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The Counting House: Difference between revisions
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To enter further into the bank, you must show a [[Bank Pass]] to [[Cashguard Captain Faril]]. You can purchase a Bank Pass from [[Head Clerk Meadhoney]] for a large sum of gold, or just steal one from the first room upstairs. After [[Aid the Underduke]] far enough, you can also make a [[Persuasion]], [[Intimidation]], or [[Deception]] to convince Meadhoney to give you a pass. | To enter further into the bank, you must show a [[Bank Pass]] to [[Cashguard Captain Faril]]. You can purchase a Bank Pass from [[Head Clerk Meadhoney]] for a large sum of gold, or just steal one from the first room upstairs. After [[Aid the Underduke]] far enough, you can also make a [[Persuasion]], [[Intimidation]], or [[Deception]] to convince Meadhoney to give you a pass. | ||
The Bank Pass will get you access to the bank's [[#The Counting House - Vaults|Safes and Vaults]]. To access the [[#The Counting House - High Security Vaults|High Security Vaults]], you | The Bank Pass will get you access to the bank's [[#The Counting House - Vaults|Safes and Vaults]]. To access the [[#The Counting House - High Security Vaults|High Security Vaults]], you can use the door code or cast a lightning element spell (such as [[Lightning Bolt]]) on the wet pressure plates. See [[Aid the Underduke]] for more information. | ||
== Subregions == | == Subregions == |
Revision as of 09:30, 14 October 2023
This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
The Counting House is a banking and storage facility located in the Lower City of Baldur's Gate in Act Three. It is found along the southern coast of the Lower City, between Flymm Cargo and Old Garlow's Place.
Related Quests
Obtaining a Bank Pass
To enter further into the bank, you must show a Bank Pass to Cashguard Captain Faril. You can purchase a Bank Pass from Head Clerk Meadhoney for a large sum of gold, or just steal one from the first room upstairs. After Aid the Underduke far enough, you can also make a Persuasion, Intimidation, or Deception to convince Meadhoney to give you a pass.
The Bank Pass will get you access to the bank's Safes and Vaults. To access the High Security Vaults, you can use the door code or cast a lightning element spell (such as Lightning Bolt) on the wet pressure plates. See Aid the Underduke for more information.
Subregions
The Counting House - Vaults
These safes each have a DC20 lock. The keys for these vaults are labeled as "Counting House Safe n°X Key".
Safe | Details |
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Safe n°1 |
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Safe n°2 |
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Safe n°3 |
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Safe n°4 |
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Safe n°5 |
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Safe n°6 |
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Safe n°7 |
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Safe n°8 |
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These vaults each have a DC25 lock. The keys for these vaults are labeled as "Counting House Vault n°X Key".
Vault | Details |
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Vault n°1 |
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Vault n°2 |
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Vault n°3 |
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Vault n°4 |
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Vault n°5 |
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Vault n°6 |
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The Counting House - High Security Vaults
These high security vaults each have a DC30 lock and Enchanted Security which prevents Knock spells from opening them. The keys for these vaults are labeled as "Counting House Vault X Key".
Vault | Details |
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High Security Vault n°1 |
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High Security Vault n°2 |
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High Security Vault n°3 |
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High Security Vault n°4 |
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High Security Vault n°5 |
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High Security Vault n°6 |
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High Security Vault n°7 |
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High Security Vault n°8 |
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High Security Vault n°9 |
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Notable Loot
Loot not found in a vault:
- Amulet of Restoration - Can be found in a chest titled 'Private Stash' X: -85 Y: -185 in the eastern room down the very first flight of stairs.
- Loading Dock Chest Key