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Introduction
- Hi all, this is my first guide, so sorry for any technical errors.
- TL:DR; This is for a build that comes fully online in early act 2, and pushes hard into the mechanic.
- This build started as something I put together for my Tactician run to make Shadowheart, who's is definitely lack-luster. Instead, we make her , which is still nice enough thematically and also packs a big punch. Tempest Cleric applications are what will be discussed for most of this build, but there will be a section at the end discussing other options for min-max.
- I'm not positive all of this works as described, some of the reverberation items are a little funky, but as of patch 4 & 5 the build feels great into early act 3, regardless of what may not be working as we want?
- I hope you enjoy knocking enemies on their asses, and let me know how I can improve the guide.
General Overview
Core Mechanics
- We want to maximize .
- Our engines to do so are the Gloves of Belligerent Skies & Boots of Stormy Clamour. This means we want to apply Radiant/Thunder/Lightning damage and other conditions.
- Tempest Cleric gives us some nice spell tools for this: , , , , , , and .
- We also take advantage of the class features:
- Heavy armour & Martial weapons, using the Adamantine Splint Armour/Adamantine Shield to apply which proc's the Boots of Stormy Clamour.
- Thunder damage. (lv2), and (lv8) for free
Items and Acquisition
Items for the build, which comes fully online in early act II.
In the version I ran, ring slot 2, amulet, and weapon are swaps.
Item | Acquisition | What Do? |
---|---|---|
Coldbrim Hat | Found in a locked chest in a hidden room behind a bookcase in Balthazar's Chambers inside the First Floor of Moonrise Towers. | Applies "
|
Thunderskin Cloak | Sold by Araj Oblodra in Moonrise Towers. | When a creature with deals damage to the wearer, the creature needs to make a Constitution Saving Throw or become . |
Adamantine Splint Armour | Grymforge, forged in The Adamantine Forge with a Shield Mould and Mithral Ore. | Applies when we get hit. |
Adamantine Shield | Grymforge, forged in The Adamantine Forge with a Shield Mould and Mithral Ore. | Applies when we get missed. |
Gloves of Belligerent Skies | Inside an elegant chest in the Inquisitor's Chamber of Crèche Y'llek, along the southern wall of the room, on the western side. | When the wielder deals Radiant, Lightning, or Thunder damage, apply 2 turns of Reverberation to the target(s). |
Boots of Stormy Clamour | Sold by Omeluum in the Ebonlake Grotto after completing Help Omeluum investigate the parasite. | When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of . |
Ring of Spiteful Thunder | Sold by Roah Moonglow in Moonrise Towers, Act II. | When the wearer deals Thunder damage to a creature, it becomes unless it succeeds a Constitution Saving Throw. |
Necklace of Elemental Augmentation | Inside a display case in Inquisitor's chamber at X: 1379 Y: -662, Crèche Y'llek. | Better Elemental Cantrips. |
Spineshudder Amulet | Looted from the Mimic X: -171 Y: -195 in the bedroom on the upper floor of Moonrise Towers. |
|
Ring of Absolute Force | Dropped by Sergeant Thrinn in Grymforge. | Free | .
Markoheshkir | Act III, Wizard's Tower | Grants | which can grant : When you deal spell damage, inflict 1 turn of Reverberation upon the target. [As well as other benefits]
Diadem of Arcane Synergy | Looted from Ardent Jhe'rezath in Inquisitor's Chamber, Crèche Y'llek | "
|
The Blood of Lathander | Found in Crèche Y'llek, unlocked by following the Find the Blood of Lathander quest. | Gives us and Radiant damage, as well as
| for
Phalar Aluve | This weapon can be found stabbed into a rock in the Underdark X: -116 Y: -192 | Thunder damage. | applies AoE Condi's and gives
Hand Crossbow | Throughout Act I | Lets us use our bonus action for a ranged attack when we have 2 of them. This can apply either | or other thunder damage source.
Nyrulna | Act III, via the circus djinn | Free AoE Thunder damage throw attack. |
Gameplay and Combos
Your primary goals are to apply and otherwise be a Cleric. In service of that goal:
- Spells that do damage and apply a condition are wonderful, as they apply 4x
- You actively want to be hit in melee, but not by ranged. Use line of sight to encourage melee hits.
- Being knocked prone by overloading reverberation or from Thunderskin Cloak will interupt enemy multiattacks, ending their turn early.
- Walking near undead, ie. in Act II, with the The Blood of Lathander equipped will apply , , and 2x
- Even your bread and butter, and a Hand Crossbow bolt (after lv8) is 4 stacks of reverberation on a target, priming them to be interrupted when they attack you.
Leveling and Progression
- For the beginning of them game, you're just a Cleric - which is already good.
- The fastest way to start this build is to grab the Boots of Stormy Clamour via the Omeluum questline, which can be done mostly without combat. These boots paired with Phalar Aluve, also found in the underdark, bring the build online.
- For the rest of act I, you're pretty much a frontline Cleric, debuffing as many enemies as you can reach.
- We really come online in the act 1.5 sequences, where Grymforge gives us Adamantine Splint Armour/Adamantine Shield and the Crèche gives us Gloves of Belligerent Skies/The Blood of Lathander.
- We can round out the build in early Act III, by going quickly to the Moonrise Towers for the remaining major items.
- For example's sake, here's how my Shadowheart looked in early Act III, after aquiring Nyrulna.
- SHART IMAGE HERE HOW TO UPLOAD
General Discussion
- Technically this build works well with just the Gloves and Boots, and anything else is bonus.
- I considered Ring Slot 2, Amulet, and Weapon Slot as swappable pieces, but the Helmet Slot is also highly swappable.
Considering other classes / multiclass:
- We're good after Cleric 8, if you want something else;
- Cleric 9 gives us , which is very nice.
- Fighter 2 for
- Sorcerer X gives us lots of goodies, including: , , , and - however starting this loses our Armor and Weapon proficencies.
- There's a version of this that uses most martials (Barbarian / Monk / Paladin / fighter / Ranger) to simply for-go the spells and instead rely on things like / / etc. Lots of options in how you build this.