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Cold Damage: Difference between revisions
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[[File:GenericIcon DamageType Cold.png|alt=Cold Damage Icon|right|frameless|144x144px]] | |||
[[File:Cold | |||
{{DamageType|Cold}} damage is a non-physical, elemental magic, [[Damage Types|Damage Type]] available in Baldur's Gate 3. {{DamageType|Cold}} damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources. | {{DamageType|Cold}} damage is a non-physical, elemental magic, [[Damage Types|Damage Type]] available in Baldur's Gate 3. {{DamageType|Cold}} damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources. | ||
{{DamageType|Cold}} damage has an association with conditions and effects that interfere with ground movement, particularly Ice Surfaces, that makes it valuable to disrupt moving Targets. The conditions and effects of {{DamageType|Cold}} damage often run counter to those related to {{DamageType|Fire}} damage. | {{DamageType|Cold}} damage has an association with conditions and effects that interfere with ground movement, particularly Ice Surfaces, that makes it valuable to disrupt moving Targets. The conditions and effects of {{DamageType|Cold}} damage often run counter to those related to {{DamageType|Fire}} damage. | ||
<small><sup>*Given the extensive support for Ice Surfaces they | <small><sup>*Given the extensive support for Ice Surfaces, and in turn Water Surfaces, both they and aspects interacting with them will be treated as factors of Cold Damage for this page.</sup></small> | ||
[Review for revision] | [Review for revision] | ||
==Equipment== | ==Equipment == | ||
There are many pieces of equipment scattered about in Baldur's Gate 3 that have a focus on {{DamageType|Cold}} damage that Players can utilize. Some enable Players to inflict {{DamageType|Cold}} damage through weapon attacks or by unlocking spells. While others offer unique modifiers on {{DamageType|Cold}} attacks and damage such as increasing or resisting damage. Below is a list of known gear pieces associated with {{DamageType|Cold}} damage and their importance to {{DamageType|Cold}} damage. | There are many pieces of equipment scattered about in Baldur's Gate 3 that have a focus on {{DamageType|Cold}} damage that Players can utilize. Some enable Players to inflict {{DamageType|Cold}} damage through weapon attacks or by unlocking spells. While others offer unique modifiers on {{DamageType|Cold}} attacks and damage such as increasing or resisting damage. Below is a list of known gear pieces associated with {{DamageType|Cold}} damage and their importance to {{DamageType|Cold}} damage. | ||
[Review for revision] | [Review for revision] | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
|+Gear that | |+Gear that Inflicts Cold Damage | ||
! | ! | ||
!Name | !Name | ||
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!Enables Spell | !Enables Spell | ||
!Unlocks | !Unlocks | ||
!Special Cold Factors | ! Special Cold Factors | ||
|- | |- | ||
|[[File:Allandra's Whelm Icon.png|alt=Allandra's Whelm Trident Icon|frameless|100x100px]] | |[[File:Allandra's Whelm Icon.png|alt=Allandra's Whelm Trident Icon|frameless|100x100px]] | ||
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|[[File:Arrow of Ice Icon.png|alt=Arrow of Ice Icon|frameless|100x100px]] | |[[File:Arrow of Ice Icon.png|alt=Arrow of Ice Icon|frameless|100x100px]] | ||
|[[Arrow of Ice]] | |[[Arrow of Ice]] | ||
|Arrows | |Arrows | ||
|{{DamageText|2d4 (2~8)|Cold}} | |{{DamageText|2d4 (2~8)|Cold}} | ||
| | | | ||
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|{{DamageText|1d4 (1~4)|Cold}} | |{{DamageText|1d4 (1~4)|Cold}} | ||
| | | | ||
|Chilling Counter effect | |Chilling Counter effect | ||
|When a Target misses you with an attack it must make a Constitution Saving Throw of be [[Chilled (Condition)|Chilled]] for 2 turns. | |When a Target misses you with an attack it must make a Constitution Saving Throw of be [[Chilled (Condition)|Chilled]] for 2 turns. | ||
|- | |- | ||
|[[File:Flail of Ages Icon.png|alt=Flail of Ages Icon|frameless|100x100px]] | |[[File:Flail of Ages Icon.png|alt=Flail of Ages Icon|frameless|100x100px]] | ||
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|✓ | |✓ | ||
| | | | ||
# Cast [[Elemental Age]] spell, once per Long Rest | #Cast [[Elemental Age]] spell, once per Long Rest | ||
# Elements of an Epoch effect | #Elements of an Epoch effect | ||
# Tenacity effect | #Tenacity effect | ||
| | | | ||
# +1 Bonus to weapon attack roles, and an additional {{DieIcon|d4|Slashing}} '''1d4''' damage depending on the elemental age selected (i.e. {{DamageType|Cold}}). | #+1 Bonus to weapon attack roles, and an additional {{DieIcon|d4|Slashing}} '''1d4''' damage depending on the elemental age selected (i.e. {{DamageType|Cold}}). | ||
# Depending on the kind of damage chosen from Elemental Age, your attack also inflicts a related condition (i.e. [[Chilled (Condition)|Chilled]]). | #Depending on the kind of damage chosen from Elemental Age, your attack also inflicts a related condition (i.e. [[Chilled (Condition)|Chilled]]). | ||
# When you miss a main hand attack, you deal 1 bludgeoning damage anyways. | #When you miss a main hand attack, you deal 1 bludgeoning damage anyways. | ||
|- | |- | ||
|[[File:Uncovered Mysteries Icon.png|alt=Frost Prince Icon|frameless|100x100px]] | |[[File:Uncovered Mysteries Icon.png|alt=Frost Prince Icon|frameless|100x100px]] | ||
|[[Frost Prince]] | |[[Frost Prince]] | ||
|Amulets | |Amulets | ||
|{{DamageText|2d6 (2~12)|Cold}}* | |{{DamageText|2d6 (2~12)|Cold}}* | ||
|✓ | |✓ | ||
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|[[Mourning Frost]] | |[[Mourning Frost]] | ||
|Quarterstaves | |Quarterstaves | ||
|{{DamageText|1d4 (1~4)|Cold}} | |{{DamageText|1d4 (1~4)|Cold}} | ||
{{DamageText|1d8 (1~8)|Cold}}* | {{DamageText|1d8 (1~8)|Cold}}* | ||
|✓ | |✓ | ||
| | | | ||
#Heart of Ice effect | # Heart of Ice effect | ||
#Insidious Cold effect | #Insidious Cold effect | ||
#Cast [[Ray of Frost]] cantrip | #Cast [[Ray of Frost]] cantrip | ||
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#When dealing {{DamageType|Cold}} damage, the wielder deals an additional {{DamageText|1|Cold}} damage. | #When dealing {{DamageType|Cold}} damage, the wielder deals an additional {{DamageText|1|Cold}} damage. | ||
