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Act Three/Approval
Overview | Approval | Inspiration |
This page contains known companion approval that can be gained or lost within Act Three. The approval is organized by event or character, grouped by subregions which in turn are grouped by regions.
Rivington[edit | edit source]
Talking to Yenna:
- "That's your problem, kid. Get lost."
+1
+1
+1
-1
-1
-1
-1
-1
-1
-1
- Offer to go find a guard.
+2
+2 Everyone Else +1
- Give her food or gold.
+2
+2 Everyone Else, except Halsin +1
- "It sounds like your mum is probably dead."
+1
+1
+1
-1
-1
-1
-1
-1
-1
-1
- Tell her to try and find help in the nearest temple.
+1
+1
- Offer to track down her mother.
+?
+1
+1
+1
Talking to Zenovia:
Talking to the Strange Ox:
- [DARK URGE] Refuse your urge to kill them.
+1
- [DARK URGE] It takes worse than a bit of gore to turn my gullet.
+1
+1
▶ Note: Available if you haven't resolved interactions with the Ox in Act Two
Refuge Camp[edit | edit source]
Talking to Saer:
- [BALDURIAN] Exactly! Out with these interlopers, I say.
-1
-1
-1
-1
- [BALDURIAN] Baldurian? Your accent's Rivingtonian - that hardly counts.
+1
+1
+1
+1
+1
+1
Talking to Ferg:
Talking to Mattis:
- Tell him to watch himself when he remarks how big Baldur's Gate is.
-1
+1
+1
Talking to Nestor:
Talking to Pig:
Talking to Broadhorn: (Caught entering the barn without permission.)
Talking to Biscotti:
Talking to Nayzeem:
Talking to Rowan (Disguised Orin):
- They're innocent people. You can't just kill them!
+1
+1
+1
+1
+1
+1
+1
-1
- [DARK URGE] I will do better than mindless slaughter: it is not the answer.
+1
+1
+1
+1
+1
+1
-1
- Both sides need teaching a lesson: let's kill them all.
+1
+1
-1
-1
-1
-1
-1
-1
-1
-1
- [DARK URGE] Let's soak the earth with entrails, kill and kill again!
+1
+1
-1
-1
-1
-1
-1
-1
-1
-1
- You're a monster. I'm reporting you to your commanding officer.
+1
+1
+1
+1
+1
+1
+1
-1
Gur Camp[edit | edit source]
Speaking to Ulma:
- Agree when Astarion tells her that the children are already dead.
+1
- Agree to save the children.
-1
- [ASTARION] Refuse to help Ulma.
+1
Abandoned Windmill[edit | edit source]
Speaking with Mind Flayer:
Rivington General[edit | edit source]
Talking to Gyldro: (Disguised Orin)
- Say you would never kill someone you care about.
+1
+1
+1
+1
+1
+1
-1
-1
- Say you would kill someone close to you without hesitation.
+1
+1
+1
-1
-1
-1
-1
-1
-1
- Dark Urge Tell him that you do all you can to keep your loved ones safe from your blade.
+1
+1
+?
Angleiron's Cellar[edit | edit source]
Speaking with Wulbren:
- "Barcus has a point - this sounds like mass murder." or "Maybe the Gondians are victims, not oppressors."
- "Gortash is the enemy - not the Gondians. I'll find another way."
+1
+1
+1
-1
-1
-1
-1
-1
- "I'm convinced - give me the bomb, and I'll take out the foundry."
+1
+1
+1
+1
+1
-1
-1
-1
- "I'll make contact with the Gondians - maybe they'll see reason."
+1
+1
+1
+1
+1
+1
- "This is too messy for me - I'm out."
+1
+1
+1
-1
-1
-1
-1
-1
- "Gortash is the enemy - not the Gondians. I'll find another way."
- "I'll blow up the foundry - give me the bomb."
+1
+1
+1
+1
+1
-1
-1
-1
Circus of the Last Days[edit | edit source]
▶ Note: Many of the approval options in the circus do not properly trigger approval gains/loses. [Needs Verification]
Speaking with Klaus and Benji:
- [PERSUASION] I'm not a threat to you or anyone else in the circus - I swear it. (DC 15) Everyone +1
- Succeed either:
+2 Everyone else +1
- [BARD] [DECEPTION] I've actually just been hired. Meet your new bard! (DC 10)
- [WIZARD] [DECEPTION] I've actually just been hired. I do a magic show. (DC 10)
- [INTIMIDATION] Let me in, or I snap you in two. (DC 18)
+1
+1
+1
+1
+1
+1
+1
-1
-1
- "Surely we can come to an agreement?" (200)
+1
+1
+1
+1
+1
+1
-1
-1
-1
Speaking with Zara:
- "MMHMMM." Everyone +1
Speak with Akabi:
- "YOU ARE VERY LOUD." Everyone +1
- If you win the jackpot:
- After returning from 'vacation:'
- "I had a lot of fun, actually. Thanks." Everyone +1
- "I'll make sure you pay for this." Everyone +1
Speaking with Boney:
- "'Stoney' and 'Boney'? Which are you?"
Speaking with Popper after Dribbles:
- "That's a little callous."
+1
+1
+1
+1
+1
+1
+1
-1
-1
-1
- After taking the Clown's Severed Hand, any successful Charisma (DC 15), excluding Wizard. Everyone +1
Speaking with Lucretious:
After retrieving Dribbles for Lucretious:
- "It was a pleasure to meet you, Lucretious." Everyone +1
- "You wouldn't happen to be hiring, would you?"
