]] bandit that is raiding the [[Overgrown Ruins]].
== Overview ==
She walks between a vantage point over the [[Chapel Entrance]], and occasionally down the stairs south of her.
 
A book found in her possession suggests an interest in divination through Talis cards, and/or a possibly burgeoning relationship with a Talis diviner named Alys.
 
== Involvement ==
=== Act One ===
Quelenna can be found at the [[Chapel Entrance]] with [[Gimblebock]], [[Taman]], and [[Warryn]]. When the player approaches, Gimblebock will automatically engage them in conversation. Depending on how this conversation goes, the group will either leave or attack the player.
Quelenna can be found at the [[Chapel Entrance]] with [[Gimblebock]], [[Taman]], and [[Warryn]]. When the player approaches, Gimblebock will automatically engage them in conversation. Depending on how this conversation goes, the group will either leave or attack the player.


== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Quarterstaff}}
{{Feature box|Fire Bolt}}
{{Feature box|Mage Armour|item=Scroll of Mage Armour}}
{{Feature box|Sleep|item=Scroll of Sleep}}
==Notable Loot==
*{{MdRarityItem|Talis: Divination without Magic}}
*{{MdRarityItem|Scroll of Mage Armour}} (will not drop if already used)
*{{MdRarityItem|Scroll of Sleep}} (will not drop if already used)
*{{MdRarityItem|Quarterstaff}}
*{{MdRarityItem|Simple Robe}}
*{{MdRarityItem|Gold|12-17 Gold Pieces}}


{{Character}}
{{Ravaged Beach}}
[[Category: Humanoids]]
[[Category:Humanoids]]
[[Category: Elves]]
[[Category:Elves]]
[[Category: Characters in Act 1]]
[[Category:Characters]]
[[Category:Characters in the Ravaged Beach]]
[[Category:Characters in Act One]]
[[Category:Wizards]]

Latest revision as of 04:03, 15 June 2024

Quelenna is a high elf bandit that is raiding the Overgrown Ruins.

Overview[edit | edit source]

She walks between a vantage point over the Chapel Entrance, and occasionally down the stairs south of her.

A book found in her possession suggests an interest in divination through Talis cards, and/or a possibly burgeoning relationship with a Talis diviner named Alys.

Involvement[edit | edit source]

Act One[edit | edit source]

Quelenna can be found at the Chapel Entrance with Gimblebock, Taman, and Warryn. When the player approaches, Gimblebock will automatically engage them in conversation. Depending on how this conversation goes, the group will either leave or attack the player.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire damage

Hurl a mote of fire.
 Range: 18 m / 60 ft
Mage Armour.webp

Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier.

Prerequisite: The target can't be wearing Armour.

 Melee: 1.5 m / 5  ft
Sleep.webp
Sleep Sleep ()   –  Scroll of Sleep

Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.
 Range: 18 m / 60 ft

Notable Loot[edit | edit source]