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Cold Damage: Difference between revisions

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(Minor entry changes, added attack information from summoned creatures. New information pending heavy revision/refinement)
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{{Stub}}
{{Stub}}
 
[[File:GenericIcon DamageType Cold.png|alt=Cold Damage Icon|right|frameless|144x144px]]
[[File:Cold Damage Icon.png|alt=Cold Damage Icon|right|frameless]]
{{DamageType|Cold}} damage is a non-physical, elemental magic, [[Damage Types|Damage Type]] available in Baldur's Gate 3. {{DamageType|Cold}} damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources.
{{DamageType|Cold}} damage is a non-physical, elemental magic, [[Damage Types|Damage Type]] available in Baldur's Gate 3. {{DamageType|Cold}} damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources.


{{DamageType|Cold}} damage has an association with conditions and effects that interfere with ground movement, particularly Ice Surfaces, that makes it valuable to disrupt moving Targets. The conditions and effects of {{DamageType|Cold}} damage often run counter to those related to {{DamageType|Fire}} damage.
{{DamageType|Cold}} damage has an association with conditions and effects that interfere with ground movement, particularly Ice Surfaces, that makes it valuable to disrupt moving Targets. The conditions and effects of {{DamageType|Cold}} damage often run counter to those related to {{DamageType|Fire}} damage.


<small><sup>*Given the extensive support for Ice Surfaces they, and aspects interacting with them, will be treated as factors of Cold Damage for this page.</sup></small>
<small><sup>*Given the extensive support for Ice Surfaces, and in turn Water Surfaces, both they and aspects interacting with them will be treated as factors of Cold Damage for this page.</sup></small>


[Review for revision]
[Review for revision]


==Equipment==
==Equipment ==
There are many pieces of equipment scattered about in Baldur's Gate 3 that have a focus on {{DamageType|Cold}} damage that Players can utilize. Some enable Players to inflict {{DamageType|Cold}} damage through weapon attacks or by unlocking spells. While others offer unique modifiers on {{DamageType|Cold}} attacks and damage such as increasing or resisting damage. Below is a list of known gear pieces associated with {{DamageType|Cold}} damage and their importance to {{DamageType|Cold}} damage.
There are many pieces of equipment scattered about in Baldur's Gate 3 that have a focus on {{DamageType|Cold}} damage that Players can utilize. Some enable Players to inflict {{DamageType|Cold}} damage through weapon attacks or by unlocking spells. While others offer unique modifiers on {{DamageType|Cold}} attacks and damage such as increasing or resisting damage. Below is a list of known gear pieces associated with {{DamageType|Cold}} damage and their importance to {{DamageType|Cold}} damage.


[Review for revision]
[Review for revision]
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+Gear that inflicts Cold damage
|+Gear that Inflicts Cold Damage
!
!
!Name
!Name
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!Enables Spell
!Enables Spell
!Unlocks
!Unlocks
!Special Cold Factors
! Special Cold Factors
|-
|-
|[[File:Allandra's Whelm Icon.png|alt=Allandra's Whelm Trident Icon|frameless|100x100px]]
|[[File:Allandra's Whelm Icon.png|alt=Allandra's Whelm Trident Icon|frameless|100x100px]]
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|[[File:Arrow of Ice Icon.png|alt=Arrow of Ice Icon|frameless|100x100px]]
|[[File:Arrow of Ice Icon.png|alt=Arrow of Ice Icon|frameless|100x100px]]
|[[Arrow of Ice]]
|[[Arrow of Ice]]
|Arrows
|Arrows  
|{{DamageText|2d4 (2~8)|Cold}}
|{{DamageText|2d4 (2~8)|Cold}}
|
|
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|{{DamageText|1d4 (1~4)|Cold}}
|{{DamageText|1d4 (1~4)|Cold}}
|
|
|Chilling Counter effect  
|Chilling Counter effect
|When a Target misses you with an attack it must make a Constitution Saving Throw of be [[Chilled (Condition)|Chilled]] for 2 turns.
|When a Target misses you with an attack it must make a Constitution Saving Throw of be [[Chilled (Condition)|Chilled]] for 2 turns.  
|-
|-
|[[File:Flail of Ages Icon.png|alt=Flail of Ages Icon|frameless|100x100px]]
|[[File:Flail of Ages Icon.png|alt=Flail of Ages Icon|frameless|100x100px]]
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|✓
|✓
|
|
# Cast [[Elemental Age]] spell, once per Long Rest
#Cast [[Elemental Age]] spell, once per Long Rest
# Elements of an Epoch effect
#Elements of an Epoch effect
# Tenacity effect
#Tenacity effect
|
|
# +1 Bonus to weapon attack roles, and an additional {{DieIcon|d4|Slashing}} '''1d4''' damage depending on the elemental age selected (i.e. {{DamageType|Cold}}).
#+1 Bonus to weapon attack roles, and an additional {{DieIcon|d4|Slashing}} '''1d4''' damage depending on the elemental age selected (i.e. {{DamageType|Cold}}).
# Depending on the kind of damage chosen from Elemental Age, your attack also inflicts a related condition (i.e. [[Chilled (Condition)|Chilled]]).
#Depending on the kind of damage chosen from Elemental Age, your attack also inflicts a related condition (i.e. [[Chilled (Condition)|Chilled]]).
# When you miss a main hand attack, you deal 1 bludgeoning damage anyways.
#When you miss a main hand attack, you deal 1 bludgeoning damage anyways.
|-
|-
|[[File:Uncovered Mysteries Icon.png|alt=Frost Prince Icon|frameless|100x100px]]
|[[File:Uncovered Mysteries Icon.png|alt=Frost Prince Icon|frameless|100x100px]]
|[[Frost Prince]]
|[[Frost Prince]]
|Amulets
|Amulets  
|{{DamageText|2d6 (2~12)|Cold}}*
|{{DamageText|2d6 (2~12)|Cold}}*
|✓
|✓
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|[[Mourning Frost]]
|[[Mourning Frost]]
|Quarterstaves
|Quarterstaves
|{{DamageText|1d4 (1~4)|Cold}}
|{{DamageText|1d4 (1~4)|Cold}}  
{{DamageText|1d8 (1~8)|Cold}}*
{{DamageText|1d8 (1~8)|Cold}}*
|✓
|✓
|
|
#Heart of Ice effect
# Heart of Ice effect
#Insidious Cold effect
#Insidious Cold effect
#Cast [[Ray of Frost]] cantrip
#Cast [[Ray of Frost]] cantrip
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#When dealing {{DamageType|Cold}} damage, the wielder deals an additional {{DamageText|1|Cold}} damage.
#When dealing {{DamageType|Cold}} damage, the wielder deals an additional {{DamageText|1|Cold}} damage.
#Dealing {{DamageType|Cold}} damage with a spell possibly inflicts Chilled upon the Target.
#Dealing {{DamageType|Cold}} damage with a spell possibly inflicts Chilled upon the Target.
# Standard effect of Ray of Frost cantrip.
#Standard effect of Ray of Frost cantrip.
|-
|-
|[[File:Ring of Elemental Infusion Icon.png|alt=Ring of Elemental Infusion Icon|frameless|100x100px]]
|[[File:Ring of Elemental Infusion Icon.png|alt=Ring of Elemental Infusion Icon|frameless|100x100px]]
|[[Ring of Elemental Infusion]]
|[[Ring of Elemental Infusion]]
| Rings
|Rings
|{{DamageText|1d4 (1~4)|Cold}}*
|{{DamageText|1d4 (1~4)|Cold}}*
|
|
|Elemental Infusion effect  
|Elemental Infusion effect
|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack.
|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack.
|-
|-
|[Image Pending]
|[Image Pending]
|[[Snow-Dusted Monastery Gloves]]
|[[Snow-Dusted Monastery Gloves]]
|Gloves  
|Gloves
|{{DamageText|1d4 (1~4)|Cold}}*
|{{DamageText|1d4 (1~4)|Cold}}*  
{{DamageText|2d6 (2~12)|Cold}}*
{{DamageText|2d6 (2~12)|Cold}}*
|✓
|✓  
|
|
#Chilling Strike effect
#Chilling Strike effect
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#Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage.
#Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage.
#Standard effects of Ice Knife spell.
#Standard effects of Ice Knife spell.
|-
|[Image Pending]
| [[Wavemother's Sickle]]
|Sickle
|{{DamageText|1d4 (1~4)|Cold}}
|
|Watery Guidance effect
|This weapon has Advantage against Wet Targets.
|}
|}
<small><sup>* Damage is indicative of unlocked spell/effects, not the base gear</sup></small>
<small><sup>* Damage is indicative of unlocked spell/effects, not the base gear</sup></small>