+1
+1
+1
+1
+1
+1
+1
-1
-1
-1
Speaking with Shadow-Whiskers:
- [SPEAK WITH ANIMALS] That cage looks comfy.
-1
-1
-1
-1
-1
-1
-1
-1
-1
-1
- [INVESTIGATION] Break the lock, ensuring the cage can't be opened. (DC 15) Everyone, except Astarion +1
-1
- [PERSUASION/INTIMIDATION] After she confesses (DC 10/15):
Speaking with Crimson:
- [SPEAK WITH ANIMALS] Here - I have something else you can eat. Everyone +1
- [SPEAK WITH ANIMALS] You aren't getting a bite out of me. Everyone -1
Watching Dribbles' show:
- "What a corny joke." Everyone +1
- "BOO! GET OFF THE STAGE!"
+1
+1
+1
-1
-1
-1
-1
-1
-1
-1
- Sure did - his opponent was really clutching at straws!
+1
+1
+1
+1
+1
+1
+1
+1
-1
-1
- When he tells you to come up on the stage:
- "You love the spotlight, don't you, Astarion? Here's your big chance."
+2 Everyone else +1
-1
- "Gale, you're good at tricks, right? Up you go." Everyone, except Gale +1
- "Lend him a hand, Halsin." Everyone, except Halsin +1
- "Go on, Halsin!" Everyone +1
- "Well, Jaheira? Care to make your debut?"
+2 Everyone else +1
- "Go on, Karlach, up you go."
+2 Everyone else +1
- "This is your time to shine, Lae'zel - up you go."
+2 Everyone else +1
-1
- "Minsc would be honoured."
+2 Everyone else +1
- "My good friend Minthara is the funniest person I know." Everyone else +1
-1
- "Go, Minthara! Tell the one about the man who married a drider!" Everyone +1
- "I think my friend Shadowheart will make a far better assistant."
+2 Everyone else +1
-1
- "I think this is a job for the Blade of Frontiers, don't you, Wyll?"
+2 Everyone except Wyll +1
- Approach the stage.
- Say courage, kindness, or strength. Everyone +1
- "You love the spotlight, don't you, Astarion? Here's your big chance."
Zethino's Trial[edit | edit source]
Astarion[edit | edit source]
'The heart is fraught, so let us begin with the joyous. When is he happiest?'
- I don't think he's ever been happy.
-1
- When he's elbow-deep in gore.
+1
- He's happy right now - look at that smile!
-1
'Many things delight the heart, but only one makes it sing. Tell me, what does he desire more than anything?'
'Fear sits in the soul of all - to tame it, we must name it. Astarion - what is his deepest fear?'
- Sharp wooden sticks.
-1
- Breaking a nail.
+2
- Forever feeling like a slave to someone else.
-1
- Most things fear him actually.
+1
Gale[edit | edit source]
'Listen. Think. If the wizard were given the choice, what food would he be?'
- A lemon meringue - tart and lightweight.
-1
- A shiny red apple - wholesome as can be.
+1
- A three-day-old pot of tavern stew - muddled and questionable.
-2
- A roast onion - versatile, with hidden layers.
+1
'The heart is fraught, so let us turn to the joyous. When is Gale happiest?'
- At dusk. The light favours his complexion.
-1
- While on his balcony in Waterdeep.
+2
- In Mystra's embrace.
-1
'We often gaze through a veil of roses, but love accepts both the petal and the thorn. Gale - what is his greatest flaw?'
- He's too enraptured by illusions and fantasies, neglecting what's real.
-1
- He's too eager to please, no matter the cost.
-2
- He thinks that he, and the world, might be better off if he were dead.
+2
Halsin[edit | edit source]
'Listen. Think. When is he most comfortable?'
- While in the form of a bear, clad in nothing but fur.
+1
- After a supper large enough to induce hibernation.
-1
- Comfort doesn't come naturally to him - he's restless and roaming.
+2
- At his study in the grove.
-1
'We strive to do our utmost - to prove ourselves worthy. Tell me - of what is Halsin most proud?'
- His physique. Who can blame him?
-1
- Saving his friend Thaniel and banishing the shadow curse.
+2
- Protecting his grove from those who threatened it.
+1
- An impressively-notched bedpost.
-1
'Life is full of victory and loss. You cannot have one without the other. Halsin - what is his greatest failure?'
- Appointing a fanatic second-in-command at the grove.
+1
- Allowing the shadow curse to blight nature for a hundred years.
+2
- That he somehow let some scrawny goblins capture him.
-1
- Rejecting an amorous she-bear's affections.
-2
Karlach[edit | edit source]
'Listen. Think. Who does she loathe above all others?'
'Many things delight the heart, but only one makes it sing. Tell me, what is her idea of a perfect day?'
- Sitting quietly reading a book.
-2
- Strolling through town window shopping.
-1
- Bashing baddies interspersed with victory sex.
+2
'A decade from now, what will the mighty Karlach do? Where will she be?'
- Probably dead.
+1
- Settled down in a quiet village with a nice partner and a few kids.
+2
- Worshipping Selûne.
-1
Lae'zel[edit | edit source]
'Listen. Think. What does she most desire?'
- To ascend. (Only if Lae'zel has not rejected Vlaakith)
+2
- To find the truth about Orpheus amidst her queen's lies. (Only if Lae'zel has rejected Vlaakith)
+1
- Attention.
-1
- Independence.
-1
- To annoy Shadowheart.
-1
'Many things delight the heart, but only one makes it sing. Tell me, what is the githyanki's fondest memory?'
- The closeness of her kin at Crèche K'liir.
-1
- Our night together.
+2 if partnered,
-1 otherwise
- Tearing the limbs from the beasts of the Sea of Night.