#Dealing {{DamageType|Cold}} damage with a spell possibly inflicts Chilled upon the Target. | #Dealing {{DamageType|Cold}} damage with a spell possibly inflicts Chilled upon the Target. | ||
# Standard effect of Ray of Frost cantrip. | #Standard effect of Ray of Frost cantrip. | ||
|- | |- | ||
|[[File:Ring of Elemental Infusion Icon.png|alt=Ring of Elemental Infusion Icon|frameless|100x100px]] | |[[File:Ring of Elemental Infusion Icon.png|alt=Ring of Elemental Infusion Icon|frameless|100x100px]] | ||
|[[Ring of Elemental Infusion]] | |[[Ring of Elemental Infusion]] | ||
| Rings | |Rings | ||
|{{DamageText|1d4 (1~4)|Cold}}* | |{{DamageText|1d4 (1~4)|Cold}}* | ||
| | | | ||
|Elemental Infusion effect | |Elemental Infusion effect | ||
|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack. | |After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack. | ||
|- | |- | ||
|[Image Pending] | |[Image Pending] | ||
|[[Snow-Dusted Monastery Gloves]] | |[[Snow-Dusted Monastery Gloves]] | ||
|Gloves | |Gloves | ||
|{{DamageText|1d4 (1~4)|Cold}}* | |{{DamageText|1d4 (1~4)|Cold}}* | ||
{{DamageText|2d6 (2~12)|Cold}}* | {{DamageText|2d6 (2~12)|Cold}}* | ||
|✓ | |✓ | ||
| | | | ||
#Chilling Strike effect | #Chilling Strike effect | ||
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#Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage. | #Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage. | ||
#Standard effects of Ice Knife spell. | #Standard effects of Ice Knife spell. | ||
|- | |||
|[Image Pending] | |||
| [[Wavemother's Sickle]] | |||
|Sickle | |||
|{{DamageText|1d4 (1~4)|Cold}} | |||
| | |||
|Watery Guidance effect | |||
|This weapon has Advantage against Wet Targets. | |||
|} | |} | ||
<small><sup>* Damage is indicative of unlocked spell/effects, not the base gear</sup></small> | <small><sup>* Damage is indicative of unlocked spell/effects, not the base gear</sup></small> | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
|+Gear that | |+Gear that Impacts Cold Damage | ||
! | ! | ||
!Name | |||
!Item Type | !Item Type | ||
!Unlocks | !Unlocks | ||
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|[[File:Amulet of Elemental Torment Icon.png|alt=Amulet of Elemental Torment Icon|frameless|100x100px]] | |[[File:Amulet of Elemental Torment Icon.png|alt=Amulet of Elemental Torment Icon|frameless|100x100px]] | ||
|[[Amulet of Elemental Torment]] | |[[Amulet of Elemental Torment]] | ||
|Amulets | | Amulets | ||
|Nature's Vengeance effect | | Nature's Vengeance effect | ||
|When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects. | |When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects. | ||
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|[[File:Boots of Elemental Momentum Icon.png|alt=Boots of Elemental Momentum Icon|frameless|100x100px]] | |[[File:Boots of Elemental Momentum Icon.png|alt=Boots of Elemental Momentum Icon|frameless|100x100px]] | ||
|[[Boots of Elemental Momentum]] | |[[Boots of Elemental Momentum]] | ||
|Boots | |Boots | ||
| Elemental Momentum effect | |Elemental Momentum effect | ||
|Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain [[Momentum (Condition)|Momentum]] for 2 turns. | | Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain [[Momentum (Condition)|Momentum]] for 2 turns. | ||
|- | |- | ||
|[[File:Cloak of Elemental Absorption Icon.png|alt=Cloak of Elemental Absorption Icon|frameless|100x100px]] | |[[File:Cloak of Elemental Absorption Icon.png|alt=Cloak of Elemental Absorption Icon|frameless|100x100px]] | ||
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|[[Coldbrim Hat]] | |[[Coldbrim Hat]] | ||
|Hats | |Hats | ||
|Coldbrim Chill effect | | Coldbrim Chill effect | ||
|Once per turn, any condition inflicted on a target also applies 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]]. | |Once per turn, any condition inflicted on a target also applies 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]]. | ||
|- | |- | ||
|[[File:Shortbow PlusOne Icon.png|alt=Darkfire Shortbow Icon|frameless|100x100px]] | |[[File:Shortbow PlusOne Icon.png|alt=Darkfire Shortbow Icon|frameless|100x100px]] | ||
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#Resistance to {{DamageType|Cold}} damage | #Resistance to {{DamageType|Cold}} damage | ||
#Resistance to {{DamageType|Fire}} damage | #Resistance to {{DamageType|Fire}} damage | ||
#Cast [[Haste]] spell, once per Long Rest | #Cast [[Haste]] spell, once per Long Rest | ||
| 3. Standard effects of Haste spell. | |3. Standard effects of Haste spell. | ||
|- | |- | ||
|[[File:Elixir of Cold Resistance Icon.png|alt=Elixir of Cold Resistance Icon|frameless|100x100px]] | |[[File:Elixir of Cold Resistance Icon.png|alt=Elixir of Cold Resistance Icon|frameless|100x100px]] | ||
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Elixirs | Elixirs | ||
|Resistance to {{DamageType|Cold}} damage | |Resistance to {{DamageType|Cold}} damage | ||
|Can be thrown to act as an AOE | | Can be thrown to act as an AOE | ||
Does not stack with other Elixirs | Does not stack with other Elixirs | ||
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|[[File:Hoarfrost Boots Icon.png|alt=Hoarfrost Boots Icon|frameless|100x100px]] | |[[File:Hoarfrost Boots Icon.png|alt=Hoarfrost Boots Icon|frameless|100x100px]] | ||
|[[Hoarfrost Boots]] | |[[Hoarfrost Boots]] | ||
|Boots | |Boots | ||
|Hoarfrost Balance effect | |Hoarfrost Balance effect | ||
|You cannot fall prone while traversing Ice Surfaces. | |You cannot fall prone while traversing Ice Surfaces. | ||
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|2. Standard effect of a Level 3 Armour of Agathys spell. | |2. Standard effect of a Level 3 Armour of Agathys spell. | ||
|- | |- | ||
|[[File:Necklace of Elemental Augmentation.png|alt=Necklace of Elemental Augmentation Icon|frameless|100x100px]] | |[[File:Necklace of Elemental Augmentation.png|alt=Necklace of Elemental Augmentation Icon|frameless|100x100px]] | ||
|[[Necklace of Elemental Augmentation]] | |[[Necklace of Elemental Augmentation]] | ||
|Amulets | |Amulets | ||
|Elemental Augmentation effect | |Elemental Augmentation effect | ||