{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+Gear that impacts Cold damage
|+Gear that Impacts Cold Damage
!
!
!
!Name
!Item Type
!Item Type
!Unlocks
!Unlocks
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|[[File:Amulet of Elemental Torment Icon.png|alt=Amulet of Elemental Torment Icon|frameless|100x100px]]
|[[File:Amulet of Elemental Torment Icon.png|alt=Amulet of Elemental Torment Icon|frameless|100x100px]]
|[[Amulet of Elemental Torment]]
|[[Amulet of Elemental Torment]]
|Amulets
| Amulets
|Nature's Vengeance effect
| Nature's Vengeance effect


|When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects.
|When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects.
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|[[File:Boots of Elemental Momentum Icon.png|alt=Boots of Elemental Momentum Icon|frameless|100x100px]]
|[[File:Boots of Elemental Momentum Icon.png|alt=Boots of Elemental Momentum Icon|frameless|100x100px]]
|[[Boots of Elemental Momentum]]
|[[Boots of Elemental Momentum]]
|Boots
|Boots  
| Elemental Momentum effect
|Elemental Momentum effect
|Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain [[Momentum (Condition)|Momentum]] for 2 turns.
| Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain [[Momentum (Condition)|Momentum]] for 2 turns.
|-
|-
|[[File:Cloak of Elemental Absorption Icon.png|alt=Cloak of Elemental Absorption Icon|frameless|100x100px]]
|[[File:Cloak of Elemental Absorption Icon.png|alt=Cloak of Elemental Absorption Icon|frameless|100x100px]]
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|[[Coldbrim Hat]]
|[[Coldbrim Hat]]
|Hats
|Hats
|Coldbrim Chill effect
| Coldbrim Chill effect
|Once per turn, any condition inflicted on a target also applies 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]].  
|Once per turn, any condition inflicted on a target also applies 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]].
|-
|-
|[[File:Shortbow PlusOne Icon.png|alt=Darkfire Shortbow Icon|frameless|100x100px]]
|[[File:Shortbow PlusOne Icon.png|alt=Darkfire Shortbow Icon|frameless|100x100px]]
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#Resistance to {{DamageType|Cold}} damage
#Resistance to {{DamageType|Cold}} damage
#Resistance to {{DamageType|Fire}} damage
#Resistance to {{DamageType|Fire}} damage
#Cast [[Haste]] spell, once per Long Rest  
#Cast [[Haste]] spell, once per Long Rest
| 3. Standard effects of Haste spell.
|3. Standard effects of Haste spell.
|-
|-
|[[File:Elixir of Cold Resistance Icon.png|alt=Elixir of Cold Resistance Icon|frameless|100x100px]]
|[[File:Elixir of Cold Resistance Icon.png|alt=Elixir of Cold Resistance Icon|frameless|100x100px]]
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Elixirs
Elixirs
|Resistance to {{DamageType|Cold}} damage
|Resistance to {{DamageType|Cold}} damage
|Can be thrown to act as an AOE
| Can be thrown to act as an AOE
Does not stack with other Elixirs
Does not stack with other Elixirs


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|[[File:Hoarfrost Boots Icon.png|alt=Hoarfrost Boots Icon|frameless|100x100px]]
|[[File:Hoarfrost Boots Icon.png|alt=Hoarfrost Boots Icon|frameless|100x100px]]
|[[Hoarfrost Boots]]
|[[Hoarfrost Boots]]
|Boots  
|Boots
|Hoarfrost Balance effect
|Hoarfrost Balance effect
|You cannot fall prone while traversing Ice Surfaces.
|You cannot fall prone while traversing Ice Surfaces.
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|2. Standard effect of a Level 3 Armour of Agathys spell.
|2. Standard effect of a Level 3 Armour of Agathys spell.
|-
|-
|[[File:Necklace of Elemental Augmentation.png|alt=Necklace of Elemental Augmentation Icon|frameless|100x100px]]  
|[[File:Necklace of Elemental Augmentation.png|alt=Necklace of Elemental Augmentation Icon|frameless|100x100px]]
|[[Necklace of Elemental Augmentation]]
|[[Necklace of Elemental Augmentation]]
|Amulets
|Amulets
|Elemental Augmentation effect
|Elemental Augmentation effect
|When one of your cantrips deals Elemental damage (i.e. {{DamageType|Cold}}), add your Spellcasting Modifier to the damage dealt.
|When one of your cantrips deals Elemental damage (i.e. {{DamageType|Cold}}), add your Spellcasting Modifier to the damage dealt.
|-
|[[File:Rain Dancer Staff Icon.png|alt=Rain Dancer Icon|frameless|100x100px]]
|[[Rain Dancer]]
|Quarterstaves
|Cast Create Water, once per Short Rest
|Standard effects of Create Water spell.
|-
|-
|[[File:Robe of Summer Icon.png|alt=Robe of Summer Icon|frameless|100x100px]]
|[[File:Robe of Summer Icon.png|alt=Robe of Summer Icon|frameless|100x100px]]
| [[Robe of Summer]]
|[[Robe of Summer]]
|Clothing
|Clothing
|Resistance to {{DamageType|Cold}} damage
| Resistance to {{DamageType|Cold}} damage
|
|
|-
|-
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|Snowburst effect
|Snowburst effect
|When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s).
|When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s).
|-
|[Image Pending]
|[[Trident of the Waves]]
|Tridents
|The Water Caller effect
|On a hit, create a Water Surface centered on the Target.
|-
|-
|[[File:Wavemother's Robe Icon.png|alt=Wavemother Robe Icon|frameless|100x100px]]
|[[File:Wavemother's Robe Icon.png|alt=Wavemother Robe Icon|frameless|100x100px]]
| [[Wavemother's Robe]]
|[[Wavemother's Robe]]
|Clothing  
|Clothing
|
|  
#Temperature Adjustment effect
#Temperature Adjustment effect
# Watery Rejuvenation effect
#Watery Rejuvenation effect
#Cast [[Create or Destroy Water]], once per Short Rest  
#Cast [[Create or Destroy Water]], once per Short Rest
|
|
#Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage.
#Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage.
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|[[File:Winter's Clutches Icon.png|alt=Winter's Clutches Icon|frameless|100x100px]]
|[[File:Winter's Clutches Icon.png|alt=Winter's Clutches Icon|frameless|100x100px]]
|[[Winter's Clutches]]
|[[Winter's Clutches]]
|Gloves
|Gloves  
|Winter's Clutches effect
|Winter's Clutches effect
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the Target(s).
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the Target(s).
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==Actions==
==Actions==
[Placeholder] Brief summary of actions  
[Placeholder] Brief summary of actions  
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible"
|+ Actions that inflict/impact Cold damage
|+
!
!
!
!Name
!Base Cold Damage
!Base Cold Damage  
!AOE
!AOE
!Saving Throw
!Saving Throw
!Special Cold Factors
!Special Cold Factors
!Source
!Source
|-
|[[File:Ice Knife Icon.png|alt=Blade of Rime Icon|frameless|100x100px]]
|[[Blade of Rime]]
|{{DamageText|2d6 (2~12)|Cold}}
|✓
|Dexterity
|Creates Ice Surface
Identical to Ice Knife
| Level 3 [[Monk]], Way of the Four Elements
|-
|[[File:Ray of Frost Icon.png|alt=Chill of the Mountain Icon|frameless|100x100px]]
|[[Chill of the Mountain]]
|{{DamageText|1d10 (1~10)|Cold}}{{DamageText|2d10 (2~20)|Cold}}*
|
|
|Monk version of Ray of Frost
Damage upcast at Monk Level 9
| Level 3 [[Monk]], Way of the Four Elements
|-
|-
|[[File:Frost Breath Icon.png|alt=Frost Breath Icon|frameless|100x100px]]
|[[File:Frost Breath Icon.png|alt=Frost Breath Icon|frameless|100x100px]]
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|{{DamageText|2d6 (2~12)|Cold}}
|{{DamageText|2d6 (2~12)|Cold}}
|✓
|✓
| Constitution: Halve
|Constitution: Halve  
|Once per Long Rest
|Once per Long Rest
|[[Dragonborn]] race, Silver or White Subrace
|[[Dragonborn]] race, Silver or White Subrace
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|[[File:Rage Bear Heart Icon.png|alt=Rage: Bear Heart Icon|frameless|100x100px]]
|[[File:Rage Bear Heart Icon.png|alt=Rage: Bear Heart Icon|frameless|100x100px]]
|[[Rage: Bear Heart]]
|[[Rage: Bear Heart]]
|N/A
|N/A  
|
|
|
|
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|Level 3 [[Barbarian]], Wildheart
|Level 3 [[Barbarian]], Wildheart
|-
|-
|[[File:Action Monk IceCube.png|alt=Shaping of the Ice|frameless|100x100px]]
| colspan="7" |The gear you select in Baldur's Gate 3 affords players distinct actions, dependent on your proficiency with the weapon type, or by equipping unique one-of-a-kind items. Below are actions unlocked by such rare gear that inflict or impact {{DamageType|Cold}} damage.
|[[Shaping of the Ice]]
|N/A
|
|
|Creates a climbable ice cube
10 turn duration
|Level 3 [[Monk]], Way of the Four Elements
|}
<small><sup>* Damage is indicative of unlocked spell/effects, not the base action</sup></small>
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+Gear Actions
|+Gear Actions
!
!
!
!Name
! Base Cold Damage
!Base Cold Damage
!Special Cold Factors
!Special Cold Factors
!Source
!Source
|-
|-
|[[File:Absorb Elements Icon.png|alt=Absorb Elements Icon|frameless|100x100px]]
|[[File:Absorb Elements Icon.png|alt=Absorb Elements Icon|frameless|100x100px]]
|[[Absorb Elements]]
| [[Absorb Elements]]
|{{DamageText|1d6 (1~6)|Cold}}*
| {{DamageText|1d6 (1~6)|Cold}}*
|Take half damage from the next elemental attack you receive, then deal an additional {{DieIcon|d6|Slashing}} '''1d6''' of that element on your next attack.
|Take half damage from the next elemental attack you receive, then deal an additional {{DieIcon|d6|Slashing}} '''1d6''' of that element on your next attack.
Once per Short Rest
Once per Short Rest  
|Cloak of Elemental Absorption
|Cloak of Elemental Absorption
Cloak of the Weave
Cloak of the Weave
|-
|-
| [[File:Action Mag FrigidBlade.png|alt=Frigid Blade Icon|frameless|100x100px]]
|[[File:Action Mag FrigidBlade.png|alt=Frigid Blade Icon|frameless|100x100px]]
|[[Frigid Blade]]  
|[[Frigid Blade]]
|Deal weapon Proficiency bonus as {{DamageType|Cold}} damage
|Deal weapon Proficiency bonus as {{DamageType|Cold}} damage
|Applies [[Frostbite (Condition)|Frostbite]] condition on attack hit
|Applies [[Frostbite (Condition)|Frostbite]] condition on attack hit
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|-
|-
|[[File:Protection from Energy Cold Icon.png|alt=Frost of Dark Winter Icon|frameless|100x100px]]
|[[File:Protection from Energy Cold Icon.png|alt=Frost of Dark Winter Icon|frameless|100x100px]]
| [[Frost of Dark Winter]]
|[[Frost of Dark Winter]]
|N/A
|N/A
|Cast [[Cone of Cold]], once per Short Rest
| Cast [[Cone of Cold]], once per Short Rest
Cast [[Ice Storm]], once per Short Rest
Cast [[Ice Storm]], once per Short Rest