+2
- Spilling her own cousins' blood.
+1
'Life is brief - finite. When the warrior dies, what legacy will she leave behind?'
- None. Her name will be lost to time.
-2
- She will live in perpetuity as a kith'rak atop a red dragon. (Only if Lae'zel has not rejected Vlaakith)
-2 if rejected Vlaakith,
+2 otherwise
- She will be known as a liberator of the githyanki people. (Only if Lae'zel has rejected Vlaakith)
+1 if rejected Vlaakith,
-1 otherwise
- A vicious monster of legend, feared across the planes.
+1
- She will take Vlaakith's place as Queen of the githyanki.
-2
Minthara[edit | edit source]
▶ The player character must have an approval of at least 50 with Minthara to take the test with her.
'Listen. Think. What does the drow miss most about the Underdark?'
- Picking off her siblings one by one.
+2
- Her pet Spiders.
-1
- Spending time with her beloved family.
-1
- Spiced Ulaver wine and thinly sliced rothé steak.
+1
'Many pass through our lives, their touch rippling across time. But who does Minthara admire the most?'
'Those with an icy façade hide their true selves well - but pain breaks us all in the end. What is the worst thing your love has ever done?'
- Slaughtering the tieflings at the grove.
-1
- Let herself be captured by the cult of the Absolute.
+2
- Turn her back on Lolth.
-1
- Fall for me.
-1
Shadowheart[edit | edit source]
'Listen. Think. From where does Shadowheart draw comfort on a cold, dark night?'
- Good company and an even better vintage.
+1
- The knowledge that she can change, just as sure as night will give way to day. (Only if Shadowheart has abandoned Shar worship)
+?
- The night itself.
+1
- Judging others.
-1
- A blanket?
-1
'The heart craves comfort, but needs respect. How does one earn the dark-haired maiden's respect?'
'Shame sits in the soul of all - to tame it, we must name it. Shadowheart - what is her deepest shame?'
- She doesn't know who she is, or where she belongs.
+1
- She can't swim.
+1
- Her hair.
-1
- Sacrificing an innocent for her own ambitions.
+1
- Failing her goddess when it counted the most. (Only if Shadowheart has abandoned Shar worship)
+1
Wyll[edit | edit source]
'Listen. Think. What, on his darkest day, would make him smile?'
- Memories of our first night getting to know each other.
+2
- A flagon of ale.
+1
- Public adoration.
-1
- The day he made his pact.
-2
'We cannot live this life without others - others to guide us. To aspire to. Who does the Blade most admire?'
- Himself.
-2
- Mizora.
-2
- His father, Ulder Ravengard.
+1
- Balduran, the great hero of Baldur's Gate.
+2
'Life is a difficult and tumultuous thing. with every smile, a tear often follows. What is Wyll's greatest regret?'
- Killing Karlach.
+2 (Karlach died)
- [KARLACH] Sparing me and becoming a devil.
-2
- Sparing Karlach and becoming a Devil.
-2
- Making a pact with Mizora.
-1
- Losing his father.
+1
- Leaving behind his father - and his city.
+1
- Joining up with me.
-1
Open Hand Temple[edit | edit source]
Speaking with Yannis:
- Offer to look into the murder or agree there's more going on.
+1
+1
+1
+1
+1
+1
- "You should worry more about your temple's safety than this 'Brilgor' person."
+1
+1
Speaking with Brothers Clements and Bill:
- "If Father Lorgan had been pickier, he might still been alive."
+1
+1
+1
+1
- "Sounds like your god would be proud of Father Lorgan."
+1
+1
+1
+1
+1
-1
-1
Basement
Speaking with the Monk Manifestation:
- Agree to bear the curse and withstand Monk Manifestation's madness.
+1
+1
+1
+1
-1
-1
- Succeed 2 checks to resist. Everyone +3
- Refuse to bear the madness curse. (Starts a fight with crypt corpses)
+1
+1
+1
+1
Roof
- With Gale in the party speak with Tara on the roof. Have Gale tell Tara to stop killing the pigeons.
+1
+1
+1
-1
-1
Sword Coast Couriers[edit | edit source]
Talking to Lightfeather:
- Tell him his soldiers died horrible, painful deaths.
+1
- Tell him that his soldiers were eaten by a flying cat.
+1
+1
+1
- Tell him that you found the enemy and that his pigeons fought bravely against it.
+?
+1
+1
- Tell him that his soldiers fought to the last feather against a truly formidable foe.
+1
+1
Talking to Danzo:
- Get more money out of Danzo in return for the Zhentarim letters, using any check-based option.
+1
+1
+1
+1
+1
Talking to Mar'hyah:
- Say "Woof" twice.
+1
+1
+1
+1
+1
- Tell Mar'hyah that Scratch is not a 'property'.
+1
- [PERSUASION/INTIMIDATION] Convince her to let you keep Scratch. (DC 18)
+1
+1
+1
+1
+1
+1
+1
-1
-1
- Leave Scratch with Mar'hyah.
+1
-1
-1
-1
-1
-1
Western Beach[edit | edit source]
Talking to Dying Stone Lord Thug: (Disguised Orin)
Talking to Dying Stone Lord Thug: (Not disguised Orin)
Guild vs Stone Lord forces on the coast:
- If Guild was supported:
- Tell Farlin, "No problem, who did I just kill?"
+1
-1
- Tell Farlin, "No problem, who did I just kill?"
South Span Checkpoint[edit | edit source]
Talking to Edwynna:
- "You have no idea who you are talking to. Let me through or I'll kill you." or Ready yourself for a fight.