|When one of your cantrips deals Elemental damage (i.e. {{DamageType|Cold}}), add your Spellcasting Modifier to the damage dealt. | |When one of your cantrips deals Elemental damage (i.e. {{DamageType|Cold}}), add your Spellcasting Modifier to the damage dealt. | ||
|- | |||
|[[File:Rain Dancer Staff Icon.png|alt=Rain Dancer Icon|frameless|100x100px]] | |||
|[[Rain Dancer]] | |||
|Quarterstaves | |||
|Cast Create Water, once per Short Rest | |||
|Standard effects of Create Water spell. | |||
|- | |- | ||
|[[File:Robe of Summer Icon.png|alt=Robe of Summer Icon|frameless|100x100px]] | |[[File:Robe of Summer Icon.png|alt=Robe of Summer Icon|frameless|100x100px]] | ||
| [[Robe of Summer]] | |[[Robe of Summer]] | ||
|Clothing | |Clothing | ||
|Resistance to {{DamageType|Cold}} damage | | Resistance to {{DamageType|Cold}} damage | ||
| | | | ||
|- | |- | ||
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|Snowburst effect | |Snowburst effect | ||
|When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s). | |When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s). | ||
|- | |||
|[Image Pending] | |||
|[[Trident of the Waves]] | |||
|Tridents | |||
|The Water Caller effect | |||
|On a hit, create a Water Surface centered on the Target. | |||
|- | |- | ||
|[[File:Wavemother's Robe Icon.png|alt=Wavemother Robe Icon|frameless|100x100px]] | |[[File:Wavemother's Robe Icon.png|alt=Wavemother Robe Icon|frameless|100x100px]] | ||
| [[Wavemother's Robe]] | |[[Wavemother's Robe]] | ||
|Clothing | |Clothing | ||
| | | | ||
#Temperature Adjustment effect | #Temperature Adjustment effect | ||
# Watery Rejuvenation effect | #Watery Rejuvenation effect | ||
#Cast [[Create or Destroy Water]], once per Short Rest | #Cast [[Create or Destroy Water]], once per Short Rest | ||
| | | | ||
#Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage. | #Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage. | ||
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|[[File:Winter's Clutches Icon.png|alt=Winter's Clutches Icon|frameless|100x100px]] | |[[File:Winter's Clutches Icon.png|alt=Winter's Clutches Icon|frameless|100x100px]] | ||
|[[Winter's Clutches]] | |[[Winter's Clutches]] | ||
|Gloves | |Gloves | ||
|Winter's Clutches effect | |Winter's Clutches effect | ||
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the Target(s). | |When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the Target(s). | ||
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==Actions== | ==Actions== | ||
[Placeholder] Brief summary of actions | [Placeholder] Brief summary of actions | ||
{| class="wikitable mw-collapsible | {| class="wikitable mw-collapsible" | ||
|+ | |+ | ||
! | ! | ||
! | !Name | ||
!Base Cold Damage | !Base Cold Damage | ||
!AOE | !AOE | ||
!Saving Throw | !Saving Throw | ||
!Special Cold Factors | !Special Cold Factors | ||
!Source | !Source | ||
|- | |- | ||
|[[File:Frost Breath Icon.png|alt=Frost Breath Icon|frameless|100x100px]] | |[[File:Frost Breath Icon.png|alt=Frost Breath Icon|frameless|100x100px]] | ||
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|{{DamageText|2d6 (2~12)|Cold}} | |{{DamageText|2d6 (2~12)|Cold}} | ||
|✓ | |✓ | ||
| Constitution: Halve | |Constitution: Halve | ||
|Once per Long Rest | |Once per Long Rest | ||
|[[Dragonborn]] race, Silver or White Subrace | |[[Dragonborn]] race, Silver or White Subrace | ||
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|[[File:Rage Bear Heart Icon.png|alt=Rage: Bear Heart Icon|frameless|100x100px]] | |[[File:Rage Bear Heart Icon.png|alt=Rage: Bear Heart Icon|frameless|100x100px]] | ||
|[[Rage: Bear Heart]] | |[[Rage: Bear Heart]] | ||
|N/A | |N/A | ||
| | | | ||
| | | | ||
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|Level 3 [[Barbarian]], Wildheart | |Level 3 [[Barbarian]], Wildheart | ||
|- | |- | ||
| | | colspan="7" |The gear you select in Baldur's Gate 3 affords players distinct actions, dependent on your proficiency with the weapon type, or by equipping unique one-of-a-kind items. Below are actions unlocked by such rare gear that inflict or impact {{DamageType|Cold}} damage. | ||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+Gear Actions | |+Gear Actions | ||
! | ! | ||
! | !Name | ||
! Base Cold Damage | !Base Cold Damage | ||
!Special Cold Factors | !Special Cold Factors | ||
!Source | !Source | ||
|- | |- | ||
|[[File:Absorb Elements Icon.png|alt=Absorb Elements Icon|frameless|100x100px]] | |[[File:Absorb Elements Icon.png|alt=Absorb Elements Icon|frameless|100x100px]] | ||
|[[Absorb Elements]] | | [[Absorb Elements]] | ||
|{{DamageText|1d6 (1~6)|Cold}}* | | {{DamageText|1d6 (1~6)|Cold}}* | ||
|Take half damage from the next elemental attack you receive, then deal an additional {{DieIcon|d6|Slashing}} '''1d6''' of that element on your next attack. | |Take half damage from the next elemental attack you receive, then deal an additional {{DieIcon|d6|Slashing}} '''1d6''' of that element on your next attack. | ||
Once per Short Rest | Once per Short Rest | ||
|Cloak of Elemental Absorption | |Cloak of Elemental Absorption | ||
Cloak of the Weave | Cloak of the Weave | ||
|- | |- | ||
| [[File:Action Mag FrigidBlade.png|alt=Frigid Blade Icon|frameless|100x100px]] | |[[File:Action Mag FrigidBlade.png|alt=Frigid Blade Icon|frameless|100x100px]] | ||
|[[Frigid Blade]] | |[[Frigid Blade]] | ||
|Deal weapon Proficiency bonus as {{DamageType|Cold}} damage | |Deal weapon Proficiency bonus as {{DamageType|Cold}} damage | ||
|Applies [[Frostbite (Condition)|Frostbite]] condition on attack hit | |Applies [[Frostbite (Condition)|Frostbite]] condition on attack hit | ||
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|- | |- | ||
|[[File:Protection from Energy Cold Icon.png|alt=Frost of Dark Winter Icon|frameless|100x100px]] | |[[File:Protection from Energy Cold Icon.png|alt=Frost of Dark Winter Icon|frameless|100x100px]] | ||
| [[Frost of Dark Winter]] | |[[Frost of Dark Winter]] | ||
|N/A | |N/A | ||
|Cast [[Cone of Cold]], once per Short Rest | | Cast [[Cone of Cold]], once per Short Rest | ||
Cast [[Ice Storm]], once per Short Rest | Cast [[Ice Storm]], once per Short Rest | ||
Gain [[Conduit of Kereska's Ice (Condition)|Conduit of Kereska's Ice]] effect, until Long Rest | Gain [[Conduit of Kereska's Ice (Condition)|Conduit of Kereska's Ice]] effect, until Long Rest | ||
Once per Short Rest | Once per Short Rest | ||