Gain [[Conduit of Kereska's Ice (Condition)|Conduit of Kereska's Ice]] effect, until Long Rest
Gain [[Conduit of Kereska's Ice (Condition)|Conduit of Kereska's Ice]] effect, until Long Rest


Once per Short Rest
Once per Short Rest  
|[[Markoheshkir]], [[Kereska's Favour]]
|[[Markoheshkir]], [[Kereska's Favour]]
|-
| colspan="5" | <small><sup>* Damage is indicative of unlocked spell/effects, not the base action</sup></small>
|}
|}
|-
| colspan="7" |Upon reaching Level 3, Monks can select the subclass [[Way of the Four Elements]] which provides them Ki actions that mirror various spells. This allows Monks to inflict different elemental damage such as {{DamageType|Cold}} damage.
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+Summoned Elemental Actions that inflict/impact Cold damage
|+Monk Actions
!Table pending refinement/revision
!
!
!
!
!
!
!Name
!Ki Points
!Bast Cold Damage
!AOE
!Saving Throw
!Special Cold Factors
|-
|[[File:Ice Knife Icon.png|alt=Blade of Rime Icon|frameless|100x100px]]
|[[Blade of Rime]]
|2
|{{DamageText|2d6 (2~12)|Cold}}
| ✓
|Dexterity: Negate
|Creates Ice Surface
Identical to Ice Knife
|-
|[[File:Ray of Frost Icon.png|alt=Chill of the Mountain Icon|frameless|100x100px]]
|[[Chill of the Mountain]]
|1
|{{DamageText|1d10 (1~10)|Cold}} {{DamageText|2d10 (2~20)|Cold}}*
|
|
|Monk version of Ray of Frost
Damage upcast at Monk Level 9
|-
|[[File:Action Monk IceCube.png|alt=Shaping of the Ice|frameless|100x100px]]
|[[Shaping of the Ice]]
|1
|N/A
|
|
|Creates a climbable ice cube
10 turn duration
|-
| colspan="7" |<small><sup>* Damage is indicative of unlocked spell/effects, not the base action</sup></small>
|}
|-
| colspan="7" |There are numerous useful creatures players can summon to assist them in combat by inflicting damage, aiding allies, applying conditions, or changing the Surfaces of the battlefield. The elemental summons stand as the most iconic and accessible summons players can bring forth, and those that deal and interact with {{DamageType|Cold}} damage are listed below with their unique actions.
{| class="wikitable mw-collapsible mw-collapsed"
|+Summoned Elemental Actions
|[[File:Spell Conjuration ConjureMinorElementals IceMephit.png|alt=Ice Mephits Icon|left|frameless|100x100px]]The Ice Mephit is the first and weakest {{DamageType|Cold}} damage dealing elemental summon in Baldur's Gate 3. Brought forth through the Level 4 spell, Conjure Minor Elemental: Ice Mephits. The Ice Mephit is a useful ally in combat being able to attack and distract enemies, create Ice Surfaces, and inflicting damage even in death. 2 Ice Mephits are summoned at a time, conflict with any other entities summoned through Conjure Minor Elemental, do not conflict with entities summoned through [[Conjure Elemental]], and persists until death or Long Rest.
{| class="wikitable"
|+Ice Mephit Cold Actions
!
!
!Name
!Base Cold Damage
! AOE
!Saving Throw
!Special Cold Factors
|-
|-
|Ice Mephit
|[Image Pending]
|Freezing Claws
|Freezing Claws
{{DamageText|2d6 (2~12)|Cold}}
|{{DamageText|2d6 (2~12)|Cold}}
|
|
|
|-
|[[File:Chromatic Orb Cold Icon.png|alt=Chromatic Orb: Cold Icon|frameless|100x100px]]
|Chromatic Orb: Cold
|Chromatic Orb: Cold
{{DamageText|2d8 (2~16)|Cold}}
 
|{{DamageText|2d8 (2~16)|Cold}}
|✓
|
|Creates Ice Surface
|-
|[Image Pending]
 
