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Status properties/DisableCombatlog

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DisableCombatlog is a status property. Conditions with this property are not shown in the combat log when being applied or removed .

List of conditions with DisableCombatlog

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Condition Effects

Ability Drain: Dexterity (Condition) Ability Drain: Dexterity

Ability Drain: Strength (Condition) Ability Drain: Strength

Alcohol (Condition) Alcohol

Ambushing (Condition) Ambushing

  • Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check.

Animalistic Vitality (Condition) Animalistic Vitality

  • Affected entity regains 1d8hit points of health every round when below 60 HP. It also receives an additional 3.5 m / 12 ft of movement speed. [See Notes]

Ansur's Ire (Condition) Ansur's Ire

  • A storm of vicious lightning is soon to erupt - striking all standing in the open.

Arcane Ward (Condition) Arcane Ward

  • Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.

Astral Gravity (Condition) Astral Gravity

Aura of Courage (Condition) Aura of Courage

  • Can't be Frightened Frightened within 3 m / 10 ft of the spellcaster.

Aura of Devotion (Condition) Aura of Devotion

  • Can't be Charmed Charmed within 3 m / 10 ft of the spellcaster.

Aura of Hate (Condition) Aura of Hate

  • Deals an additional +Charisma modifier to damage dealt with melee weapons within 3 m / 10 ft of the spellcaster.

Aura of Murder (Condition) Aura of Murder

Aura of Possibility (Condition) Aura of Possibility

  • While near the God of Ambition, this creature has a +10 bonus to all Ability Checks.

Aura of Possibility (Aura) (Condition) Aura of Possibility

  • Any allies near Gale Dekarios, the God of Ambition, receive a +10 bonus to all Ability Checks.

Aura of Protection (Condition) Aura of Protection

Aura of Warding (Condition) Aura of Warding

  • Resistant to damage from spells within 3 m / 10 ft of the spellcaster.

Blocked Warrens (Condition) Blocked Warrens

  • Kobolds cannot emerge from this tunnel while it is obstructed.

Bound (Condition) Bound

  • This relic is bound to its current owner by a powerful aura.
  • Bound items cannot be removed from your inventory.

Chilled (Condition) Chilled

Clear Area (Condition) Clear Area

  • Hiding in an unobscured area. Will be caught on sight.

Clinging Shadows (Condition) Clinging Shadows

Covert Critical (Condition) Covert Critical

  • As long as the affected entity remains obscured, the number it needs to Attack roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Darkveil Precision (Condition) Darkveil Precision

  • As long as it remains obscured, the affected entity has a +1d4 bonus to ranged Attack rolls.

Difficult Terrain: Vines (Condition) Difficult Terrain: Vines

Drenched (Condition) Drenched

  • Your melee attacks inflict Wet Wet on the target.

Drunk (Condition) Drunk

Ever Radiant (Condition) Ever Radiant

  • Deals an additional 1d4Damage TypesRadiant.

Exploding Flumph (Condition) Exploding Flumph

  • This spirit will explode at the end of the turn. Each creature within 2 m / 7 ft must succeed a Dexterity Saving throw or take 1d6Damage TypesForce.

Explosive Hoard (Condition) Explosive Hoard

  • This mound of coins is primed to explode.

Extinguished (Condition) Extinguished

  • This light was snuffed out.

Fear Aura (Condition) Fear Aura

  • Can possibly Frighten Frighten nearby beasts and humanoids with its fey presence.

Fiendish Obeisance (Condition) Fiendish Obeisance

  • Affected entity must obey the commands of the fiend directly controlling it.

Firewine Belly (Condition) Firewine Belly

Flaming Aura (Condition) Flaming Aura

  • Creature is standing within 1.5 m / 5 ft of a flaming sphere and will take 2d6Damage TypesFire at the end of its turn. On a successful save, it will still take half damage.

Flaming Sphere (Condition) Flaming Sphere

  • Enemies and objects within 1.5 m / 5 ft of the sphere at end of their turn take
    D6 Fire.png 2d6 (2~12) Damage TypesFire damage
    damage. On a second save, it will still take half damage.

Formless Slaughter (Condition) Formless Slaughter

  • This creature has a +1 bonus to Attack and Damage rolls while disguised or shapeshifted.

