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Bonus action
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Bonus action is one type of Resource available to characters during their turn. Bonus Actions can be used to execute various abilities, such as Shove, Hide, or casting certain Spells.
Characters normally receive one Bonus Action per turn. Thief Rogues receive two Bonus Actions. Some magical items, such as Circlet of Fire, conditionally grant an additional bonus action.
List of Bonus Actions
Common
- File:Bonus Action Dip Icon.png Dip
- File:Bonus Action Hide Icon.png Hide
- Jump (Bonus Action)
- File:Bonus Action Offhand Attack Melee Icon.png Offhand Attack (Melee)
- File:Bonus Action Offhand Attack Ranged Icon.png Offhand Attack (Ranged)
- File:Bonus Action Shove Icon.png Shove
Weapon Actions
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
---|---|---|---|---|---|
|| Bonus action || Inflict Off Balance || Dexterity || None | |||||
Prerequisite: Dashed or Disengaged this turn |
- | Weapon damage | |||
|| Bonus action || Inflict Dazed|| Constitution || 1d4 + Strength Modifier Slashing |
Class-Specific Abilities
Illithid Power Bonus Actions
See also: Illithid Powers
Illithid Power | Class |
---|---|
Endless Rage | |
Survival Instinct | |
Aberrant Shape | |
Psionic Pull | |
Inkblot | |
Supernatural Attraction | |
Reflective Shell |