|Ice Breath
|Ice Breath
{{DamageText|2d6 (2~12)|Cold}}
|{{DamageText|2d6 (2~12)|Cold}}
AOE
|
Dexterity Save, Halve
|Dexterity: Halve
Once per turn
|Once per turn
|-
|[[File:Action Monster IceMephit DeathBurst.png|alt=Death Burst: Cold Icon|frameless|100x100px]]
|Death Burst: Cold
|Death Burst: Cold
{{DamageText|4d6 (4~24)|Cold}}
|{{DamageText|4d6 (4~24)|Cold}}
Dexterity Save, Halve
|✓
|Death Burst: Cold (Effect)
|Dexterity: Halve
{{DamageText|2d6 (2~12)|Cold}}
|Kills Ice Mephit
AOE
Saving throw, halve
Autonomous on death
|2 Ice Mephits are summoned
|-
|-
|Water Elemental
|[[File:Action Monster IceMephit DeathBurst Died.png|alt=Death Burst: Cold (Auto) Icon|frameless|100x100px]]
|Slam
|Death Burst: Cold (Auto)
{{DamageText|1d6 (1~6)|Cold}}
|{{DamageText|2d6 (2~12)|Cold}}
Chill 2 turns
|✓
Water Surface
|Dexterity: Halve
|Automatically activates upon natural death
|}
|-
|[[File:Spell Conjuration ConjureElemental Water.png|alt=Water Elemental Icon|left|frameless|100x100px]]The Water Elemental is the second {{DamageType|Cold}} damage dealing elemental summon in Baldur's Gate 3. Brought forth through the Level 5 spell, [[Conjure Elemental]]: Water Elemental. The Water Elemental is a strong ally in combat applying, and exploiting, Conditions on Targets and creating plenty of Surfaces for battlefield management. 1 Water Elemental is summoned at a time, conflicts with any other entities summoned through Conjure Elemental, and persists until death or Long Rest.
{| class="wikitable"
|+Water Elemental Cold Actions
|
|Name
|Base Cold Damage
|AOE
|Saving Throw
|Special Cold Factors
|-
! <small><sup>[[File:Action Monster ElementalWater Slam.png|alt=Slam Icon|frameless|100x100px]]</sup></small>
! Slam
!{{DamageText|1d6 (1~6)|Cold}}  
!
!
|Inflicts Chilled for 2 turns
Creates Water Surface
|-
|<small><sup>[[File:Action Monster ElementalWater WintersBreath.png|alt=Winter's Breath Icon|frameless|100x100px]]</sup></small>
|Winter's Breath
|Winter's Breath
{{DamageText|4d6 (4~24)|Cold}}
|{{DamageText|4d6 (4~24)|Cold}}{{DamageText|2d6 (2~12)|Cold}}*
Burning targets take {{DamageText|2d6 (2~12)|Cold}} and become Brittle for 3 turns
|✓
 
|
Ice surface
|[[Burning (Condition)|Burning]] Targets take additional {{DamageType|Cold}} damage, and become Brittle for 3 turns
|Multiattack
Creates Ice Surface
{{DamageText|2d4 (2~8)|Cold}}{{DamageText|2d4 (2~8)|Cold}}Chilled targets take double damage
|-
 
|<small><sup>[[File:Action Monster ElementalWater MultiAttack.png|alt=Multiattack: Water Icon|frameless|100x100px]]</sup></small>
Once per turn
|Multiattack: (Water)
|{{DamageText|2d4 (2~8)|Cold}}{{DamageText|2d4 (2~8)|Cold}}
|
|
|
|
|Can only conjure one entity from [[Conjure Elemental]] at a time
|Once per turn
|-
| colspan="6" |<small><sup>* Damage is indicative of unlocked spell/effects, not the base action</sup></small>
|}
|-
|[[File:Spell Conjuration ConjureElemental HigherLevel Water.png|alt=Water Myrmidon Icon|left|frameless|100x100px]]The Water Myrmidon is the third and most powerful {{DamageType|Cold}} damage dealing elemental summon in Baldur's Gate 3. Brought forth through the Level 6 spell, [[Conjure Elemental]]: Water Myrmidon. The Water Myrmidon can be a costly ally to summon using the valuable 6th level spell slot, but offers great strength and utility in combat. 1 Water Myrmidon is summoned at a time, conflicts with any other entities summoned through Conjure Elemental, and persists until death or Long Rest.
{| class="wikitable"
|+Water Myrmidon Cold Actions
!
!Name
! Base Cold Damage
!AOE
!Saving Throw
!Special Cold Factors
|-
|-
|Water Myrmidon
|[[File:Trident Icon.png|alt=Trident of the Depths Icon|frameless|100x100px]]
|Trident of the Depths
|Trident of the Depths
{{DamageText|1d6 (1~6)|Cold}}
|{{DamageText|1d6 (1~6)|Cold}}
|
|
|
|-
| [Image Pending]
|Hiemal Strike
|Hiemal Strike
{{DamageText|1d6 (1~6)|Cold}}{{DamageText|1d10 (1~10)|Cold}}2 turns Chilled
|{{DamageText|1d6 (1~6)|Cold}} {{DamageText|1d10 (1~10)|Cold}}
|
|
|Inflicts 2 turns of Chilled  
|-
|[Image Pending]
|Explosive Icicle
|Explosive Icicle
{{DamageText|3d8 (3~24)|Cold}}
|{{DamageText|3d8 (3~24)|Cold}} {{DamageText|3d8 (3~24)|Cold}} {{DamageText|3d8 (3~24)|Cold}}
3 targets, aoe
|✓
Once per turn
|
|
|Once per turn
3 targetable attacks
|-
|[Image Pending]
|Healing Vapours
|N/A
|✓
|
|
|Can only conjure one entity from [[Conjure Elemental]] at a time
|Creates Water Surface
Only available in combat
|}
|}
|}
|}


