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Goblin Warrior: Difference between revisions

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(→‎Named goblin warriors: Added warrior jawn)
 
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* {{MdCharLink|Druk|Warrior Druk}}
* {{MdCharLink|Druk|Warrior Druk}}
* {{MdCharLink|Gresh|Warrior Gresh}}
* {{MdCharLink|Gresh|Warrior Gresh}}
* {{MdCharLink|Jawn|Warrior Jawn}}
* {{MdCharLink|Kramp|Warrior Kramp}}
* {{MdCharLink|Kramp|Warrior Kramp}}
* {{MdCharLink|Plagg|Warrior Plagg}}
* {{MdCharLink|Plagg|Warrior Plagg}}

Latest revision as of 22:12, 2 October 2024

Goblin Warriors are a generic Goblin NPCs and enemies found throughout Act One. The frontline heavy hitters armed of the goblins, they are usually armed with two-handed weapons and tougher than most of their kind. Even so, they are relatively weak foes even to a low level party.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greataxe
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Menacing Attack Melee.webp
Menacing Attack (Melee) Menacing Attack (Melee) ()   –  Greataxe
Normal weapon damage + Superiority Die Damage TypesWeapon damage Spend a superiority die to deal normal weapon damage + 1d8Damage TypesWeapon damage and possibly Frighten Frighten the target.
WIS Save
 Range: Normal weapon range
Generic Damage.webp
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft
Lacerate.webp
Lacerate Lacerate ()
Normal weapon damage

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest

Named goblin warriors[edit | edit source]