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Goblin Warrior: Difference between revisions

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| image = Goblin_Warrior_Model.png
| image = Goblin_Warrior_Model.png
| race = [[Goblin]]
| race = [[Goblin]]
| class = [[Fighter]]
| size = Small
| size = Small
| type = Humanoid
| type = Humanoid
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[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Archetypes]]
[[Category:Archetypes]]
[[Category:Fighters]]

Revision as of 13:25, 4 September 2024

Goblin Warriors are a generic Goblin NPCs and enemies found throughout Act One. The frontline heavy hitters armed of the goblins, they are usually armed with two-handed weapons and tougher than most of their kind. Even so, they are relatively weak foes even to a low level party.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greataxe
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Menacing Attack Melee.webp
Menacing Attack (Melee) Menacing Attack (Melee) ()   –  Greataxe
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and possibly Frighten Frighten the target.
WIS Save
 Range: Normal weapon range
Generic Damage.webp
Throw Stone Throw Stone ()
Throws a sharp stone at a foe.
 Range: 9 m / 30 ft
Lacerate.webp
Lacerate Lacerate ()
Normal weapon damage

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range

Named goblin warriors