+1
+1
-1
-1
-1
-1
-1
-1
-1
-1
- Consent to arrest.
+1
+1
+1
+1
+1
+1
+1
-1
-1
Wyrm's Crossing[edit | edit source]
Talking to Falcäo:
- "I'll take the job. I'll find their hideout and bring the leader's head."
+1
+1
+1
-1
-1
-1
-1
-1
-1
-1
- "I won't do it."
+1
+1
+1
+1
+1
+1
+1
+1
Fraygo's Flophouse[edit | edit source]
- Tell Adventurer Drim that the word 'adventurer' doesn't mean anything anymore.
+1
+1
+1
+1
+1
+1
DC 10 Investigation check Find Ffion's body.
+1
[edit | edit source]
- Agree to try Hoots Hooligan's special hooch.
+1
-1
-1
- Tell Sauceman Chorizo that you can show him pleasures his husband never could.
+1
+1
-1
-1
- Sleep with one of the drow twins.
+1
-1
-1
-1
-2
-5 (disapprovals may increase if you're romancing them)
- Speaking with Naoise, say her attraction is disgusting.
+1
-1
Carm's Garm[edit | edit source]
Speaking with Naaber:
- When he asks about being a fighter, "Here's a tip from a real fighter - less talking, more fighting."
+1
- When he pretends to be a dog, "Correct. But nobody likes Naaber." Everyone +1
Danthelon's Dancing Axe (Harper Hideout)[edit | edit source]
Talking to the harpers in the basement with Jaheira in the party - if you succeed on at least one of the two automatic Insight checks.
DC 14 Intelligence check Probe Jaheira's thoughts for direction.
+5
- Remain silent and wait for Jaheira's signal or Strike while Jaheira has them distracted.
+2
Talking to Geraldus after fighting the false harpers:
- "No one can make that choice for him. Not even you, High Harper."(Geraldus remains a harper)
+10
- "Wait, Jaheira. You're acting like this is his fault - it's yours."(Geraldus remains a harper)
+10
Speaking with Jaheira afterward:
Wyrm's Rock Fortress[edit | edit source]
Speak with Blaze Elin at the gate:
Prison Antechamber[edit | edit source]
Speaking with Arkleia Oloril:
Prison[edit | edit source]
Speaking with Counsellor Florrick:
- Any first option but leave:
+7
+1
+1
+1
- Say Ravengard's safe or not lost, or that she's pathetic.
+7
+1
+1
+1
- "Follow me."
+7
+1
+1
+1
- "I won't help you."
-1
-1
-1
-10
After getting Florrick out of the prison:
Main Hall[edit | edit source]
Speaking with the northern bodyguards:
- "I couldn't feel safer! Have you seen how big they are?"
-1
-1
-1
-1
-1
- "You shouldn't trust them. They'll turn on all of you eventually." Everyone +1
- "I've seen the Absolute's army. No where's safe - Steel Watch or not."
+1
+1
+1
+1
- "At least they're chatty. I hear Waterdeep's walking statues are a real bore."
-1
- "They're just tools, like any other weapon."
+1
+1
+1
Audience Hall[edit | edit source]
Speaking with Gortash:
- If Wyll and Karlach are in the party: "Lead the charge, Karlach - Gortash dies today." (Karlach gets taken to a holding cell)
+5
-1
- "I am ending this here, consequences be damned." or "Stop this. Gortash and Ravengard are with the Absolute!" (Hostilities triggered)
+1
-5
- "My word is my bond, Gortash. We shall be allies, and Orin shall be dead."
+1
+1
+1
+1
-1
- When he invites you to witness his coronation:
Speaking with Ravengard: +3
- "I'm here to help you. Florrick sent me."
+3
- Comment on the 'new dawn'.
+2
+2
+2
+2
+2 Everyone Else +1
- [Baldurian] "By the gods, what have they made of the city's great hero?"
+1
+1
+1
+1
+1
+1
+1
Second Floor[edit | edit source]
Speaking with Gortash:
- With Karlach present, "Never mind that, Gortash; we've heard all we need from the likes of you."
+10
The Wyrmway[edit | edit source]
Speaking with the Balduran statue:
Dragon's Sanctum[edit | edit source]
Speaking with Ansur:
Speaking with The Emperor afterwards:
- "You're definitely sick."
+1
+1
- "I'm sorry you had to go through that."
-1
-1
- "You could have done the honourable thing and let him kill you."
+1
-1
Lower City[edit | edit source]
Basilisk Gate[edit | edit source]
Speaking with Fist 'Edge' Arensen:
- Tell him to wait or threaten him.
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
- "I'll stay out of trouble."
+1
+1
+1
+1
-1
-1
-1
-1
-1
-1
Speaking with News Hawker Luan:
Basilisk Gate Barracks
Speaking with Fist Murphy:
- Pretend to push him.
+1
+1
+1
+1
+1
+1
+1
+1
-1
-1
- "You're a Flaming Fist - how dare you steal from the people you're supposed to protect?!"
+2
+1
+1
+1
+1
+1
+1
+1
+1
-1
Speaking with Thrastle Muria:
- "Is everyone in this neighbourhood as friendly as you?"
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
- "No, but I'm handy still with a hammer and chisel."
+1
+1
+1
+1
+1
+1
+1
+1
+1
-1
Speaking with Gauntlet Thunder:
- "Exactly what you're doing - push them until they collapse."
+2
+1
+1
+1
+1
+1
+1
+1
-1
- "Double their shifts and dock their pay."
+1
+1
+1
+1
+1
+1
+1
+1
-1
-1
- "Let it slide - just this once."