|[[Markoheshkir]], [[Kereska's Favour]] | |[[Markoheshkir]], [[Kereska's Favour]] | ||
|- | |||
| colspan="5" | <small><sup>* Damage is indicative of unlocked spell/effects, not the base action</sup></small> | |||
|} | |} | ||
|- | |||
| colspan="7" |Upon reaching Level 3, Monks can select the subclass [[Way of the Four Elements]] which provides them Ki actions that mirror various spells. This allows Monks to inflict different elemental damage such as {{DamageType|Cold}} damage. | |||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+ | |+Monk Actions | ||
! | ! | ||
!Name | |||
!Ki Points | |||
!Bast Cold Damage | |||
!AOE | |||
!Saving Throw | |||
!Special Cold Factors | |||
|- | |||
|[[File:Ice Knife Icon.png|alt=Blade of Rime Icon|frameless|100x100px]] | |||
|[[Blade of Rime]] | |||
|2 | |||
|{{DamageText|2d6 (2~12)|Cold}} | |||
| ✓ | |||
|Dexterity: Negate | |||
|Creates Ice Surface | |||
Identical to Ice Knife | |||
|- | |||
|[[File:Ray of Frost Icon.png|alt=Chill of the Mountain Icon|frameless|100x100px]] | |||
|[[Chill of the Mountain]] | |||
|1 | |||
|{{DamageText|1d10 (1~10)|Cold}} {{DamageText|2d10 (2~20)|Cold}}* | |||
| | |||
| | |||
|Monk version of Ray of Frost | |||
Damage upcast at Monk Level 9 | |||
|- | |||
|[[File:Action Monk IceCube.png|alt=Shaping of the Ice|frameless|100x100px]] | |||
|[[Shaping of the Ice]] | |||
|1 | |||
|N/A | |||
| | |||
| | |||
|Creates a climbable ice cube | |||
10 turn duration | |||
|- | |||
| colspan="7" |<small><sup>* Damage is indicative of unlocked spell/effects, not the base action</sup></small> | |||
|} | |||
|- | |||
| colspan="7" |There are numerous useful creatures players can summon to assist them in combat by inflicting damage, aiding allies, applying conditions, or changing the Surfaces of the battlefield. The elemental summons stand as the most iconic and accessible summons players can bring forth, and those that deal and interact with {{DamageType|Cold}} damage are listed below with their unique actions. | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+Summoned Elemental Actions | |||
|[[File:Spell Conjuration ConjureMinorElementals IceMephit.png|alt=Ice Mephits Icon|left|frameless|100x100px]]The Ice Mephit is the first and weakest {{DamageType|Cold}} damage dealing elemental summon in Baldur's Gate 3. Brought forth through the Level 4 spell, Conjure Minor Elemental: Ice Mephits. The Ice Mephit is a useful ally in combat being able to attack and distract enemies, create Ice Surfaces, and inflicting damage even in death. 2 Ice Mephits are summoned at a time, conflict with any other entities summoned through Conjure Minor Elemental, do not conflict with entities summoned through [[Conjure Elemental]], and persists until death or Long Rest. | |||
{| class="wikitable" | |||
|+Ice Mephit Cold Actions | |||
! | ! | ||
!Name | |||
!Base Cold Damage | |||
! AOE | |||
!Saving Throw | |||
!Special Cold Factors | |||
|- | |- | ||
| | |[Image Pending] | ||
|Freezing Claws | |Freezing Claws | ||
{{DamageText|2d6 (2~12)|Cold}} | |{{DamageText|2d6 (2~12)|Cold}} | ||
| | |||
| | |||
| | |||
|- | |||
|[[File:Chromatic Orb Cold Icon.png|alt=Chromatic Orb: Cold Icon|frameless|100x100px]] | |||
|Chromatic Orb: Cold | |Chromatic Orb: Cold | ||
{{DamageText|2d8 (2~16)|Cold}} | |||
|{{DamageText|2d8 (2~16)|Cold}} | |||
|✓ | |||
| | |||
|Creates Ice Surface | |||
|- | |||
|[Image Pending] | |||
|Ice Breath | |Ice Breath | ||
{{DamageText|2d6 (2~12)|Cold}} | |{{DamageText|2d6 (2~12)|Cold}} | ||
| | |||
Dexterity | |Dexterity: Halve | ||
Once per turn | |Once per turn | ||
|- | |||
|[[File:Action Monster IceMephit DeathBurst.png|alt=Death Burst: Cold Icon|frameless|100x100px]] | |||
|Death Burst: Cold | |Death Burst: Cold | ||
{{DamageText|4d6 (4~24)|Cold}} | |{{DamageText|4d6 (4~24)|Cold}} | ||
|✓ | |||
| | |Dexterity: Halve | ||
|Kills Ice Mephit | |||
| | |||
|- | |- | ||
|Water Elemental | |[[File:Action Monster IceMephit DeathBurst Died.png|alt=Death Burst: Cold (Auto) Icon|frameless|100x100px]] | ||
|Slam | |Death Burst: Cold (Auto) | ||
{{DamageText|1d6 (1~6)|Cold}} | |{{DamageText|2d6 (2~12)|Cold}} | ||
|✓ | |||
Water Surface | |Dexterity: Halve | ||
|Automatically activates upon natural death | |||
|} | |||
|- | |||
|[[File:Spell Conjuration ConjureElemental Water.png|alt=Water Elemental Icon|left|frameless|100x100px]]The Water Elemental is the second {{DamageType|Cold}} damage dealing elemental summon in Baldur's Gate 3. Brought forth through the Level 5 spell, [[Conjure Elemental]]: Water Elemental. The Water Elemental is a strong ally in combat applying, and exploiting, Conditions on Targets and creating plenty of Surfaces for battlefield management. 1 Water Elemental is summoned at a time, conflicts with any other entities summoned through Conjure Elemental, and persists until death or Long Rest. | |||
{| class="wikitable" | |||
|+Water Elemental Cold Actions | |||
| | |||
|Name | |||
|Base Cold Damage | |||
|AOE | |||
|Saving Throw | |||
|Special Cold Factors | |||
|- | |||
! <small><sup>[[File:Action Monster ElementalWater Slam.png|alt=Slam Icon|frameless|100x100px]]</sup></small> | |||
! Slam | |||
!{{DamageText|1d6 (1~6)|Cold}} | |||
! | |||
! | |||
|Inflicts Chilled for 2 turns | |||
Creates Water Surface | |||
|- | |||
|<small><sup>[[File:Action Monster ElementalWater WintersBreath.png|alt=Winter's Breath Icon|frameless|100x100px]]</sup></small> | |||
|Winter's Breath | |Winter's Breath | ||
{{DamageText|4d6 (4~24)|Cold}} | |{{DamageText|4d6 (4~24)|Cold}}{{DamageText|2d6 (2~12)|Cold}}* | ||
|✓ | |||
| | |||
|[[Burning (Condition)|Burning]] Targets take additional {{DamageType|Cold}} damage, and become Brittle for 3 turns | |||
|Multiattack | Creates Ice Surface | ||
{{DamageText|2d4 (2~8)|Cold}}{{DamageText|2d4 (2~8)|Cold}} | |- | ||
|<small><sup>[[File:Action Monster ElementalWater MultiAttack.png|alt=Multiattack: Water Icon|frameless|100x100px]]</sup></small> | |||
|Multiattack: (Water) | |||
|{{DamageText|2d4 (2~8)|Cold}}{{DamageText|2d4 (2~8)|Cold}} | |||
| | | | ||
| | | | ||
| | |Once per turn | ||
|- | |||
| colspan="6" |<small><sup>* Damage is indicative of unlocked spell/effects, not the base action</sup></small> | |||
|} | |||
|- | |||