Fugitive (Condition) Fugitive

  • Recently escaped from prison. Guards will arrest this prisoner on sight.

Githyanki War Magic (Condition) Githyanki War Magic

  • Can make a weapon attack using a bonus action.

God of Ambition (Condition) God of Ambition

  • Mere mortals whisper petitions to the newly divine Gale Dekarios as The Once-Wizard, High Aspirant, The Lord of Zeal - but none have yet been granted an audience with the God of Ambition. Until tonight, that is.

Great Weapon Master: Bonus Attack (Condition) Great Weapon Master: Bonus Attack

Green Bed Regeneration (Condition) Green Bed Regeneration

Hag Pregnancy (Condition) Hag Pregnancy

The hag has eaten the child to transform her into a newborn hag. Killing the hag will lead to the child's death.

Heartform Mapped (Condition) Heartform Mapped

Heavily Obscured (Condition) Heavily Obscured

  • Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.

Hellish Sphere (Aura) (Condition) Hellish Sphere

  • Enemies and objects within 3 m / 10 ft of the sphere at the end of their turn take 6d6Damage TypesFire. On a successful save, they still take half damage.

Hellish Sphere (Condition) Hellish Sphere

  • Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6Damage TypesFire damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save

Heroism (Condition) Heroism

Hungover (Condition) Hungover

Ironwood Harmony (Condition) Ironwood Harmony

  • Deals an additional 1d4Damage TypesBludgeoning while imbued with the druidic magic of Shillelagh Shillelagh.

Just Look At Those Cheekbones! (Condition) Just Look At Those Cheekbones!

  • Gazing upon this depiction of themselves will bless bless the owner of this statue once per Long Rest.

Lethal Concealment (Condition) Lethal Concealment

  • Deal an additional 1d6Damage TypesNecrotic while Hidden Hidden.

Lightly Obscured (Condition) Lightly Obscured

  • Hiding in a Lightly Obscured area. Has to make a Stealth check when caught.

Lunar Radiance (Condition) Lunar Radiance

  • Affected entity has -2 to Attack Rolls. It also sheds bright light in an area surrounding it.

Luring Song (Condition) Luring Song

Mark of the Shifter (Condition) Mark of the Shifter

  • While shapeshifting or disguising itself, the affected entity gains a +1d4 bonus to all Ability checks.

Marshalled Undead (Condition) Marshalled Undead

  • The affected entity has Advantage Icon.png Advantage against being Turned Turned while within 18 m / 60 ft of the spellcaster.

Martial Exertion (Condition) Martial Exertion

  • Affected entity has pushed past its physical limits, taking 6d6Damage TypesPiercing damage per turn to perform an additional attack per turn and to double its movement speed.

Miasmic Mists (Condition) Miasmic Mists

  • Possibly Blind Blind targets within 4 m / 13 ft and deal 3~18Damage TypesNecrotic at the start of Cazador's turns.

Mobile Flourish (Condition) Mobile Flourish

Grants:

Moonbeam (Aura) (Condition) Moonbeam

  • Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10Damage TypesRadiant. On a successful save, targets still take half damage.

Moonfire (Condition) Moonfire

  • The blessing of Dame Aylin's divine mother deals 2d10Damage TypesRadiant to foes that come within 3 m / 10 ft of her or start their turn there.

Moonshield (Condition) Moonshield

Morninglord's Bulwark (Condition) Morninglord's Bulwark

  • Lathander's warding light protects this door from any harm dealing less than 50 damage.

Nature's Step (Condition) Nature's Step

  • Nearby allies have Resistance against Damage TypesPoison damage and can move freely in the nearby area.

Nightbringer's Beloved (Condition) Nightbringer's Beloved

Regain 7d8 (7~56) hit points every time you use your Channel Divinity.

Non-Lethal Damage (Condition) Non-Lethal Damage

  • Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious.

Oil of Accuracy (Condition) Oil of Accuracy

Oil of Combustion (Condition) Oil of Combustion

  • If the affected entity takes Damage TypesFire damage, it deals 3d6Damage TypesFire in AoE: 3 m / 10 ft (Radius) area.

Onus of Battle (Condition) Onus of Battle

Affected entity can immediately use a Reaction to make a weapon attack.

