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Edwynna: Difference between revisions
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{{Infobox | {{Infobox creature | ||
| name = Gauntlet Edwynna | | name = Gauntlet Edwynna | ||
| class = [[Fighter]] | | class = [[Fighter]] | ||
| image = Edwynna.png | | image = Edwynna.png | ||
| | | title = Garrison of Wyrm's Crossing | ||
| race = [[Human]] | | race = [[Human]] | ||
| faction = [[Flaming Fist]] | | faction = [[Flaming Fist]] | ||
| level = 10 | | level = 10 | ||
| size = Medium | | size = Medium | ||
| type = Humanoid | | type = [[Humanoid]] | ||
| | | ac = 16 | ||
| | | e hp = 43 | ||
| | | hp = 62 | ||
| | | t hp = 80 | ||
| | | movement m = 9 | ||
| | | weight kg = 75 | ||
| str = 13 | | str = 13 | ||
| dex = 10 | | dex = 10 | ||
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| wis = 20 | | wis = 20 | ||
| cha = 12 | | cha = 12 | ||
| | | wis save prof = y | ||
| | | cha save prof = y | ||
| | | passives = Opportunity Attack, Protection | ||
}} | }} | ||
}} | }} | ||
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If the player has successfully completed [[Rescue Wulbren]], then regardless of what dialogue is chosen, two [[Clan Ironhand|ironhand gnomes]], [[Nimble]] and [[Laridda]], will appear and throw a [[Flashblinder]] bomb, then escape to [[Angleiron's Cellar]]. Blinded, the guards can now be bypassed. | If the player has successfully completed [[Rescue Wulbren]], then regardless of what dialogue is chosen, two [[Clan Ironhand|ironhand gnomes]], [[Nimble]] and [[Laridda]], will appear and throw a [[Flashblinder]] bomb, then escape to [[Angleiron's Cellar]]. Blinded, the guards can now be bypassed. | ||
== Attacks and abilities == | |||
{{Feature box|Aid}} | |||
{{Feature box|Crusader's Mantle}} | |||
{{Feature box|Clam Emotions}} | |||
{{Feature box|Mass Cure Wounds}} | |||
{{Feature box|Command: Grovel}} | |||
{{Feature box|Sacred Flame}} | |||
== Notable loot == | == Notable loot == |
Revision as of 21:47, 25 June 2024
Involvement
Gauntlet Edwynna is found guarding South Span Checkpoint. If the party tries to enter Wyrm's Crossing through the checkpoint, the nearby guards will direct them to Edwynna for passage. Edwynna will explain that refugees are not allowed to enter the city, but will let the party through with a 200 gold "donation". She will then ask for the player's name and business in the city.
The player may lie, but the nearby Steel Watcher will perform a scan of the party. If they are enemies of the Absolute, the player must submit to arrest or attack.
If the player has successfully completed Rescue Wulbren, then regardless of what dialogue is chosen, two ironhand gnomes, Nimble and Laridda, will appear and throw a Flashblinder bomb, then escape to Angleiron's Cellar. Blinded, the guards can now be bypassed.
Attacks and abilities
Notable loot
Notes
- It is not necessary to enter Wyrm's Crossing through the checkpoint; the eastern side of the crossing can be climbed and then entered near Sharess' Caress. Once Wyrm's Crossing has been entered, the guards will allow the party to pass regardless of method of entry.