|[[File:Spell Conjuration ConjureElemental HigherLevel Water.png|alt=Water Myrmidon Icon|left|frameless|100x100px]]The Water Myrmidon is the third and most powerful {{DamageType|Cold}} damage dealing elemental summon in Baldur's Gate 3. Brought forth through the Level 6 spell, [[Conjure Elemental]]: Water Myrmidon. The Water Myrmidon can be a costly ally to summon using the valuable 6th level spell slot, but offers great strength and utility in combat. 1 Water Myrmidon is summoned at a time, conflicts with any other entities summoned through Conjure Elemental, and persists until death or Long Rest. | |||
{| class="wikitable" | |||
|+Water Myrmidon Cold Actions | |||
! | |||
!Name | |||
! Base Cold Damage | |||
!AOE | |||
!Saving Throw | |||
!Special Cold Factors | |||
|- | |- | ||
| | |[[File:Trident Icon.png|alt=Trident of the Depths Icon|frameless|100x100px]] | ||
|Trident of the Depths | |Trident of the Depths | ||
{{DamageText|1d6 (1~6)|Cold}} | |{{DamageText|1d6 (1~6)|Cold}} | ||
| | |||
| | |||
| | |||
|- | |||
| [Image Pending] | |||
|Hiemal Strike | |Hiemal Strike | ||
{{DamageText|1d6 (1~6)|Cold}}{{DamageText|1d10 (1~10)|Cold}}2 turns Chilled | |{{DamageText|1d6 (1~6)|Cold}} {{DamageText|1d10 (1~10)|Cold}} | ||
| | |||
| | |||
|Inflicts 2 turns of Chilled | |||
|- | |||
|[Image Pending] | |||
|Explosive Icicle | |Explosive Icicle | ||
{{DamageText|3d8 (3~24)|Cold}} | |{{DamageText|3d8 (3~24)|Cold}} {{DamageText|3d8 (3~24)|Cold}} {{DamageText|3d8 (3~24)|Cold}} | ||
3 | |✓ | ||
| | | | ||
|Once per turn | |||
3 targetable attacks | |||
|- | |||
|[Image Pending] | |||
|Healing Vapours | |||
|N/A | |||
|✓ | |||
| | | | ||
| | |Creates Water Surface | ||
Only available in combat | |||
|} | |||
|} | |||
|} | |} | ||
==Spells == | ==Spells== | ||
[Placeholder] Brief summary of spells | [Placeholder] Brief summary of spells | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
|+ | |+ | ||
! | ! | ||
!Name | |||
!Spell Level | !Spell Level | ||
!Base Cold Damage | !Base Cold Damage | ||
Line 391: | Line 491: | ||
!Special Cold Factors | !Special Cold Factors | ||
|- | |- | ||
|[[File:Armour Of Agathys Icon.png|alt=Armour of Agathys Icon|frameless|100x100px]] | |[[File:Armour Of Agathys Icon.png|alt=Armour of Agathys Icon|frameless|100x100px]] | ||
| [[Armour of Agathys]] | |[[Armour of Agathys]] | ||
|1 | |1 | ||
|{{DamageText|5|Cold}} | |{{DamageText|5|Cold}} | ||
| {{DamageText|5|Cold}} | |{{DamageText|5|Cold}} | ||
| | | | ||
| | | | ||
Line 401: | Line 501: | ||
|Damage inflicted upon being melee attacked | |Damage inflicted upon being melee attacked | ||
|- | |- | ||
| [[File:Chromatic Orb Cold Icon.png|alt=Chromatic Orb: Cold Icon|frameless|100x100px]] | | | ||
| [[Chromatic Orb: Cold]] | [[File:Chromatic Orb Cold Icon.png|alt=Chromatic Orb: Cold Icon|frameless|100x100px]] | ||
|[[Chromatic Orb: Cold]] | |||
|1 | |1 | ||
|{{DamageText|2d8 (2~16)|Cold}} | |{{DamageText|2d8 (2~16)|Cold}} | ||
| {{DamageText|1d8 (1~8)|Cold}} | |{{DamageText|1d8 (1~8)|Cold}} | ||
| | | | ||
|✓ | |✓ | ||
| | | | ||
|Creates Ice Surface | |Creates Ice Surface | ||
|- | |- | ||
| [[File:Cone of Cold Icon.png|alt=Cone of Cold Icon|frameless|100x100px]] | |[[File:Cone of Cold Icon.png|alt=Cone of Cold Icon|frameless|100x100px]] | ||
|[[Cone of Cold]] | |[[Cone of Cold]] | ||
|5 | |5 | ||
|{{DamageText|8d8 (8~64)|Cold}} | |{{DamageText|8d8 (8~64)|Cold}} | ||
|{{DamageText|1d8 (1~8)|Cold}} | |{{DamageText|1d8 (1~8)|Cold}} | ||
| | | | ||
|✓ | |✓ | ||
Line 422: | Line 523: | ||
|- | |- | ||
|[[File:Spell Conjuration ConjureElemental Water.png|alt=Conjure Elemental: Water Elemental|frameless|100x100px]] | |[[File:Spell Conjuration ConjureElemental Water.png|alt=Conjure Elemental: Water Elemental|frameless|100x100px]] | ||
| Conjure Elemental: Water Elemental | |[[Conjure Elemental]]: Water Elemental | ||
|5 | |5 | ||
| rowspan="3" |Consult Summoned Elemental Actions table | | rowspan="3" |Consult Summoned Elemental Actions table | ||
Line 429: | Line 530: | ||
| | | | ||
| | | | ||
|[ | | rowspan="2" |Only one entity can be summoned from [[Conjure Elemental]] at a time | ||
|- | |- | ||
|[[File:Spell Conjuration ConjureElemental HigherLevel Water.png|alt=Conjure Elemental: Water Myrmidon|frameless|100x100px]] | |[[File:Spell Conjuration ConjureElemental HigherLevel Water.png|alt=Conjure Elemental: Water Myrmidon|frameless|100x100px]] | ||
|Conjure Elemental: Water Myrmidon | |[[Conjure Elemental]]: Water Myrmidon | ||
|6 | |6 | ||
| | | | ||
| | | | ||
| | | | ||
|- | |- | ||
|[[File:Spell Conjuration ConjureMinorElementals IceMephit.png|alt=Conjure Minor Elementals: Ice Mephits|frameless|100x100px]] | |[[File:Spell Conjuration ConjureMinorElementals IceMephit.png|alt=Conjure Minor Elementals: Ice Mephits|frameless|100x100px]] | ||
|Conjure Minor Elemental: Ice Mephits | |[[Conjure Minor Elemental]]: Ice Mephits | ||
|4 | |4 | ||
| | | | ||
| | | | ||
| | | | ||
| | |Summons 2 Ice Mephits | ||
|- | |- | ||
|[[File:Elemental Weapon Cold Icon.png|alt=Elemental Weapon: Cold Icon|frameless|100x100px]] | |[[File:Elemental Weapon Cold Icon.png|alt=Elemental Weapon: Cold Icon|frameless|100x100px]] | ||
Line 471: | Line 571: | ||
|[[File:Glyph of Warding Cold Icon.png|alt=Glyph of Warding: Cold Icon|frameless|100x100px]] | |[[File:Glyph of Warding Cold Icon.png|alt=Glyph of Warding: Cold Icon|frameless|100x100px]] | ||
|[[Glyph of Warding: Cold]] | |[[Glyph of Warding: Cold]] | ||
|3 | | 3 | ||
| {{DamageText|5d8 (5~40)|Cold}} | | | ||
{{DamageText|5d8 (5~40)|Cold}} | |||
|{{DamageText|1d8 (1~8)|Cold}} | |{{DamageText|1d8 (1~8)|Cold}} | ||
| | | | ||
|✓ | |✓ | ||
| Dexterity: Halve | |Dexterity: Halve | ||
|Inflicts damage upon contact with Hostile Target | |Inflicts damage upon contact with Hostile Target | ||
|- | |- | ||
Line 487: | Line 588: | ||
|✓ | |✓ | ||
| | | | ||
| Damage inflicted to Targets starting their turn in AOE | |Damage inflicted to Targets starting their turn in AOE | ||
10 turn duration | 10 turn duration | ||
|- | |- | ||
Line 501: | Line 602: | ||
Identical to Monk Ki spell, Blade of Rime | Identical to Monk Ki spell, Blade of Rime | ||
|- | |- | ||
|[[File:Ice Storm Icon.png|alt=Ice Storm Icon|frameless|100x100px]] | |[[File:Ice Storm Icon.png|alt=Ice Storm Icon|frameless|100x100px]] | ||
|[[Ice Storm]] | |[[Ice Storm]] | ||
|4 | |4 | ||
|{{DamageText|4d6 (4~24)|Cold}} | |{{DamageText|4d6 (4~24)|Cold}} | ||
|N/A | | N/A | ||
| | | | ||
|✓ | |✓ | ||