Orphic Favour (Condition) Orphic Favour

  • While within 18 m / 60 ft of Prince Orpheus, the affected entity has resistance to Damage TypesPsychic and a +3 bonus to Intelligence, Wisdom, and Charisma saving throws.

Pack Tactics (Condition) Pack Tactics

  • Has Advantage Icon.png Advantage on Attack rolls if one of its allies is within 0.5 m / 2 ft of its target and isn't Incapacitated.

Parried (Condition) Parried

  • Already Parried Parried this turn and has to recover before Parrying again.

Performing 'Bard Dance' (Condition) Performing 'Bard Dance'

  • Playing a tune. Perform the same song nearby to join in.

Performing 'Of Divinity and Sin' (Condition) Performing 'Of Divinity and Sin'

  • Playing a mysterious tune. Perform the same song nearby to join in.

Performing 'Old Time Battles' (Condition) Performing 'Old Time Battles'

  • Playing a tune. Perform the same song nearby to join in.

Performing 'Sing for Me' (Condition) Performing 'Sing for Me'

  • Playing a tune. Perform the same song nearby to join in.

Performing 'The Power' (Condition) Performing 'The Power'

  • Playing a tune. Perform the same song nearby to join in.

Performing 'The Queen's High Seas' (Condition) Performing 'The Queen's High Seas'

  • Playing a tune. Perform the same song nearby to join in.

Permanent Mind Sanctuary (Condition) Permanent Mind Sanctuary

  • While in combat, Mind Flayers can use actions and bonus actions interchangeably.

Phantasmal Force (Condition) Phantasmal Force

Haunted by an echo of the last thing that attacked them.

  • Takes 1d6Damage TypesPsychic damage each turn.
  • When the target takes damage from another source, Phantasmal Force changes to that damage type.
  • At the end of each turn, the target makes an Intelligence saving throw. On a success, the condition ends.

Pinned (Condition) Pinned

  • Pinned under a beam.

Pixie Blessing (Condition) Pixie Blessing

  • The Shadow Curse cannot affect this creature thanks to a pixie's protective magic.

Plant Growth (Condition) Plant Growth

  • The ground is covered with plants and weeds. Movement Speed is quartered.

Poor Performance (Condition) Poor Performance

  • Maybe you'd better stop, before anyone starts throwing rocks.

Projected Image (Condition) Projected Image

  • This magical projection cannot be targeted or attacked.

Psionic Visages (Condition) Psionic Visages

  • Affected entity is immune to Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage while a Psionic Visage stands.
  • When the caster is struck, a visage will shatter, striking the attacker directly with 2d6Damage TypesPsychic damage.

Psionic Ward (Condition) Psionic Ward

  • Affected entity has a +5 bonus to Saving throws and can't be Frightened Frightened while within 3 m / 10 ft of the spellcaster.

Quickly Ticking Mine (Condition) Quickly Ticking Mine

  • This grenade will explode on the end of its turn!

Rapport Spores (Condition) Rapport Spores

  • Affected creatures can communicate telepathically with one another. Does not have a mechanical effect.

Recast Speak with Dead (Condition) Recast Speak with Dead

  • Can recast Speak with Dead without expending a spell slot.

Regeneration (Condition) Regeneration

  • The Wood Woad regains 10hit points if it walks through a vine surface, unless it recently took Damage TypesFire damage.

Sacred Defiance (Condition) Sacred Defiance

Selûne's Ire (Condition) Selûne's Ire

  • As a reaction, the Sliver can deal 12d12Damage TypesRadiant damage to an attacker. It can use Selûne's Ire Selûne's Ire again after its next turn.

Shadespell (Condition) Shadespell

  • As long as it remains obscured, the affected entity has +1 to spell save DC.

Shadow Curse (Condition) Shadow Curse

  • Without a light source, you will take 2d4Damage TypesNecrotic damage every turn. This damage doubles each turn the party members are affected by the Shadow Curse.

Shadow-Cursed Undead (Condition) Shadow-Cursed Undead

Shapechanged (Condition) Shapechanged

  • This creature has shapechanged into a male human.

Shar's Blessing: Barrier of Darkness (Condition) Shar's Blessing: Barrier of Darkness