+1
+1
+1
+1
+1
-1
-1
-1
-1
-1
- "Calm down - let the poor Flaming Fist alone."
+2
+1
+1
+1
+1
+1
+1
-1
-1
-1
- "She's a typical Fist - they never listen."
+1
+1
+1
+1
+1
+1
+1
+1
-1
-2
- "It's not very responsible to take a kid to a tavern."
+2
+1
+1
+1
+1
+1
+1
+1
-1
-1
- "I could help - for a price."
+1
+1
+1
+1
+1
-1
-1
-1
-1
-1
- "I'll help you find your daughter."
+1
+1
+1
+1
+1
+1
+1
+1
-1
-1
Stormshore Tabernacle[edit | edit source]
- Make an offering to Bahamut, Corellon, Eilistraee, Garl Glittergold, Helm, Ilmater, Lathander, Moradin, Mystra, Selûne, Tyr, or Yondalla.
+1
-1
-1
- Make an offering to Gruumsh, Laduguer, Lolth, Talos, Tiamat.
-1
-1
-1
- Make an offering to Kelemvor, Tempus, Tymora.
-1
-1
- Make an offering to Mielikki.
+1
+1
+1
+1
-1
-1
- Make an offering to Oghma.
+1
-1
-1
- Make an offering to Shar.(Shadowheart's approval depends if she is a cleric of Shar or not)
+5
-1
-1
-1
-1
-1
After Gale speaks with Mystra, speak with Gale:
- Tell him you're going to cure him, he's a great man, or that he should strive for immortality.
+2
- "A better incarnation of you, I hope. Not the impulsive wreck who unleashed the orb in the first place."
-2
Bhaalist Crypt[edit | edit source]
Speaking with Sarevok Anchev:
- Say you're here to kill him.
+5
+5
+1
+1
+1
-1
- "I will sacrifice the creature to Bhaal."
+1
+1
-1
-1
-1
-1
-1
Elfsong Tavern[edit | edit source]
Talking to Dez Kanshaw:
- "You won't find courage in the bottom of a bottle." Everyone, except Astarion +1
-1
- "But you had enough left for a drink." Everyone +1
Talking to Doora Thumbfoot:
- "Oh? What's this 'good cause'?"
+1
+1
+1
+1
- [BARD] Oh, the fake jewellery trick's a classic - what's the occasion?
+1
+1
+1
+1
- "I'll buy your necklace."
+1
+1
+1
+1
+1
+1
+1
- "Keep your jewellery. Here - for your troubles."
+2
+2
+2
+1
+1
+1
+1
Talking to Lakrissa:
- "You owe me nothing - don't worry about it."
+1
+1
+1
+1
+1
+1
- "How about a kiss, then?"
+1
+1
+1
+1
+1
+1
+1
Talking to Alan Alyth:
- [BARD] [PERSUASION] Cut the price, and I'll spread word of this place for miles around. (DC 18) Everyone +1
- [WIZARD] [HISTORY] Recite Elminster's journal entry about his free stay at the Elfsong Tavern. (DC 18) Everyone +1
Talking to Guisarme:
Telling jokes to Harvard Willoughby:
- First round:
- Second round:
- "You know why I hate vampires?" Everyone, except Astarion +1
-2
- "I tried sleeping with a dragonborn the other night..."
+2 Everyone else +1
- "I asked a zombie reanimator out on a date..."
+1
+1
+1
+1
+1
+1
+1
-1
-1
-1
- [INTIMIDATION] What do you call a room full of people who don't applaud? Dead. (DC 20) Everyone +1
- "You know why I hate vampires?" Everyone, except Astarion +1
- Third round:
Talking to Devella:
- [DARK URGE] I am working against Bhaal - I found the murderer's target list.
+1
- What about the other victims on the list, the one who are still alive?
- "I'll do my best."
+1
+1
+1
+1
+1
-1
-1
Talking to Lakrissa and Alfira on the roof:
- "You two are very cute together."
+1
+1
+1
+1
+1
+1
+1
- "Get back to work, or I'll tell Alan."
+1
+1
-1
-1
-1
-1
-1
-1
-1
-1
Knights of the Shield Hideout[edit | edit source]
Speaking with Ch'r'ai Har'rak:
DC 18 Intimidation check "Strike me and die, a failed warrior forgotten by your people."
+5
- "Orpheus is the githyanki's true prince." or Attack.
+5
Graveyard[edit | edit source]
Speaking with Gothric Rillyn after digging him up:
Speaking with Nina Dortmell:
After letting her try:
DC 10 Arcana check "The spell you're looking for is 'Raise Undead'. This is how you do it..."
+2
+2
+1
+1
+1
+1
+1
-1
-1
-1
DC 15 Persuasion check "Your brother deserves to rest in peace - let him."
+1
+1
+1
+1
+1
+1
+1
+1
-1
-1
-
DC 10 Strength check "Raising a fallen creature? Paltry magic. Allow me to explain..."
+2
+2
+1
+1
+1
+1
+1
+1
-1
-1
-1
Speaking with Maude:
- "I'd like to see your flowers."
+1
+1
- "What use do the dead have with flowers?"
+1
+1
+1
+1
-1
-1
-1
-1
-1
-1
Speaking with Anita and Elias Fischer:
Speaking with Bugthimble after unearthing M. Kurwin's grave:
DC 25 Deception check "What are you doing in my father's grave?!"
+1
+1
+1
+1
+1
+1
+1
-1
-1
-1
DC 18 Intimidation check for Nine-Fingers, then
DC 25 Intimidation check "That depends. I charge a fee for not breaking your snout."