Line 518: | Line 619: | ||
| | | | ||
|✓ | |✓ | ||
|Constitution: Halve | | Constitution: Halve | ||
|Creates Ice Surface | |Creates Ice Surface | ||
|- | |- | ||
|[[File:Protection from Energy Cold Icon.png|alt=Protection from Energy: Cold Icon|frameless|100x100px]] | |[[File:Protection from Energy Cold Icon.png|alt=Protection from Energy: Cold Icon|frameless|100x100px]] | ||
Line 525: | Line 626: | ||
|3 | |3 | ||
|N/A | |N/A | ||
| N/A | |N/A | ||
|✓ | |✓ | ||
| | | | ||
Line 533: | Line 634: | ||
|[[File:Ray of Frost Icon.png|alt=Ray of Frost Icon|frameless|100x100px]] | |[[File:Ray of Frost Icon.png|alt=Ray of Frost Icon|frameless|100x100px]] | ||
|[[Ray of Frost]] | |[[Ray of Frost]] | ||
|0 | | 0 | ||
|{{DamageText|1d8 (1~8)|Cold}} | |||
|{{DamageText|1d8 (1~8)|Cold}} | |{{DamageText|1d8 (1~8)|Cold}} | ||
| | | | ||
| | | | ||
Line 542: | Line 643: | ||
Damage upcast added at Spellcaster Level 5 and again at 10 | Damage upcast added at Spellcaster Level 5 and again at 10 | ||
|- | |- | ||
|[[File:Sleet Storm Icon.png|alt=Sleet Storm Icon|frameless|100x100px]] | |[[File:Sleet Storm Icon.png|alt=Sleet Storm Icon|frameless|100x100px]] | ||
|[[Sleet Storm]] | |[[Sleet Storm]] | ||
|3 | |3 | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
|✓ | | ✓ | ||
|✓ | |✓ | ||
|Constitution: Concentration | |Constitution: Concentration | ||
Line 555: | Line 656: | ||
10 turn duration | 10 turn duration | ||
|- | |- | ||
| [[File:Spell Evocation WallOfIce.png|alt=Wall of Ice Icon|frameless|100x100px]] | |[[File:Spell Evocation WallOfIce.png|alt=Wall of Ice Icon|frameless|100x100px]] | ||
|[[Wall of Ice]] | |[[Wall of Ice]] | ||
| 6 | |6 | ||
|{{DamageText|10d6 (10~60)|Cold}} | |{{DamageText|10d6 (10~60)|Cold}} | ||
|N/A | |N/A | ||
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<small><sup>* Damage is indicative of effects, not the base spell</sup></small> | <small><sup>* Damage is indicative of effects, not the base spell</sup></small> | ||
==Effects == | ==Effects== | ||
Progressing through Baldur's Gate 3 players will develop their skills; leveling and finding many unique pieces of equipment that can drastically improve and change their playstyle. | Progressing through Baldur's Gate 3 players will develop their skills; leveling and finding many unique pieces of equipment that can drastically improve and change their playstyle. | ||
[Review for revision] | [Review for revision] | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
|+Persistent | |+ | ||
! | | | ||
{| class="wikitable mw-collapsible" | |||
|+Persistent Effects that Impact Cold Damage | |||
! Name | |||
!Effect Description | !Effect Description | ||
!Source | !Source | ||
|- | |- | ||
|Animal Aspect: Crocodile | |Animal Aspect: Crocodile | ||
|On slippery surfaces (i.e. Ice Surface) you have Advantage on Saving Throws against being knocked prone. | |On slippery surfaces (i.e. Ice Surface) you have Advantage on Saving Throws against being knocked prone. | ||
|Level 6 [[Barbarian]] [[Wildheart]] | |Level 6 [[Barbarian]] [[Wildheart]] | ||
|- | |- | ||
|Draconic Ancestry | |Draconic Ancestry | ||
|You have Resistance to a particular damage type depending on your Dragonborn subrace (i.e. Silver & White Dragons are {{DamageType|Cold}}). | |You have Resistance to a particular damage type depending on your Dragonborn subrace (i.e. Silver & White Dragons are {{DamageType|Cold}}). | ||
| [[Dragonborn]] Race | |[[Dragonborn]] Race | ||
|- | |- | ||
|Elemental Adept: Cold | | Elemental Adept: Cold | ||
|Your spells ignore Resistance to {{DamageType|Cold}}. When you cast {{DamageType|Cold}} spells you cannot role a 1. | | Your spells ignore Resistance to {{DamageType|Cold}}. When you cast {{DamageType|Cold}} spells you cannot role a 1. | ||
|[[Feats|Feat]] | |[[Feats|Feat]] | ||
|- | |- | ||
Line 599: | Line 703: | ||
|- | |- | ||
|Elemental Affinity: Resistance | |Elemental Affinity: Resistance | ||
|When you cast a spell that deals damage of the type associated with your draconic ancestry (i.e. Silver & White Dragons are {{DamageType|Cold}}), you can spend one Sorcerery Point to gain Resistance to that damage type. | |When you cast a spell that deals damage of the type associated with your draconic ancestry (i.e. Silver & White Dragons are {{DamageType|Cold}}), you can spend one Sorcerery Point to gain Resistance to that damage type. | ||
|Level 6 [[Sorcerer]], [[Draconic Bloodline]] | |Level 6 [[Sorcerer]], [[Draconic Bloodline]] | ||
|- | |- | ||
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|[[Ranger]] Natural Explorer | |[[Ranger]] Natural Explorer | ||
|} | |} | ||
|- | |||
| | |||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+Persistent | |+Persistent Gear Effects that Impact Cold Damage | ||
! | !Name | ||
!Effect Description | !Effect Description | ||
!Source | !Source | ||
|- | |- | ||
|Chilling Counter | |Chilling Counter | ||
|When a Target misses you with an attack it must make a Constitution Saving Throw of be [[Chilled (Condition)|Chilled]] for 2 turns. | |When a Target misses you with an attack it must make a Constitution Saving Throw of be [[Chilled (Condition)|Chilled]] for 2 turns. | ||
|Cold Snap | |Cold Snap | ||
|- | |- | ||
|Chilling Strike | |Chilling Strike | ||
|Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage. | |Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage. | ||
|Snow-Dusted Monastery Gloves | |Snow-Dusted Monastery Gloves | ||
|- | |- | ||
| Coldbrim Chill | |Coldbrim Chill | ||
|Once per turn, any condition inflicted on a target also applies 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]]. | |Once per turn, any condition inflicted on a target also applies 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]]. | ||
| Coldbrim Hat | |Coldbrim Hat | ||
|- | |- | ||
|Conduit of Kereska's Ice | |Conduit of Kereska's Ice | ||
Line 642: | Line 748: | ||
|- | |- | ||
|Elemental Infusion | |Elemental Infusion | ||
|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack. | |After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack. | ||
|Ring of Elemental Infusion | |Ring of Elemental Infusion | ||
|- | |- | ||
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|Insidious Cold | |Insidious Cold | ||
|Dealing {{DamageType|Cold}} damage with a spell possibly inflicts [[Chilled (Condition)|Chilled]] upon the Target. | |Dealing {{DamageType|Cold}} damage with a spell possibly inflicts [[Chilled (Condition)|Chilled]] upon the Target. | ||
|Mourning Frost | |Mourning Frost | ||
|- | |- | ||
|Nature's Vengeance | |Nature's Vengeance | ||
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|- | |- | ||
|Snowburst | |Snowburst | ||
| When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s). | |When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s). | ||
|Snowburst Ring | |Snowburst Ring | ||
|- | |- | ||
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|Wavemother's Robe | |Wavemother's Robe | ||
|- | |- | ||
|Winter's Clutches | |The Water Caller | ||
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the Target(s). | |On a hit, create a Water Surface centered on the Target. | ||
|Trident of the Waves | |||
|- | |||
|Watery Guidance | |||
|This weapon has Advantage against Wet Targets. | |||
|Wavemother's Sickle | |||
|- | |||
|Winter's Clutches | |||
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the Target(s). | |||
|Winter's Clutches | |Winter's Clutches | ||
|} | |||
|} | |} | ||
Line 685: | Line 800: | ||
[Placeholder] | [Placeholder] | ||
=== [[Brittle]] === | ===[[Brittle]]=== | ||
===[[Chilled (Condition)|Chilled]]=== | ===[[Chilled (Condition)|Chilled]]=== | ||
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Description, relevance to {{DamageType|Cold}}, sources | Description, relevance to {{DamageType|Cold}}, sources | ||
===[[Encrusted with Frost (Condition)|Encrusted with Frost]] === | ===[[Encrusted with Frost (Condition)|Encrusted with Frost]]=== | ||
This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking {{DamageType|Cold}} damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces. | This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking {{DamageType|Cold}} damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces. | ||
Line 703: | Line 818: | ||
[Placeholder] | [Placeholder] | ||
=== [[Prone (Condition)|Prone]] === | ===[[Prone (Condition)|Prone]]=== | ||
[Placeholder] | |||
===[[Ray of Frost (Condition)|Ray of Frost]]=== | ===[[Ray of Frost (Condition)|Ray of Frost]]=== | ||
Line 714: | Line 830: | ||
[Placeholder] | [Placeholder] | ||
=== Ice Cloud === | ===Ice Cloud=== | ||
===[[Ice Surface]]=== | ===[[Ice Surface]]=== |
Revision as of 08:39, 26 August 2023
This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
Cold damage is a non-physical, elemental magic, Damage Type available in Baldur's Gate 3. Cold damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources.
Cold damage has an association with conditions and effects that interfere with ground movement, particularly Ice Surfaces, that makes it valuable to disrupt moving Targets. The conditions and effects of Cold damage often run counter to those related to Fire damage.
*Given the extensive support for Ice Surfaces, and in turn Water Surfaces, both they and aspects interacting with them will be treated as factors of Cold Damage for this page.
[Review for revision]
Equipment
There are many pieces of equipment scattered about in Baldur's Gate 3 that have a focus on Cold damage that Players can utilize. Some enable Players to inflict Cold damage through weapon attacks or by unlocking spells. While others offer unique modifiers on Cold attacks and damage such as increasing or resisting damage. Below is a list of known gear pieces associated with Cold damage and their importance to Cold damage.
[Review for revision]
Name | Item Type | Base Cold Damage | Enables Spell | Unlocks | Special Cold Factors | |
---|---|---|---|---|---|---|
Allandra's Whelm | Tridents | 1d4 (1~4)Cold | Frigid Blade weapon action, once per Short Rest | Frigid Blade applies Frostbite condition on attack hit, and deals weapon Proficiency bonus as Cold damage. | ||
Arrow of Ice | Arrows | 2d4 (2~8)Cold | Arrows are consumed upon use
Creates Ice Surface | |||
Cold Snap | Daggers | 1d4 (1~4)Cold | Chilling Counter effect | When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns. | ||
Flail of Ages | Flails | 1d4 (1~4)Cold* | ✓ |
|
| |
Frost Prince | Amulets | 2d6 (2~12)Cold* | ✓ | Cast Level 1 Ice Knife spell, once per Long Rest | Standard effects of Ice Knife spell. | |
Mourning Frost | Quarterstaves | 1d4 (1~4)Cold | ✓ |
|
||
Ring of Elemental Infusion | Rings | 1d4 (1~4)Cold* | Elemental Infusion effect | After dealing Elemental damage (i.e. Cold) using a spell or cantrip, until the end of your next turn, you deal an additional 1d4 of that element on a successful weapon attack. | ||
[Image Pending] | Snow-Dusted Monastery Gloves | Gloves | 1d4 (1~4)Cold* | ✓ |
|
|
[Image Pending] | Wavemother's Sickle | Sickle | 1d4 (1~4)Cold | Watery Guidance effect | This weapon has Advantage against Wet Targets. |
* Damage is indicative of unlocked spell/effects, not the base gear
Name | Item Type | Unlocks | Special Cold Factors | |
---|---|---|---|---|
Amulet of Elemental Torment | Amulets | Nature's Vengeance effect | When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects. | |
Boots of Elemental Momentum | Boots | Elemental Momentum effect | Whenever the wearer deals Elemental damage (i.e. Cold) with spells or cantrips, they gain Momentum for 2 turns. | |
Cloak of Elemental Absorption | Cloaks | Absorb Elements action, once per Short Rest | Take half damage from the next Elemental damage (i.e. Cold) attack targeting you and deal an additional 1d6 of that element type on your next attack. | |
Cloak of the Weave | Cloaks | Absorb Elements action, once per Short Rest | Take half damage from the next Elemental damage (i.e. Cold) attack targeting you and deal an additional 1d6 of that element type on your next attack. | |
Coldbrim Hat | Hats | Coldbrim Chill effect | Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost. | |
Darkfire Shortbow | Shortbows | 3. Standard effects of Haste spell. | ||
Elixir of Cold Resistance | Potions
Elixirs |
Resistance to Cold damage | Can be thrown to act as an AOE
Does not stack with other Elixirs Lasts until Long Rest Potions are consumed upon use | |
Hoarfrost Boots | Boots | Hoarfrost Balance effect | You cannot fall prone while traversing Ice Surfaces. | |
Icebite Robe | Clothing |
|
2. Standard effect of a Level 3 Armour of Agathys spell. | |
