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Act Three/Approval: Difference between revisions
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* Agree to bear the curse and withstand [[Help the Spirit of the Amulet|Monk Manifestation's]] madness. {{Approval|Astarion|+3}} {{Approval|Shadowheart|+3}} | * Agree to bear the curse and withstand [[Help the Spirit of the Amulet|Monk Manifestation's]] madness. {{Approval|Astarion|+3}} {{Approval|Shadowheart|+3}} | ||
* Refuse to bear the madness curse ''(starts a fight with crypt corpses)''. {{Approval|Shadowheart|+1}} | * Refuse to bear the madness curse ''(starts a fight with crypt corpses)''. {{Approval|Shadowheart|+1}} | ||
*With Gale in the party speak with Tara on the roof [[Find the Missing Letters]]. Have Gale tell Tara to stop killing the pigeons. | |||
{{Approval|Gale|+1}} | |||
* TBD | * TBD | ||
Revision as of 17:29, 5 November 2024
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
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This page contains known companion approval that can be gained or lost within Act Three. The approval is organized by event or character, grouped by subregions which in turn are grouped by regions.
Rivington
- Tell Yenna to get lost. +1 +1 +1 -1 -1 -1
- Offer to go find a guard. +1 +1 +1 +1 +1 +1
- Tell Yenna that her mother is probably dead. +1 -1 -1
- Playing as a ranger, offer to track down her mother. +? +1 +1 +1
- Playing as a cleric, tell her to try and find help in the nearest temple. +1 +1
Talking to Grotpoll:
▶ Note: This option is available only if your character is a Baldurian themselves, or has successfully deceived Grotpoll into believing so, if they're not
- After successfully lying that you're a Baldurian (if you actually are not), stand for his rumblings about refugees. -1
Near Requisitioned Barn:
- Tell Mattis to watch himself when he remarks how big Baldur's Gate is. +1 +1
- Donate gold to Nestor. +1 +1 +1 +1 -1
- Tell Nestor that you will take a donation. +?
Talking to Dying Stone Lord Thug (when he's not Orin in disguise):
Talking to Ferg Drogher:
- If Shadowheart rejected Shar, say that she "turned her back on your wretched goddess." -1
Talking to the Strange Ox:
- Playing as The Dark Urge, refuse your urge to kill them. +1
- Tell the Strange Ox that it takes worse than a bit of gore to turn your gullet. +1
▶ Note: Available if you haven't resolved interactions with the Ox in Act Two
At the Refugee Camp:
- Tell Biscotti he's a good dog the first time you meet him. +1 +1
- Playing as a Ranger, tell Fortuno to relax for Biscotti. +? +1
At the Gur Camp:
- Agree when Astarion tells Ulma that her children are already dead. +1
- As Astarion, refuse to help Ulma. +1
At the Sword Coast Couriers:
- Tell Commander Lightfeather that his soldiers died horrible, painful deaths. +1
- Tell Commander Lightfeather that his soldiers were eaten by a flying cat. +1 +1 +1
- Tell Commander Lightfeather that you found the enemy and that his pigeons fought bravely against it. +? +1 +1
- Tell Commander Lightfeather that his soldiers fought to the last feather against a truly formidable foe. +?
- Get more money out of Danzo Arkwright in return for the Zhentarim letters, using any check-based option. +1 +1 +? +1 +?
In the kennels:
- Say "Woof" to Mar'hyah twice. +1 +1 +1 +1 +1
- Playing as a druid, tell Mar'hyah that Scratch is not a 'property'. +1
- Persuade Mar'hyah into letting you keep Scratch. +1 +1 +1 +1 +1 +1 +1
- OR Intimidate Mar'hyah into letting you keep Scratch. +1 +1 +1 +1 +1 +1 +1 -1 -1
- Then force Mar'hyah to leave the kennels using Deception or Intimidation. +1 +1 +1 +1 +1 +1 +1 +1 -1 -1
- Convince Mar'hyah that Scratch has a terrible influence on the other dogs. -1 -1
- Leave Scratch with Mar'hyah. +1
In the Angleiron's Cellar:
- Take the bomb from Wulbren. +1 +1 -?
- OR tell him that this is too messy. +1 -? -?
- Take the bomb but say you'll only use it as a last resort. -1
- Tell Wulbren that the real enemy is Gortash, and not the Gondians and you'll find another way. -1 +1 -? -1
- OR That you'll talk with the Gondians and maybe they'll see reason. +1 +1 +1 +1
- Tell Wulbren that you'll only do it your way and refuse to take the bomb. +1 +1
- If contacting the Gondians:
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron:
- Say you would kill someone close to you without hesitation. +1 +1 +1 -1 -1 -1 -1
- Say you would never kill someone you care about. +1 +1 +1 +1 +1 -1 -1
- Playing as The Dark Urge, tell him that you do all you can to keep your loved ones safe from your blade. +1 +1 +?
- If Orin is impersonating Dying Stone Lord Thug, say that you'll enjoy watching him die slowly. +1 -1
- If Orin is impersonating Fist Rowan:
- Tell her that one can't just kill innocent people. +1 +1 +1 +1 +1 +1 -1
- OR Tell her that you're going to report to the commanding officer. +1 +1 +1 +1 +1 -1
- OR Tell her that both sides need a lesson. +1 +1 -1 -1 -1 -1 -1 -1
- OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer. +1 +1 +1 +1 +1 +1 -1
- OR, Playing as The Dark Urge, propose to kill and kill again. +1 -1 -1 -1 -1 -1 -1
- Promise Minthara you'll protect her from Orin. +5
Open Hand Temple
- Agree with Brother Bill that if Father Lorgan had been pickier, he might still be alive. +1
- Agree to bear the curse and withstand Monk Manifestation's madness. +3 +3
- Refuse to bear the madness curse (starts a fight with crypt corpses). +1
- With Gale in the party speak with Tara on the roof Find the Missing Letters. Have Gale tell Tara to stop killing the pigeons.
- TBD
Circle of the Last Days
Watching Dribbles' show:
- TBD
Warm's Crossing
- TBD (All entries are partial currently)
Outside Just inside south point gate, talking to Manip Falcäo:
Carm's Garm
- At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. +1 +1 +1
Fraygo's Flophouse
- At Fraygo's Flophouse, tell Adventurer Drim that the word 'adventurer' doesn't mean anything anymore. +1 +1
- Pass the Investigation check to find Ffion's body in Fraygo's Flophouse +1
Sharess' Caress
- Agree to try Hoots Hooligan's special hooch at Sharess' Caress. +1 -1
- Tell Sauceman Chorizo that you can show him pleasures his husband never could. +1
Danthelon's Dancing Axe: Talking to the harpers in the basement with Jaheira in the party - if you succeed on at least one of the two automatic insight checks.
Talking to Geraldus after fighting the false harpers:
- No one can make that choice for him. Not even you, High Harper (Geraldus remains a harper) +10
- She's right, Geraldus, You did your part. Go live your life. (Geraldus leaves, no approval change)
- Wait, Jaheira. You're acting like this is his fault - it's yours. (Geraldus remains a harper) +10
- Enough of the Harper dramatics. What do we do now? (Geraldus leaves, no approval change)
Lower City
- When Araj asks you to follow her inside, say "Lead on". -1
- TBD