+1
+1
+1
+1
+1
+1
+1
+1
+1
DC 25 Intimidation check "Hand it over or I'll bury you in that hole, kobold."
+1
+1
+1
+1
+1
+1
+1
+1
+1
Devil's Fee[edit | edit source]
Speaking with Helsik:
- After asking about Gortash,
DC 15 Persuasion check "It's customary for any salesperson to offer a free sample."
+1
+1
+1
+1
+1
- After asking about breaking into the House of Hope,
DC 20 Persuasion check "Waive the fee and I'll add one of Raphael's artefacts to your collection."
+1
+1
Lower City Central Wall[edit | edit source]
Speaking with Cordula Eltan:
- Successful
DC 18 Persuasion check,
DC 15 History check, or
DC 10 Intelligence check dialogue choices.
+5
- "Your faith in us is well-founded. We will seek the wyrm and ask for his help."
+5
Speaking with Cora Highberry:
Baldur's Mouth
Speaking with Falael:
Guildhall[edit | edit source]
Speaking with Nine-Fingers Keene:
- With Jaheira present, any option except Let Jaheira do the talking.
+2
- Support Jaheira's request to let the party handle the Stone Lord.
+2
After fighting off the Zhentarim with Minsc in the party:
DC 18 Intimidation check or
DC 15 Persuasion check to convince Minsc to let the Guild fight for the city.
+10
+1
+1
+1
+1
Speaking with Roah Moonglow after finding Minsc:
- "You're mistaken. Minsc of Rashemen always knows the right thing to do."
+10
+10
+2
+2
+2
- "We stand with the Guild. So get out of the way."
+5
+5
+1
+1
+1
- "Fine. Give your Zhentarim the order - we take this place, and split the spoils."
-1
-1
-1
-1
-5
-5
Stormshore Armory[edit | edit source]
Speaking with Fytz the Firecracker with Karlach in the party:
Sorcerous Sundries[edit | edit source]
Speaking with Aradin:
DC 15 Deception check "Sorry; I didn't find anything."
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
- "She's immortal. And tough. You can forget about turning her in for a reward."
+1
+1
+1
+1
Speaking with Tolna Tome-Monger:
Speaking with Lorroakan:
- "I know where she is. I might even be willing to tell you."
+1
+1
-1
-1
-1
-1
-1
-1
-1
-
DC 15 Deception check, , or say you'll bring her so she can rip him to shreds.
+1
+1
+1
+1
+1
+1
+1
After retrieving Dame Aylin:
- "I came to stop you, Lorroakan."
+1
+1
+1
+1
+1
+1
+1
-1
-1
- "This will be much easier if you go quietly, Aylin."
+1
+1
-1
-1
-1
-1
-1
-1
-1
Sorcerous Vaults[edit | edit source]
Speaking to Yafeu:
- "I am at a loss - if only I had some gold, I'm sure I'd feel better."
+1
+1
-1
-1
-1
-1
-1
-1
-1
-1
- "I would like you to release my companion now, please."
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
Reading the Annals of Karsus:
- Give the book to Gale.
+1
- "Gale - I'm urging you to drop this. This Crown cannot be reforged."
-1
- Say you won't stand in his way or encourage him to reforge the crown.
+5
Flymm's Cobblers[edit | edit source]
Speaking with Sally Flymm:
- "A pleasure to meet the mother of the Archduke."
-1
- "So you're to blame for the rise of that charlatan."
+1
- After
DC 10 Intelligence check and connecting with her tadpole, Put her out of her misery - violently.
+1
+1
+1
+1
+1
+1
+1
- Put her out of her misery - violently.
+1
+1
+1
+1
+1
+1
+1
Old Garlow's Place[edit | edit source]
Speaking with Adrielle:
- "Calm down! I seek no trouble!"
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
- "I WILL EAT YOUR SOULS, RAAAAAH."
+2
+2
-1
-1
-1
-1
-1
-1
-1
-1
After convincing her you to not attack with DC 15 Persuasion check or
DC 15 Intimidation check:
- "If you pissed off a hag, you're screwed."
+1
+1
+1
+1
-1
-1
-1
-1
-1
-1
- "Let me have a look at this hex - maybe I can help."
+1
+1
+1
+1
+1
+1
+1
+1
-1
-1
- "You protected Mayrina until now - that's worth something."
+1
+1
+1
+1
+1
+1
+1
+1
-1
-1
After dealing with the redcap:
- "Hag, and their agents, are liars and cheats by nature."
+1
+1
+1
+1
+1
+1
+1
+1
-1
-1
- "More than stupid - moronic. You endangered everyone."
+1
+1
+1
+1
+1
-1
-1
-1
-1
-1
Speaking with Jatlo:
After freeing Mayrina from her hex:
- "The hag charmed you. You don't know what you're saying."
+1
+1
+1
+1
+1
+1
+1
+1
-1
-1
- "You are outnumbered and outmatched - stand down."
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
Speaking with Kled:
After dealing with the redcap:
- "He was only pretending to be her friend - it was all a ploy."
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
- "Mayrina can be very annoying."
+1
+1
+1
+1
+1
+1
-1
-1
-1
-1
- "Mayrina, it's me - I'm here to help you, all right?"
+1
+1
+1
+1
+1
+1
+1
-1
-1
-1
- "This is hilarious."
+1
+1
+1
+1
+1
+1
+1
-1
-1
-1
After dealing with the doll and redcap:
- "You made an adorable sheep."
+1
+1
+1
+1
+1
+1
+1
+1
-1
-1
- Refuse to help.
+1
+1
+1
+1
-1
-1
-1
-1
-1
-1
After dealing with Ethel:
- "Sure did - all in a day's work."