==Spells ==
==Spells==
[Placeholder] Brief summary of spells
[Placeholder] Brief summary of spells
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+Spells that inflict/impact Cold damage
|+
!
!
!
!Name
!Spell Level
!Spell Level
!Base Cold Damage
!Base Cold Damage
Line 391: Line 491:
!Special Cold Factors
!Special Cold Factors
|-
|-
|[[File:Armour Of Agathys Icon.png|alt=Armour of Agathys Icon|frameless|100x100px]]  
|[[File:Armour Of Agathys Icon.png|alt=Armour of Agathys Icon|frameless|100x100px]]
| [[Armour of Agathys]]
|[[Armour of Agathys]]
|1
|1
|{{DamageText|5|Cold}}
|{{DamageText|5|Cold}}
| {{DamageText|5|Cold}}
|{{DamageText|5|Cold}}
|
|
|
|
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|Damage inflicted upon being melee attacked
|Damage inflicted upon being melee attacked
|-
|-
| [[File:Chromatic Orb Cold Icon.png|alt=Chromatic Orb: Cold Icon|frameless|100x100px]]
|
| [[Chromatic Orb: Cold]]
[[File:Chromatic Orb Cold Icon.png|alt=Chromatic Orb: Cold Icon|frameless|100x100px]]
|[[Chromatic Orb: Cold]]
|1
|1
|{{DamageText|2d8 (2~16)|Cold}}
|{{DamageText|2d8 (2~16)|Cold}}
| {{DamageText|1d8 (1~8)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
|
|
|✓
|✓  
|
|
|Creates Ice Surface
|Creates Ice Surface
|-
|-
| [[File:Cone of Cold Icon.png|alt=Cone of Cold Icon|frameless|100x100px]]
|[[File:Cone of Cold Icon.png|alt=Cone of Cold Icon|frameless|100x100px]]
|[[Cone of Cold]]  
|[[Cone of Cold]]
|5
|5
|{{DamageText|8d8 (8~64)|Cold}}  
|{{DamageText|8d8 (8~64)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}  
|{{DamageText|1d8 (1~8)|Cold}}
|
|
|✓
|✓
Line 422: Line 523:
|-
|-
|[[File:Spell Conjuration ConjureElemental Water.png|alt=Conjure Elemental: Water Elemental|frameless|100x100px]]
|[[File:Spell Conjuration ConjureElemental Water.png|alt=Conjure Elemental: Water Elemental|frameless|100x100px]]
| Conjure Elemental: Water Elemental
|[[Conjure Elemental]]: Water Elemental
|5
|5
| rowspan="3" |Consult Summoned Elemental Actions table
| rowspan="3" |Consult Summoned Elemental Actions table
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|
|
|
|
|[Information pending]
| rowspan="2" |Only one entity can be summoned from [[Conjure Elemental]] at a time
|-
|-
|[[File:Spell Conjuration ConjureElemental HigherLevel Water.png|alt=Conjure Elemental: Water Myrmidon|frameless|100x100px]]
|[[File:Spell Conjuration ConjureElemental HigherLevel Water.png|alt=Conjure Elemental: Water Myrmidon|frameless|100x100px]]
|Conjure Elemental: Water Myrmidon
|[[Conjure Elemental]]: Water Myrmidon
|6
|6
|
|
|
|
|
|
|[Information pending]
|-
|-
|[[File:Spell Conjuration ConjureMinorElementals IceMephit.png|alt=Conjure Minor Elementals: Ice Mephits|frameless|100x100px]]
|[[File:Spell Conjuration ConjureMinorElementals IceMephit.png|alt=Conjure Minor Elementals: Ice Mephits|frameless|100x100px]]
|Conjure Minor Elemental: Ice Mephits
|[[Conjure Minor Elemental]]: Ice Mephits
|4
|4
|
|
|
|
|
|
|[Information pending]
|Summons 2 Ice Mephits
|-
|-
|[[File:Elemental Weapon Cold Icon.png|alt=Elemental Weapon: Cold Icon|frameless|100x100px]]
|[[File:Elemental Weapon Cold Icon.png|alt=Elemental Weapon: Cold Icon|frameless|100x100px]]
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|[[File:Glyph of Warding Cold Icon.png|alt=Glyph of Warding: Cold Icon|frameless|100x100px]]
|[[File:Glyph of Warding Cold Icon.png|alt=Glyph of Warding: Cold Icon|frameless|100x100px]]
|[[Glyph of Warding: Cold]]
|[[Glyph of Warding: Cold]]
|3
| 3
| {{DamageText|5d8 (5~40)|Cold}}
|
{{DamageText|5d8 (5~40)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
|
|
|✓
|✓
| Dexterity: Halve
|Dexterity: Halve
|Inflicts damage upon contact with Hostile Target
|Inflicts damage upon contact with Hostile Target
|-
|-
Line 487: Line 588:
|✓
|✓
|
|
| Damage inflicted to Targets starting their turn in AOE
|Damage inflicted to Targets starting their turn in AOE
10 turn duration  
10 turn duration  
|-
|-
Line 501: Line 602:
Identical to Monk Ki spell, Blade of Rime
Identical to Monk Ki spell, Blade of Rime
|-
|-
|[[File:Ice Storm Icon.png|alt=Ice Storm Icon|frameless|100x100px]]  
|[[File:Ice Storm Icon.png|alt=Ice Storm Icon|frameless|100x100px]]
|[[Ice Storm]]
|[[Ice Storm]]
|4
|4
|{{DamageText|4d6 (4~24)|Cold}}
|{{DamageText|4d6 (4~24)|Cold}}
|N/A
| N/A
|
|
|✓
|✓
Line 518: Line 619:
|
|
|✓
|✓
|Constitution: Halve
| Constitution: Halve
|Creates Ice Surface  
|Creates Ice Surface
|-
|-
|[[File:Protection from Energy Cold Icon.png|alt=Protection from Energy: Cold Icon|frameless|100x100px]]
|[[File:Protection from Energy Cold Icon.png|alt=Protection from Energy: Cold Icon|frameless|100x100px]]
Line 525: Line 626:
|3
|3
|N/A
|N/A
| N/A
|N/A
|✓
|✓
|
|
Line 533: Line 634:
|[[File:Ray of Frost Icon.png|alt=Ray of Frost Icon|frameless|100x100px]]
|[[File:Ray of Frost Icon.png|alt=Ray of Frost Icon|frameless|100x100px]]
|[[Ray of Frost]]
|[[Ray of Frost]]
|0
| 0
|{{DamageText|1d8 (1~8)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
| {{DamageText|1d8 (1~8)|Cold}}
|
|
|
|
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Damage upcast added at Spellcaster Level 5 and again at 10
Damage upcast added at Spellcaster Level 5 and again at 10
|-
|-
|[[File:Sleet Storm Icon.png|alt=Sleet Storm Icon|frameless|100x100px]]  
|[[File:Sleet Storm Icon.png|alt=Sleet Storm Icon|frameless|100x100px]]
|[[Sleet Storm]]
|[[Sleet Storm]]
|3
|3
|N/A
|N/A
|N/A
|N/A
|✓
| ✓
|✓
|✓
|Constitution: Concentration
|Constitution: Concentration
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10 turn duration
10 turn duration
|-
|-
| [[File:Spell Evocation WallOfIce.png|alt=Wall of Ice Icon|frameless|100x100px]]
|[[File:Spell Evocation WallOfIce.png|alt=Wall of Ice Icon|frameless|100x100px]]
|[[Wall of Ice]]  
|[[Wall of Ice]]
| 6
|6
|{{DamageText|10d6 (10~60)|Cold}}
|{{DamageText|10d6 (10~60)|Cold}}
|N/A
|N/A
Line 572: Line 673:
<small><sup>* Damage is indicative of effects, not the base spell</sup></small>
<small><sup>* Damage is indicative of effects, not the base spell</sup></small>


==Effects ==
==Effects==
Progressing through Baldur's Gate 3 players will develop their skills; leveling and finding many unique pieces of equipment that can drastically improve and change their playstyle.
Progressing through Baldur's Gate 3 players will develop their skills; leveling and finding many unique pieces of equipment that can drastically improve and change their playstyle.


[Review for revision]
[Review for revision]
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+Persistent effects that impact Cold damage
|+
!
|
{| class="wikitable mw-collapsible"
|+Persistent Effects that Impact Cold Damage
! Name
!Effect Description
!Effect Description
!Source
!Source
|-
|-
|Animal Aspect: Crocodile
|Animal Aspect: Crocodile
|On slippery surfaces (i.e. Ice Surface) you have Advantage on Saving Throws against being knocked prone.  
|On slippery surfaces (i.e. Ice Surface) you have Advantage on Saving Throws against being knocked prone.
|Level 6 [[Barbarian]] [[Wildheart]]
|Level 6 [[Barbarian]] [[Wildheart]]
|-
|-
|Draconic Ancestry
|Draconic Ancestry
|You have Resistance to a particular damage type depending on your Dragonborn subrace (i.e. Silver & White Dragons are {{DamageType|Cold}}).
|You have Resistance to a particular damage type depending on your Dragonborn subrace (i.e. Silver & White Dragons are {{DamageType|Cold}}).
| [[Dragonborn]] Race
|[[Dragonborn]] Race
|-
|-
|Elemental Adept: Cold
| Elemental Adept: Cold
|Your spells ignore Resistance to {{DamageType|Cold}}. When you cast {{DamageType|Cold}} spells you cannot role a 1.
| Your spells ignore Resistance to {{DamageType|Cold}}. When you cast {{DamageType|Cold}} spells you cannot role a 1.
|[[Feats|Feat]]
|[[Feats|Feat]]
|-
|-
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|-
|-
|Elemental Affinity: Resistance
|Elemental Affinity: Resistance
|When you cast a spell that deals damage of the type associated with your draconic ancestry (i.e. Silver & White Dragons are {{DamageType|Cold}}), you can spend one Sorcerery Point to gain Resistance to that damage type.
|When you cast a spell that deals damage of the type associated with your draconic ancestry (i.e. Silver & White Dragons are {{DamageType|Cold}}), you can spend one Sorcerery Point to gain Resistance to that damage type.  
|Level 6 [[Sorcerer]], [[Draconic Bloodline]]
|Level 6 [[Sorcerer]], [[Draconic Bloodline]]
|-
|-
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|[[Ranger]] Natural Explorer
|[[Ranger]] Natural Explorer
|}
|}
|-
|
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+Persistent gear effects that impact Cold damage
|+Persistent Gear Effects that Impact Cold Damage
!
!Name
!Effect Description  
!Effect Description
!Source
!Source
|-
|-
|Chilling Counter
|Chilling Counter
|When a Target misses you with an attack it must make a Constitution Saving Throw of be [[Chilled (Condition)|Chilled]] for 2 turns.  
|When a Target misses you with an attack it must make a Constitution Saving Throw of be [[Chilled (Condition)|Chilled]] for 2 turns.
|Cold Snap
|Cold Snap
|-
|-
|Chilling Strike
|Chilling Strike
|Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage.
|Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage.
|Snow-Dusted Monastery Gloves  
|Snow-Dusted Monastery Gloves
|-
|-
| Coldbrim Chill
|Coldbrim Chill
|Once per turn, any condition inflicted on a target also applies 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]].  
|Once per turn, any condition inflicted on a target also applies 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]].
| Coldbrim Hat
|Coldbrim Hat
|-
|-
|Conduit of Kereska's Ice
|Conduit of Kereska's Ice
Line 642: Line 748:
|-
|-
|Elemental Infusion
|Elemental Infusion
|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack.  
|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack.
|Ring of Elemental Infusion
|Ring of Elemental Infusion
|-
|-
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|Insidious Cold
|Insidious Cold
|Dealing {{DamageType|Cold}} damage with a spell possibly inflicts [[Chilled (Condition)|Chilled]] upon the Target.
|Dealing {{DamageType|Cold}} damage with a spell possibly inflicts [[Chilled (Condition)|Chilled]] upon the Target.
|Mourning Frost  
|Mourning Frost
|-
|-
|Nature's Vengeance
|Nature's Vengeance
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|-
|-
|Snowburst
|Snowburst
| When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s).
|When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s).
|Snowburst Ring
|Snowburst Ring
|-
|-
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|Wavemother's Robe
|Wavemother's Robe
|-
|-
|Winter's Clutches  
|The Water Caller
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the Target(s).  
|On a hit, create a Water Surface centered on the Target.
|Trident of the Waves
|-
|Watery Guidance
|This weapon has Advantage against Wet Targets.
|Wavemother's Sickle
|-
|Winter's Clutches
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the Target(s).
|Winter's Clutches
|Winter's Clutches
|}
|}
|}


Line 685: Line 800:
[Placeholder]
[Placeholder]


=== [[Brittle]] ===
===[[Brittle]]===


===[[Chilled (Condition)|Chilled]]===
===[[Chilled (Condition)|Chilled]]===
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Description, relevance to {{DamageType|Cold}}, sources
Description, relevance to {{DamageType|Cold}}, sources


===[[Encrusted with Frost (Condition)|Encrusted with Frost]] ===
===[[Encrusted with Frost (Condition)|Encrusted with Frost]]===
This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking {{DamageType|Cold}} damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces.
This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking {{DamageType|Cold}} damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces.


Line 703: Line 818:
[Placeholder]
[Placeholder]


=== [[Prone (Condition)|Prone]] ===
===[[Prone (Condition)|Prone]]===
[Placeholder]


===[[Ray of Frost (Condition)|Ray of Frost]]===
===[[Ray of Frost (Condition)|Ray of Frost]]===
Line 714: Line 830:
[Placeholder]
[Placeholder]


=== Ice Cloud ===
===Ice Cloud===


===[[Ice Surface]]===
===[[Ice Surface]]===

Revision as of 08:39, 26 August 2023

Cold Damage Icon

Damage TypesCold damage is a non-physical, elemental magic, Damage Type available in Baldur's Gate 3. Damage TypesCold damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources.

Damage TypesCold damage has an association with conditions and effects that interfere with ground movement, particularly Ice Surfaces, that makes it valuable to disrupt moving Targets. The conditions and effects of Damage TypesCold damage often run counter to those related to Damage TypesFire damage.

*Given the extensive support for Ice Surfaces, and in turn Water Surfaces, both they and aspects interacting with them will be treated as factors of Cold Damage for this page.

[Review for revision]

Equipment

There are many pieces of equipment scattered about in Baldur's Gate 3 that have a focus on Damage TypesCold damage that Players can utilize. Some enable Players to inflict Damage TypesCold damage through weapon attacks or by unlocking spells. While others offer unique modifiers on Damage TypesCold attacks and damage such as increasing or resisting damage. Below is a list of known gear pieces associated with Damage TypesCold damage and their importance to Damage TypesCold damage.

[Review for revision]

Gear that Inflicts Cold Damage
Name Item Type Base Cold Damage Enables Spell Unlocks Special Cold Factors
Allandra's Whelm Trident Icon Allandra's Whelm Tridents 1d4 (1~4)Damage TypesCold Frigid Blade weapon action, once per Short Rest Frigid Blade applies Frostbite condition on attack hit, and deals weapon Proficiency bonus as Damage TypesCold damage.
Arrow of Ice Icon Arrow of Ice Arrows 2d4 (2~8)Damage TypesCold Arrows are consumed upon use

Creates Ice Surface

Cold Snap Icon Cold Snap Daggers 1d4 (1~4)Damage TypesCold Chilling Counter effect When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns.
Flail of Ages Icon Flail of Ages Flails 1d4 (1~4)Damage TypesCold*
  1. Cast Elemental Age spell, once per Long Rest
  2. Elements of an Epoch effect
  3. Tenacity effect
  1. +1 Bonus to weapon attack roles, and an additional D4 Slashing.png 1d4 damage depending on the elemental age selected (i.e. Damage TypesCold).
  2. Depending on the kind of damage chosen from Elemental Age, your attack also inflicts a related condition (i.e. Chilled).
  3. When you miss a main hand attack, you deal 1 bludgeoning damage anyways.
Frost Prince Icon Frost Prince Amulets 2d6 (2~12)Damage TypesCold* Cast Level 1 Ice Knife spell, once per Long Rest Standard effects of Ice Knife spell.
Mourning Frost Icon Mourning Frost Quarterstaves 1d4 (1~4)Damage TypesCold

1d8 (1~8)Damage TypesCold*

  1. Heart of Ice effect
  2. Insidious Cold effect
  3. Cast Ray of Frost cantrip
  1. When dealing Damage TypesCold damage, the wielder deals an additional 1Damage TypesCold damage.
  2. Dealing Damage TypesCold damage with a spell possibly inflicts Chilled upon the Target.
  3. Standard effect of Ray of Frost cantrip.
Ring of Elemental Infusion Icon Ring of Elemental Infusion Rings 1d4 (1~4)Damage TypesCold* Elemental Infusion effect After dealing Elemental damage (i.e. Damage TypesCold) using a spell or cantrip, until the end of your next turn, you deal an additional D4 Slashing.png 1d4 of that element on a successful weapon attack.
[Image Pending] Snow-Dusted Monastery Gloves Gloves 1d4 (1~4)Damage TypesCold*

2d6 (2~12)Damage TypesCold*

  1. Chilling Strike effect
  2. Cast Ice Knife spell
  1. Your unarmed attacks deal an additional 1d4 (1~4)Damage TypesCold damage.
  2. Standard effects of Ice Knife spell.
[Image Pending] Wavemother's Sickle Sickle 1d4 (1~4)Damage TypesCold Watery Guidance effect This weapon has Advantage against Wet Targets.

* Damage is indicative of unlocked spell/effects, not the base gear

Gear that Impacts Cold Damage
Name Item Type Unlocks Special Cold Factors
Amulet of Elemental Torment Icon Amulet of Elemental Torment Amulets Nature's Vengeance effect When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects.
Boots of Elemental Momentum Icon Boots of Elemental Momentum Boots Elemental Momentum effect Whenever the wearer deals Elemental damage (i.e. Damage TypesCold) with spells or cantrips, they gain Momentum for 2 turns.
Cloak of Elemental Absorption Icon Cloak of Elemental Absorption Cloaks Absorb Elements action, once per Short Rest Take half damage from the next Elemental damage (i.e. Damage TypesCold) attack targeting you and deal an additional D6 Slashing.png 1d6 of that element type on your next attack.
Cloak of the Weave Icon Cloak of the Weave Cloaks Absorb Elements action, once per Short Rest Take half damage from the next Elemental damage (i.e. Damage TypesCold) attack targeting you and deal an additional 1d6 of that element type on your next attack.
Coldbrim Hat Icon Coldbrim Hat Hats Coldbrim Chill effect Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost.
Darkfire Shortbow Icon Darkfire Shortbow Shortbows
  1. Resistance to Damage TypesCold damage
  2. Resistance to Damage TypesFire damage
  3. Cast Haste spell, once per Long Rest
3. Standard effects of Haste spell.
Elixir of Cold Resistance Icon Elixir of Cold Resistance Potions

