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Edwynna: Difference between revisions

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{{Infobox character
{{Infobox creature
| name = Gauntlet Edwynna
| name = Gauntlet Edwynna
| class = [[Fighter]]
| class = [[Fighter]]
| image = Edwynna.png
| image = Edwynna.png
| titles = Garrison of Wyrm's Crossing
| title = Garrison of Wyrm's Crossing
| race = [[Human]]
| race = [[Human]]
| faction = [[Flaming Fist]]
| faction = [[Flaming Fist]]
| level = 10
| level = 10
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = Humanoid
| type = [[Humanoid]]
| armour_class = 16
| ac = 16
| hit_points = 64
| e hp = 43
| movement_speed_meters = 9
| hp = 62
| movement_speed_feet = 30
| t hp = 80
| weight_kg = 75
| movement m = 9
| weight_lb = 150
| weight kg = 75
| hiddenlevel = 10
| str = 13
| str = 13
| dex = 10
| dex = 10
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| wis = 20
| wis = 20
| cha = 12
| cha = 12
| wis_save_proficiency = y
| wis save prof = y
| cha_save_proficiency = y
| cha save prof = y
| feature1_name = Opportunity Attack
| passives = Opportunity Attack, Protection
| feature1_description = Automatically attack an enemy moving out of your reach.
| feature2_name = Protection
| feature2_description = When you have a shield, give disadvantage to an enemy you can see attacking an allies within 1.5 m (5 ft).
}}
}}
}}
}}
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If the player has successfully completed [[Rescue Wulbren]], then regardless of what dialogue is chosen, two [[Clan Ironhand|ironhand gnomes]], [[Nimble]] and [[Laridda]], will appear and throw a [[Flashblinder]] bomb, then escape to [[Angleiron's Cellar]]. Blinded, the guards can now be bypassed.
If the player has successfully completed [[Rescue Wulbren]], then regardless of what dialogue is chosen, two [[Clan Ironhand|ironhand gnomes]], [[Nimble]] and [[Laridda]], will appear and throw a [[Flashblinder]] bomb, then escape to [[Angleiron's Cellar]]. Blinded, the guards can now be bypassed.
== Attacks and abilities ==
{{Feature box|Aid}}
{{Feature box|Crusader's Mantle}}
{{Feature box|Clam Emotions}}
{{Feature box|Mass Cure Wounds}}
{{Feature box|Command: Grovel}}
{{Feature box|Sacred Flame}}


== Notable loot ==
== Notable loot ==

Revision as of 21:47, 25 June 2024

}} Gauntlet Edwynna is a member of the Flaming Fist, found guarding the South Span Checkpoint between Rivington and Wyrm's Crossing during Act Three. She must be spoken to use the gate entrance to Wyrm's Crossing.

Involvement

Gauntlet Edwynna is found guarding South Span Checkpoint. If the party tries to enter Wyrm's Crossing through the checkpoint, the nearby guards will direct them to Edwynna for passage. Edwynna will explain that refugees are not allowed to enter the city, but will let the party through with a 200 gold "donation". She will then ask for the player's name and business in the city.

The player may lie, but the nearby Steel Watcher will perform a scan of the party. If they are enemies of the Absolute, the player must submit to arrest or attack.

If the player has successfully completed Rescue Wulbren, then regardless of what dialogue is chosen, two ironhand gnomes, Nimble and Laridda, will appear and throw a Flashblinder bomb, then escape to Angleiron's Cellar. Blinded, the guards can now be bypassed.

Attacks and abilities

Aid.webp
Aid Aid ()
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Crusader's Mantle.webp
Crusader's Mantle Crusader's Mantle ()
Radiate a holy power that emboldens nearby allies. Their weapon attacks deal an additional 1d4Damage TypesRadiant damage.
 Range: Self
AoE: 9 m / 30 ft (Radius)

Clam Emotions

Mass Cure Wounds.webp
Mass Cure Wounds Mass Cure Wounds ()

Unleash a soothing hum of energy that heals you and nearby allies.

 Range: 18 m / 60 ft
Command Grovel.webp
Command: Grovel Command: Grovel ()
Command a creature to fall Prone Prone on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft

Notable loot

Notes

  • It is not necessary to enter Wyrm's Crossing through the checkpoint; the eastern side of the crossing can be climbed and then entered near Sharess' Caress. Once Wyrm's Crossing has been entered, the guards will allow the party to pass regardless of method of entry.