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
- "Killing her felt even better."
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
- "I prefer my thank-yous to be of the coin variety."
+1
+1
+1
+1
+1
-1
-1
-1
-1
-1
- "It didn't feel so amazing when she was vomiting up a child."
+1
+1
+1
+1
+1
+1
+1
+1
+1
-1
Speaking with Hydrangea Wubb after dealing with the redcap:
- "His disguise was excellent - you couldn't have known."
+1
+1
+1
+1
+1
+1
+1
+1
-1
-1
- "You need to do a better job protecting Mayrina."
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
The Counting House[edit | edit source]
Outside, speaking with Rags Deelarma:
Speaking with Rakath Glitterbeard after finding his gold:
Singing Lute[edit | edit source]
Outside, speaking with Manip Leythim:
The Blushing Mermaid[edit | edit source]
Speaking with Zena:
Speaking with Siggy and Svend:
- "The armies of the Absolute could attack at any moment, and you're worried about a date?" Everyone, except Karlach +1
-1
- [BARD] [PERSUASION] Leave the angst for the romance novels. This woman loves you - skip the date. (DC 7)
+1
+1
+1
+1
+1
+1
+1
+1
-1
-1
- Stay out of it. Everyone, except Karlach +1
-1
Speaking with Bosun Gannet:
- "I'll follow the rules."
+1
+1
+1
+1
+1
+1
+1
-1
-1
-1
- "What if I really really need to use the latrine?" Everyone +1
Asking about Vanra:
Speaking with Nafula and Madalitso:
- "The very notion is disgusting." Everyone +1
- "I don't know about marriage, but I'd meet with them at least."
+1
+1
+1
+1
+1
+1
+1
-1
-1
-1
- "Never. My life is my own."
+2
+2
+2 Everyone else +1
- "If it meant saving my family, then yes."
+1
+1
+1
+1
+1
-1
-1
-1
-1
-1
Basement[edit | edit source]
Speaking with Auntie Ethel while she's vomiting Vanra:
- "That's it - cough her up, hag." Everyone +1
Speaking with Vanra:
- "You're safe now - the hag can't hurt you any more." Everyone +1
- "Stop mumbling!"
+1
+1
+1 Everyone Else -1
Lora's House[edit | edit source]
Speaking with Lora:
- "The hag was my problem to deal with."
+1
+1
+1
+1
+1
+1
+1
+1
+1
-1
- Tell her to keep a closer eye or that she was damn lucky.
+1
+1
+1
+1
+1
+1
+1
+1
+1
+1
Baldur's Gate Waypoint[edit | edit source]
Speaking with Cinnamon:
- [PASSIVE] [PERCEPTION] What's that you're hiding in your pocket, citizen? Looks suspicious! (DC 7)
+1
+1
+1
+1
+1
+1
Speaking with Punkins:
Facemaker's Boutique[edit | edit source]
Speaking with Figaro "Facemaker" Pennygood:
Chromatic Scale[edit | edit source]
Speaking with Thomas C. Quirkilious:
Golbraith's Cellar[edit | edit source]
Speaking with Golbraith:
- "Does your son need any help?" Everyone +1
- [FIGHTER] Impressive. I see the mark of a true warrior about you. Everyone +1
- Say he's done his part or that his son will be all right. Everyone +1
- Tell him to leave the city or that he shouldn't be hiding. Everyone -1
Elerrathin's Home[edit | edit source]
Speaking with Rion with Jaheira present:
- "Not in this lifetime."
+1
+1
+1
+1
+1
+1
-1
- "The cult is powerful - it's not going to be an easy fight."
+1
+1
+1
+1
+1
- "You should really just listen to your mother."
+1
+1
-1
-1
- "We're all going to die."
+1
+1
-1
-1
-1
-1
-1
-1
- "There are refugees outside the walls. They'll need protection."
+5
+2
+1
+1
+1
+1
+1
Lady Jannath's Estate[edit | edit source]
Speaking with Oskar and Jannath after convincing Kerri to leave:
House of Grief[edit | edit source]
Speaking with Arves outside:
- [DETECT THOUGHTS] [INTELLIGENCE] (DC 10)
Speaking with the Inquirer of Grief with Shadowheart present:
Cloister of Sombre Embrace[edit | edit source]
Speaking to Viconia DeVir with Shadowheart present:
- "Shadowheart has nothing to prove to the likes of you."
+5
- "She's all yours."
-5
-5
-5
-5
-5
-5
-5
-20
After defeating her:
Szarr Palace[edit | edit source]
Speaking to Sebastian:
DC 15 Persuasion or Intimidation check on Failure.
+1
-1
-1
-1
-1
- We need to go. Now.
+1
-1
-1
-1
-1
- Say you'll set them free or ask if they can control their hunger.
+1
+1
+1
+1
-1
- "On second thought, freeing a bunch of ravenous spawn seems like a bad idea."
+1
-1
-1
-1
-1
Speaking to Chessa:
Speaking with Astarion after defeating Cazador, when deciding on the ritual:
DC 18 Persuasion check "I want you to live a life you're proud of. You can't be proud of this."
DC 20 Insight check then
DC 15 Persuasion check "I know you think this will set you free, but it won't. This power will trap you, just like it trapped Cazador."
- "I can't. I'm sorry."
-1
- Allow Astarion to complete the ritual.
+1 Everyone, except Astarion and Minthara -1
- Stop Astarion mid-ritual.(Astarion turns hostile) Everyone, except Astarion and Minthara +1
-1
Lower City Sewers[edit | edit source]
Speaking with Lorna Esthelian:
- [PASSIVE] [INSIGHT] You've had a very lucky escape. Your date was a vampire. (DC 10)
+1
+1
+1
+1
+1
+1
+1
-1
Speaking with Minsc, Jaheira, and The Emperor after knocking Minsc out:
- Tell The Emperor to help Minsc.