Elixirs

Resistance to Damage TypesCold damage Can be thrown to act as an AOE

Does not stack with other Elixirs

Lasts until Long Rest

Potions are consumed upon use

Hoarfrost Boots Icon Hoarfrost Boots Boots Hoarfrost Balance effect You cannot fall prone while traversing Ice Surfaces.
Icebite Robe Icon Icebite Robe Clothing
  1. Resistance to Damage TypesCold damage
  2. Cast Armour of Agathys, once per Long Rest
2. Standard effect of a Level 3 Armour of Agathys spell.
Necklace of Elemental Augmentation Icon Necklace of Elemental Augmentation Amulets Elemental Augmentation effect When one of your cantrips deals Elemental damage (i.e. Damage TypesCold), add your Spellcasting Modifier to the damage dealt.
Rain Dancer Icon Rain Dancer Quarterstaves Cast Create Water, once per Short Rest Standard effects of Create Water spell.
Robe of Summer Icon Robe of Summer Clothing Resistance to Damage TypesCold damage
Snowburst Ring Icon Snowburst Ring Rings Snowburst effect When the wearer deals Damage TypesCold damage, they also create an Ice Surface around the Target(s).
[Image Pending] Trident of the Waves Tridents The Water Caller effect On a hit, create a Water Surface centered on the Target.
Wavemother Robe Icon Wavemother's Robe Clothing
  1. Temperature Adjustment effect
  2. Watery Rejuvenation effect
  3. Cast Create or Destroy Water, once per Short Rest
  1. Wearer has Resistance to Damage TypesFire and Damage TypesCold Damage.
  2. If the wearer is standing in a Water Surface at the start of their turn, they heal for D4 Slashing.png 1d4 Hit Points. [Ice Surfaces melt into Water Surfaces]
  3. Standard effects of Create or Destroy Water spell.
Winter's Clutches Icon Winter's Clutches Gloves Winter's Clutches effect When the wearer deals Damage TypesCold damage, inflict 2 turns of Encrusted with Frost upon the Target(s).

Actions

[Placeholder] Brief summary of actions

Name Base Cold Damage AOE Saving Throw Special Cold Factors Source
Frost Breath Icon Frost Breath 2d6 (2~12)Damage TypesCold Constitution: Halve Once per Long Rest Dragonborn race, Silver or White Subrace
Rage: Bear Heart Icon Rage: Bear Heart N/A Gives resistance to all Damage Types (i.e.Damage TypesCold) except Psychic.

10 turn duration

Level 3 Barbarian, Wildheart
The gear you select in Baldur's Gate 3 affords players distinct actions, dependent on your proficiency with the weapon type, or by equipping unique one-of-a-kind items. Below are actions unlocked by such rare gear that inflict or impact Damage TypesCold damage.
Gear Actions
Name Base Cold Damage Special Cold Factors Source
Absorb Elements Icon Absorb Elements 1d6 (1~6)Damage TypesCold* Take half damage from the next elemental attack you receive, then deal an additional D6 Slashing.png 1d6 of that element on your next attack.

Once per Short Rest

Cloak of Elemental Absorption

Cloak of the Weave

Frigid Blade Icon Frigid Blade Deal weapon Proficiency bonus as Damage TypesCold damage Applies Frostbite condition on attack hit Allandra's Whelm
Frost of Dark Winter Icon Frost of Dark Winter N/A Cast Cone of Cold, once per Short Rest

Cast Ice Storm, once per Short Rest

Gain Conduit of Kereska's Ice effect, until Long Rest

Once per Short Rest

Markoheshkir, Kereska's Favour
* Damage is indicative of unlocked spell/effects, not the base action
Upon reaching Level 3, Monks can select the subclass Way of the Four Elements which provides them Ki actions that mirror various spells. This allows Monks to inflict different elemental damage such as Damage TypesCold damage.
Monk Actions
Name Ki Points Bast Cold Damage AOE Saving Throw Special Cold Factors
Blade of Rime Icon Blade of Rime 2 2d6 (2~12)Damage TypesCold Dexterity: Negate Creates Ice Surface

Identical to Ice Knife

Chill of the Mountain Icon Chill of the Mountain 1 1d10 (1~10)Damage TypesCold 2d10 (2~20)Damage TypesCold* Monk version of Ray of Frost

Damage upcast at Monk Level 9

Shaping of the Ice Shaping of the Ice 1 N/A Creates a climbable ice cube

10 turn duration

* Damage is indicative of unlocked spell/effects, not the base action
There are numerous useful creatures players can summon to assist them in combat by inflicting damage, aiding allies, applying conditions, or changing the Surfaces of the battlefield. The elemental summons stand as the most iconic and accessible summons players can bring forth, and those that deal and interact with Damage TypesCold damage are listed below with their unique actions.
Summoned Elemental Actions
Ice Mephits Icon
The Ice Mephit is the first and weakest Damage TypesCold damage dealing elemental summon in Baldur's Gate 3. Brought forth through the Level 4 spell, Conjure Minor Elemental: Ice Mephits. The Ice Mephit is a useful ally in combat being able to attack and distract enemies, create Ice Surfaces, and inflicting damage even in death. 2 Ice Mephits are summoned at a time, conflict with any other entities summoned through Conjure Minor Elemental, do not conflict with entities summoned through Conjure Elemental, and persists until death or Long Rest.
Ice Mephit Cold Actions
Name Base Cold Damage AOE Saving Throw Special Cold Factors
[Image Pending] Freezing Claws 2d6 (2~12)Damage TypesCold
Chromatic Orb: Cold Icon Chromatic Orb: Cold 2d8 (2~16)Damage TypesCold Creates Ice Surface
[Image Pending] Ice Breath 2d6 (2~12)Damage TypesCold Dexterity: Halve Once per turn
Death Burst: Cold Icon Death Burst: Cold 4d6 (4~24)Damage TypesCold Dexterity: Halve Kills Ice Mephit
Death Burst: Cold (Auto) Icon Death Burst: Cold (Auto) 2d6 (2~12)Damage TypesCold Dexterity: Halve Automatically activates upon natural death
Water Elemental Icon
The Water Elemental is the second Damage TypesCold damage dealing elemental summon in Baldur's Gate 3. Brought forth through the Level 5 spell, Conjure Elemental: Water Elemental. The Water Elemental is a strong ally in combat applying, and exploiting, Conditions on Targets and creating plenty of Surfaces for battlefield management. 1 Water Elemental is summoned at a time, conflicts with any other entities summoned through Conjure Elemental, and persists until death or Long Rest.
Water Elemental Cold Actions
Name Base Cold Damage AOE Saving Throw Special Cold Factors
Slam Icon Slam 1d6 (1~6)Damage TypesCold Inflicts Chilled for 2 turns

Creates Water Surface

Winter's Breath Icon Winter's Breath 4d6 (4~24)Damage TypesCold2d6 (2~12)Damage TypesCold* Burning Targets take additional Damage TypesCold damage, and become Brittle for 3 turns

Creates Ice Surface

Multiattack: Water Icon Multiattack: (Water) 2d4 (2~8)Damage TypesCold2d4 (2~8)Damage TypesCold Once per turn
* Damage is indicative of unlocked spell/effects, not the base action
Water Myrmidon Icon
The Water Myrmidon is the third and most powerful Damage TypesCold damage dealing elemental summon in Baldur's Gate 3. Brought forth through the Level 6 spell, Conjure Elemental: Water Myrmidon. The Water Myrmidon can be a costly ally to summon using the valuable 6th level spell slot, but offers great strength and utility in combat. 1 Water Myrmidon is summoned at a time, conflicts with any other entities summoned through Conjure Elemental, and persists until death or Long Rest.
Water Myrmidon Cold Actions
Name Base Cold Damage AOE Saving Throw Special Cold Factors
Trident of the Depths Icon Trident of the Depths 1d6 (1~6)Damage TypesCold
[Image Pending] Hiemal Strike 1d6 (1~6)Damage TypesCold 1d10 (1~10)Damage TypesCold Inflicts 2 turns of Chilled
[Image Pending] Explosive Icicle 3d8 (3~24)Damage TypesCold 3d8 (3~24)Damage TypesCold 3d8 (3~24)Damage TypesCold Once per turn