Necklace of Elemental Augmentation | Amulets | Elemental Augmentation effect | When one of your cantrips deals Elemental damage (i.e. Cold), add your Spellcasting Modifier to the damage dealt. | |
Rain Dancer | Quarterstaves | Cast Create Water, once per Short Rest | Standard effects of Create Water spell. | |
Robe of Summer | Clothing | Resistance to Cold damage | ||
Snowburst Ring | Rings | Snowburst effect | When the wearer deals Cold damage, they also create an Ice Surface around the Target(s). | |
[Image Pending] | Trident of the Waves | Tridents | The Water Caller effect | On a hit, create a Water Surface centered on the Target. |
Wavemother's Robe | Clothing |
|
||
Winter's Clutches | Gloves | Winter's Clutches effect | When the wearer deals Cold damage, inflict 2 turns of Encrusted with Frost upon the Target(s). |
Actions
[Placeholder] Brief summary of actions
Name | Base Cold Damage | AOE | Saving Throw | Special Cold Factors | Source | ||||||||||||||||||||||||||||||||||||
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Frost Breath | 2d6 (2~12)Cold | ✓ | Constitution: Halve | Once per Long Rest | Dragonborn race, Silver or White Subrace | ||||||||||||||||||||||||||||||||||||
Rage: Bear Heart | N/A | Gives resistance to all Damage Types (i.e.Cold) except Psychic.
10 turn duration |
Level 3 Barbarian, Wildheart | ||||||||||||||||||||||||||||||||||||||
The gear you select in Baldur's Gate 3 affords players distinct actions, dependent on your proficiency with the weapon type, or by equipping unique one-of-a-kind items. Below are actions unlocked by such rare gear that inflict or impact Cold damage.
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Upon reaching Level 3, Monks can select the subclass Way of the Four Elements which provides them Ki actions that mirror various spells. This allows Monks to inflict different elemental damage such as Cold damage.
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There are numerous useful creatures players can summon to assist them in combat by inflicting damage, aiding allies, applying conditions, or changing the Surfaces of the battlefield. The elemental summons stand as the most iconic and accessible summons players can bring forth, and those that deal and interact with Cold damage are listed below with their unique actions.
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Spells
[Placeholder] Brief summary of spells
Name | Spell Level | Base Cold Damage | Upcast Cold Damage | Concentration | AOE | Saving Throw | Special Cold Factors | |
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Armour of Agathys | 1 | 5Cold | 5Cold | Damage inflicted upon being melee attacked | ||||
Chromatic Orb: Cold | 1 | 2d8 (2~16)Cold | 1d8 (1~8)Cold | ✓ | Creates Ice Surface | |||
Cone of Cold | 5 | 8d8 (8~64)Cold | 1d8 (1~8)Cold | ✓ | Constitution: Halve | |||
Conjure Elemental: Water Elemental | 5 | Consult Summoned Elemental Actions table | N/A | Only one entity can be summoned from Conjure Elemental at a time | ||||
Conjure Elemental: Water Myrmidon | 6 | |||||||
Conjure Minor Elemental: Ice Mephits | 4 | Summons 2 Ice Mephits | ||||||
Elemental Weapon: Cold | 3 | 1d4 (1~4)Cold* | N/A | ✓ | Damage added to weapon attack roles
+1 bonus to weapon attack roles | |||
Fire Shield: Chill | 4 | 2d8 (2~16)Cold | N/A | Damage inflicted upon being melee attacked
10 Turn Duration | ||||
Glyph of Warding: Cold | 3 | 1d8 (1~8)Cold | ✓ | Dexterity: Halve | Inflicts damage upon contact with Hostile Target | |||
Hunger of Hadar | 3 | 2d6 (2~12)Cold | N/A | ✓ | ✓ | Damage inflicted to Targets starting their turn in AOE
10 turn duration | ||
Ice Knife | 1 | 2d6 (2~12)Cold | 1d6 (1~6)Cold | ✓ | Dexterity: Negate | Creates Ice Surface
Identical to Monk Ki spell, Blade of Rime | ||
Ice Storm | 4 | 4d6 (4~24)Cold | N/A | ✓ | Dexterity: Halve | Creates Ice Surface | ||
Otiluke's Freezing Sphere | 6 | 10d6 (10~60)Cold | N/A | ✓ | Constitution: Halve | Creates Ice Surface | ||
Protection from Energy: Cold | 3 | N/A | N/A | ✓ | Gives Resistance to Cold damage | |||
Ray of Frost | 0 | 1d8 (1~8)Cold | 1d8 (1~8)Cold | Inflicts Ray of Frost (Condition)
Damage upcast added at Spellcaster Level 5 and again at 10 | ||||
Sleet Storm | 3 | N/A | N/A | ✓ | ✓ | Constitution: Concentration | Creates Ice Surface
Interrupts Concentration 10 turn duration | |
Wall of Ice | 6 | 10d6 (10~60)Cold | N/A | ✓ | ✓ | Dexterity: Halve | Initial damage to enemies in spell path
Upon wall destruction leaves Ice Cloud Breaking concentration destroys wall 10 turn duration |
* Damage is indicative of effects, not the base spell
Effects
Progressing through Baldur's Gate 3 players will develop their skills; leveling and finding many unique pieces of equipment that can drastically improve and change their playstyle.
[Review for revision]
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Conditions
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Brittle
Chilled
[Placeholder]
Description, relevance to Cold, sources
Encrusted with Frost
This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking Cold damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces.
[Review for revision]
Frostbite
[Placeholder]
Frozen
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Prone
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Ray of Frost
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Wet
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Surfaces
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Ice Cloud
Ice Surface
Ice Surface is the signature Surface of Cold damage being directly created by many Cold spells with area effects. Ice Surfaces can also be created by Blood and Water Surfaces when they, or a target standing in them, are hit by a Cold damage or another Ice Surface is created that connects to them.
Ice Surfaces cause Targets to make Dexterity Saving Throws to avoid becoming Prone. Prone targets are more open to attack and attacks made within melee range role with Advantage.
[Review for revision]
Steam Cloud
Steam Cloud is a valuable Surface to inflict the Wet Status on Targets making it highly useful when dealing Cold damage. Steam Clouds can be created by igniting Water Surfaces with Fire damage. Water Surfaces naturally form from Ice Surfaces that melt after 2 Rounds or after being hit by Fire damage.
[Review for revision]