+20
+1
+1
+1
+1
+1
-1
- "Enough. The Emperor says his chaos will upset our plans. I believe it."
+1
+1
+1
-1
-1
-1
-20
Grey Harbour Docks[edit | edit source]
Speaking with Captain Sleam:
- Convince her to take the father by payment,
DC 15 Persuasion or Intimidation check.
+1
+1
+1
+1
+1
+1
+1
Water Queen's House[edit | edit source]
Speaking with Flood Tide Allandra Grey:
Steel Watch Foundry[edit | edit source]
Speaking to Barcus, Toobin, and Wulbren after the explosion:
- Convince Barcus to lead. Everyone +1
- Convince Wulbren to retreat. Everyone +1
- Protect the Gondians. Everyone +1
- Kill the Gondians.
+1
+1 Everyone else -1
Iron Throne[edit | edit source]
Speaking with Gortash:
Speaking with Omeluum:
Speaking with Ravengard:
- "Have a heart - your son is a hero. We saved lives today, including your own."
+10
+1
+1
+1
+1
+1
+1
- Say you're glad to see him of his own mind or that they can work out their issues later.
+10
+1
+1
+1
+1
+1
Speaking with Allandra Grey:
- "He's all yours."
+1
+1
+1
+1 Everyone Else -1
- "I won't let you execute this man." Everyone Else +1
-1
-1
-1
Undercity Ruins[edit | edit source]
Bhaal Temple[edit | edit source]
Speaking with Orin:
House of Hope[edit | edit source]
Foyer[edit | edit source]
Speaking with Hope:
Speaking with Raphael, Korrilla, and Yurgir:
After the fight, speaking with Hope:
Boudoir[edit | edit source]
Speaking with Haarlep:
- Threaten him, refuse to play his game, or attack.
+1
+1
+1
+1
+1
+1
+1
- Remove your garments.
-1
-1
-1
-1
Archive[edit | edit source]
Speaking with Hope outside:
- "I need to get you out of here, Hope, before that jailor kills you."
+1
+1
+1
+1
+1
- "You're about as helpful as a blunt dagger."
+1
-1
-1
-1
-1
Speaking with the Archivist:
Hope's Prison[edit | edit source]
Speaking with Hope:
Camp[edit | edit source]
Talking to Gale[edit | edit source]
After reading The Annals of Karsus and speaking with Elminster:
- "She's scared of you. You're one step closer to being able to challenge her."
+1
- "I agree. It's time we headed for the Stormshore Tabernacle."
+1
Talking to Jaheira[edit | edit source]
Is it true that you've fought the Dead Three before?
You mentioned you know something of illithids.
- Who are you speaking to? Maybe I'm the parasite, puppeting this body.
+3
- My mind is still my own. I plan to keep it that way.
+3
How are you faring without your Harpers?
Discovered Orin is a shapeshifter:
- [NATURE] Recall what you know of doppelgangers. (DC 15)
After Gortash's Coronation
Talking to Karlach[edit | edit source]
Talking to Lae'zel[edit | edit source]
Vlaakith's Offer
- Succeed either:
+10
+1
+1
-1
-1
-1
-1
-1
-1
- Tell her to stand her ground or keep silent.
+10
+1
+1
+1
+1
+1
+1
+1
Speaking with Lae'zel after:
- [DETECT THOUGHTS] [WISDOM] You're grieving the future you'll never have. Vlaakith took everything from you. (DC 10)
+3
- "You've been quick to pledge yourself to Orpheus' cause. What about your own needs and wants?"
+3
Talking to Minsc[edit | edit source]
After fight between the Guild and Zentharim:
- Everyone has the potential for good. It's just buried deeper in some, or lost along the way.
+10
- [SORCERER] [PERSUASION] My power has hurt friends as well enemies, too. I'll mame sure you don't forget which is which. (DC 15)
+5
Jaheira Confronts Minsc
- [INSIGHT] Or the trail would have ended there, instead of leading you to Ketheric. The Prism. Me. (DC 10)
+1
+1
+1
+1
+1
+1
+1
-1
Talking to Minthara[edit | edit source]
The next urchin that tries to pick my pocket will lose its hand.
I'm curious about Menzoberranzan. Tell me about your home.
After meeting a refugee:
- I do not understand why the matrons - sorry, patriars - of the city do not open their gates to the refugees.
Discovered Orin is a shapeshifter:
About the Steel Watch:
- "I wish we had such devices of our own."
+1
- "We need to destroy them, and put a stop to this 'revolution'."
-1
About Gortash:
Dark Urge discovered their origin:
- Elgg-hor... duk-tak... slayer. There are many names for you, and all of them inspire dread. You are exquisite.
Talking to Wyll[edit | edit source]
Mizora's Proposal
- "Then break it already. Wyll doesn't need to wait six months."
+10
+1
+1
+1
- Encourage Wyll to save his father.
+10
+1
+1
+1
- Encourage Wyll to break the pact.
+10
-1
-1
Speaking with Mizora after:
Ravengard Reunion
- Say Wyll sacrificed his soul, devoted his life to protect, or call on the parasite.
+5
- "I'm beginning to think we should have let you drown."
-5
- When speaking of the dragon, say you'll seek the wyrm or ask Wyll his opinion.
+5
Telling Ravengard of Ansur
Talking to Scratch[edit | edit source]
After encounter with Mar'hyah, if not given away: