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Edwynna: Difference between revisions

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{{Infobox creature
{{Infobox creature
| name = Gauntlet Edwynna
| name = Gauntlet Edwynna
| full name = Edwynna Wallace{{ref|{{SmRarityItem|Florrick's Demotion Notice}}}}
| class = [[Cleric]]
| class = [[Cleric]]
| image = <gallery>
| image = <gallery>
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Portrait Edwynna.png|Portrait
Portrait Edwynna.png|Portrait
</gallery>
</gallery>
| va = Sophia Nomvete
| title = Garrison of Wyrm's Crossing
| title = Garrison of Wyrm's Crossing
| race = [[Human]]
| race = [[Human]]
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}}
}}
'''Gauntlet Edwynna''' is a member of the [[Flaming Fist]], found guarding the [[South Span Checkpoint]] between [[Rivington]] and [[Wyrm's Crossing]] during [[Act Three]]. She must be spoken to use the gate entrance to Wyrm's Crossing.
'''Gauntlet Edwynna''' is a member of the [[Flaming Fist]], found guarding the [[South Span Checkpoint]] between [[Rivington]] and [[Wyrm's Crossing]] during [[Act Three]]. She must be spoken to use the gate entrance to Wyrm's Crossing.
{{DiQ|Right. Article 30.1.5 of the Council's Decree on Extraordinary Wartime Measures. I am confiscating that. The city thanks you for your contribution.|Edwynna| accepting the party's admission fee.}}


== Involvement ==
== Involvement ==
Gauntlet Edwynna is found guarding [[South Span Checkpoint]]. If the party tries to enter Wyrm's Crossing through the checkpoint, the nearby guards will direct them to Edwynna for passage. Edwynna will explain that refugees are not allowed to enter the city, but will let the party through with a 200 gold "donation". She will then ask for the player's name and business in the city.  
Gauntlet Edwynna is found guarding [[South Span Checkpoint]].{{ref|It is not necessary to enter Wyrm's Crossing through the checkpoint; the eastern side of the crossing can be climbed and then entered near [[Sharess' Caress]]. Once Wyrm's Crossing has been entered, the guards will allow the party to pass regardless of method of entry.}} If the party tries to enter Wyrm's Crossing through the checkpoint, the nearby guards will direct them to Edwynna for passage. Edwynna will explain that refugees are not allowed to enter the city, but will let the party through with a 200 gold "donation". She will then ask for the player characters's name and business in the city.  


The player may lie, but the nearby [[Steel Watcher]] will perform a scan of the party. If they are enemies of the [[Absolute]], the player must submit to arrest or attack.  
The player character may lie, but the nearby [[Steel Watcher]] will perform a scan of the party. If they are enemies of the [[Absolute]], the player must submit to arrest or attack.  


If the player has successfully completed [[Rescue Wulbren]], then regardless of what dialogue is chosen, two [[Clan Ironhand|ironhand gnomes]], [[Nimble]] and [[Laridda]], will appear and throw a [[Flashblinder]] bomb, then escape to [[Angleiron's Cellar]]. Blinded, the guards can now be bypassed.
If having successfully completed [[Rescue Wulbren]], then regardless of what dialogue is chosen, two [[Clan Ironhand|Ironhand Gnomes]], {{CharLink|Nimble}} and {{CharLink|Laridda}}, will appear and throw a {{SmRarityItem|Flashblinder}} bomb, and then escape to [[Angleiron's Cellar]]. Blinded, the guards can now be bypassed.


== Attacks and abilities ==
==Combat==
=== Attacks and abilities ===
{{Feature box|Aid}}
{{Feature box|Aid}}
{{Feature box|Calm Emotions}}
{{Feature box|Command: Grovel}}
{{Feature box|Crusader's Mantle}}
{{Feature box|Crusader's Mantle}}
{{Feature box|Calm Emotions}}
{{Feature box|Mass Cure Wounds}}
{{Feature box|Mass Cure Wounds}}
{{Feature box|Command: Grovel}}
{{Feature box|Sacred Flame}}
{{Feature box|Sacred Flame}}


== Notable loot ==
=== Notable loot ===
* {{MdRarityItem|Warhammer +2}}
* {{MdRarityItem|Warhammer +2}}
== Related Literature ==
* {{MdRarityItem|Flaming Fist New Recruit Booklet}}
* {{MdRarityItem|Florrick's Demotion Notice}}
* {{MdRarityItem|Scroll (Edwynna dossier)}}


== Notes ==
== Notes and references ==
{{notebegin}}
{{notebegin}}
* It is not necessary to enter Wyrm's Crossing through the checkpoint; the eastern side of the crossing can be climbed and then entered near [[Sharess' Caress]]. Once Wyrm's Crossing has been entered, the guards will allow the party to pass regardless of method of entry.
{{reflist}}
{{noteend}}
{{noteend}}


{{Wyrm's Crossing}}
{{Wyrm's Crossing}}
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[[Category:Characters in Wyrm's Crossing]]
[[Category:Characters in Wyrm's Crossing]]
[[Category:Characters in Act Three]]
[[Category:Characters in Act Three]]
[[Category:Members of the Flaming Fist]]
[[Category:Clerics]]

Latest revision as of 15:20, 27 October 2024

Gauntlet Edwynna is a member of the Flaming Fist, found guarding the South Span Checkpoint between Rivington and Wyrm's Crossing during Act Three. She must be spoken to use the gate entrance to Wyrm's Crossing.

style=width:100%;height:100%;object-fit:cover;

Right. Article 30.1.5 of the Council's Decree on Extraordinary Wartime Measures. I am confiscating that. The city thanks you for your contribution.
Edwynna accepting the party's admission fee.

Involvement[edit | edit source]

Gauntlet Edwynna is found guarding South Span Checkpoint.[2] If the party tries to enter Wyrm's Crossing through the checkpoint, the nearby guards will direct them to Edwynna for passage. Edwynna will explain that refugees are not allowed to enter the city, but will let the party through with a 200 gold "donation". She will then ask for the player characters's name and business in the city.

The player character may lie, but the nearby Steel Watcher will perform a scan of the party. If they are enemies of the Absolute, the player must submit to arrest or attack.

If having successfully completed Rescue Wulbren, then regardless of what dialogue is chosen, two Ironhand Gnomes, Nimble Nimble and Laridda Laridda, will appear and throw a Flashblinder bomb, and then escape to Angleiron's Cellar. Blinded, the guards can now be bypassed.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Aid.webp
Aid Aid ()
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Calm Emotions.webp
Calm Emotions Calm Emotions ()
Humanoids can't be Charmed Charmed, Frightened Frightened, or become enraged.
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Command Grovel.webp
Command: Grovel Command: Grovel ()
Command a creature to fall Prone Prone on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Crusader's Mantle.webp
Crusader's Mantle Crusader's Mantle ()
Radiate a holy power that emboldens nearby allies. Their weapon attacks deal an additional 1d4Damage TypesRadiant damage.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Mass Cure Wounds.webp
Mass Cure Wounds Mass Cure Wounds ()
Unleash a soothing hum of energy that heals you and nearby allies.
 Range: 18 m / 60 ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant
Engulf a target in a flame-like radiance.
DEX Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]

Related Literature[edit | edit source]

Notes and references[edit | edit source]

  1. Florrick's Demotion Notice
  2. It is not necessary to enter Wyrm's Crossing through the checkpoint; the eastern side of the crossing can be climbed and then entered near Sharess' Caress. Once Wyrm's Crossing has been entered, the guards will allow the party to pass regardless of method of entry.