3 targetable attacks

[Image Pending] Healing Vapours N/A Creates Water Surface

Only available in combat

Spells

[Placeholder] Brief summary of spells

Name Spell Level Base Cold Damage Upcast Cold Damage Concentration AOE Saving Throw Special Cold Factors
Armour of Agathys Icon Armour of Agathys 1 5Damage TypesCold 5Damage TypesCold Damage inflicted upon being melee attacked

Chromatic Orb: Cold Icon

Chromatic Orb: Cold 1 2d8 (2~16)Damage TypesCold 1d8 (1~8)Damage TypesCold Creates Ice Surface
Cone of Cold Icon Cone of Cold 5 8d8 (8~64)Damage TypesCold 1d8 (1~8)Damage TypesCold Constitution: Halve
Conjure Elemental: Water Elemental Conjure Elemental: Water Elemental 5 Consult Summoned Elemental Actions table N/A Only one entity can be summoned from Conjure Elemental at a time
Conjure Elemental: Water Myrmidon Conjure Elemental: Water Myrmidon 6
Conjure Minor Elementals: Ice Mephits Conjure Minor Elemental: Ice Mephits 4 Summons 2 Ice Mephits
Elemental Weapon: Cold Icon Elemental Weapon: Cold 3 1d4 (1~4)Damage TypesCold* N/A Damage added to weapon attack roles

+1 bonus to weapon attack roles

Fire Shield: Chill Icon Fire Shield: Chill 4 2d8 (2~16)Damage TypesCold N/A Damage inflicted upon being melee attacked

10 Turn Duration

Glyph of Warding: Cold Icon Glyph of Warding: Cold 3

5d8 (5~40)Damage TypesCold

1d8 (1~8)Damage TypesCold Dexterity: Halve Inflicts damage upon contact with Hostile Target
Hunger of Hadar Hunger of Hadar 3 2d6 (2~12)Damage TypesCold N/A Damage inflicted to Targets starting their turn in AOE

10 turn duration

Ice Knife Icon Ice Knife 1 2d6 (2~12)Damage TypesCold 1d6 (1~6)Damage TypesCold Dexterity: Negate Creates Ice Surface

Identical to Monk Ki spell, Blade of Rime

Ice Storm Icon Ice Storm 4 4d6 (4~24)Damage TypesCold N/A Dexterity: Halve Creates Ice Surface
Otiluke's Freezing Sphere Icon Otiluke's Freezing Sphere 6 10d6 (10~60)Damage TypesCold N/A Constitution: Halve Creates Ice Surface
Protection from Energy: Cold Icon Protection from Energy: Cold 3 N/A N/A Gives Resistance to Damage TypesCold damage
Ray of Frost Icon Ray of Frost 0 1d8 (1~8)Damage TypesCold 1d8 (1~8)Damage TypesCold Inflicts Ray of Frost (Condition)

Damage upcast added at Spellcaster Level 5 and again at 10

Sleet Storm Icon Sleet Storm 3 N/A N/A Constitution: Concentration Creates Ice Surface

Interrupts Concentration

10 turn duration

Wall of Ice Icon Wall of Ice 6 10d6 (10~60)Damage TypesCold N/A Dexterity: Halve Initial damage to enemies in spell path

Upon wall destruction leaves Ice Cloud

Breaking concentration destroys wall

10 turn duration

* Damage is indicative of effects, not the base spell

Effects

Progressing through Baldur's Gate 3 players will develop their skills; leveling and finding many unique pieces of equipment that can drastically improve and change their playstyle.

[Review for revision]

Persistent Effects that Impact Cold Damage
Name Effect Description Source
Animal Aspect: Crocodile On slippery surfaces (i.e. Ice Surface) you have Advantage on Saving Throws against being knocked prone. Level 6 Barbarian Wildheart
Draconic Ancestry You have Resistance to a particular damage type depending on your Dragonborn subrace (i.e. Silver & White Dragons are Damage TypesCold). Dragonborn Race
Elemental Adept: Cold Your spells ignore Resistance to Damage TypesCold. When you cast Damage TypesCold spells you cannot role a 1. Feat
Elemental Affinity: Damage When you cast a spell that deals damage of the type associated with your draconic ancestry (i.e. Silver & White Dragons are Damage TypesCold), you add your Charisma modifier to the damage. Level 6 Sorcerer, Draconic Bloodline
Elemental Affinity: Resistance When you cast a spell that deals damage of the type associated with your draconic ancestry (i.e. Silver & White Dragons are Damage TypesCold), you can spend one Sorcerery Point to gain Resistance to that damage type. Level 6 Sorcerer, Draconic Bloodline
Fiendish Resilience Choose a damage type (i.e. Damage TypesCold) to become resistant to, you can change this each Short Rest. Level 10 Warlock Fiend
Wasteland Wanderer: Cold Resistance to Damage TypesCold damage. Ranger Natural Explorer
Persistent Gear Effects that Impact Cold Damage
Name Effect Description Source
Chilling Counter When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns. Cold Snap
Chilling Strike Your unarmed attacks deal an additional 1d4 (1~4)Damage TypesCold damage. Snow-Dusted Monastery Gloves
Coldbrim Chill Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost. Coldbrim Hat
Conduit of Kereska's Ice Cast Cone of Cold and Ice Storm, once per Short Rest

Damage TypesCold spells deal additional Damage TypesCold damage equal to your Proficiency Bonus. Resistance to Damage TypesCold damage.

When you deal spell damage, you inflict 1 turn of Encrusted with Frost on the Target.

Markoheshkir, Kereska's Favour

Must be reapplied after Long Rest

Elemental Augmentation When one of your cantrips deals Elemental damage (i.e. Damage TypesCold), add your Spellcasting Modifier to the damage dealt. Necklace of Elemental Augmentation
Elemental Infusion After dealing Elemental damage (i.e. Damage TypesCold) using a spell or cantrip, until the end of your next turn, you deal an additional D4 Slashing.png 1d4 of that element on a successful weapon attack. Ring of Elemental Infusion
Elemental Momentum Whenever the wearer deals Elemental damage (i.e. Damage TypesCold) with spells or cantrips, they gain Momentum for 2 turns. Boots of Elemental Momentum
Elements of an Epoch Depending on the kind of damage chosen from Elemental Age, your attack also inflicts a related condition (i.e. Chilled). Flail of Ages
Heart of Ice When dealing Damage TypesCold damage, the wielder deals an additional 1Damage TypesCold damage. Mourning Frost
Hoarfrost Balance You cannot fall prone while traversing Ice Surfaces. Hoarfrost Boots
Insidious Cold Dealing Damage TypesCold damage with a spell possibly inflicts Chilled upon the Target. Mourning Frost
Nature's Vengeance When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects. Amulet of Elemental Torment
Snowburst When the wearer deals Damage TypesCold damage, they also create an Ice Surface around the Target(s). Snowburst Ring
Temperature Adjustment Wearer has Resistance to Damage TypesFire and Damage TypesCold Damage. Wavemother's Robe
The Water Caller On a hit, create a Water Surface centered on the Target. Trident of the Waves
Watery Guidance This weapon has Advantage against Wet Targets. Wavemother's Sickle
Winter's Clutches When the wearer deals Damage TypesCold damage, inflict 2 turns of Encrusted with Frost upon the Target(s). Winter's Clutches

Conditions

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Brittle

Chilled

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Description, relevance to Damage TypesCold, sources

Encrusted with Frost

This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking Damage TypesCold damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces.

[Review for revision]

Frostbite

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Frozen

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Prone

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Ray of Frost

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Wet

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Surfaces

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Ice Cloud

Ice Surface

Ice Surface is the signature Surface of Damage TypesCold damage being directly created by many Damage TypesCold spells with area effects. Ice Surfaces can also be created by Blood and Water Surfaces when they, or a target standing in them, are hit by a Damage TypesCold damage or another Ice Surface is created that connects to them.

Ice Surfaces cause Targets to make Dexterity Saving Throws to avoid becoming Prone. Prone targets are more open to attack and attacks made within melee range role with Advantage.

[Review for revision]

Steam Cloud

Steam Cloud is a valuable Surface to inflict the Wet Status on Targets making it highly useful when dealing Damage TypesCold damage. Steam Clouds can be created by igniting Water Surfaces with Damage TypesFire damage. Water Surfaces naturally form from Ice Surfaces that melt after 2 Rounds or after being hit by Damage TypesFire damage.

[Review for revision]