Condition |
Effects |
Ability Drain: Dexterity
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Ability Drain: Strength
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Alcohol
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Ambushing
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- Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check.
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Animalistic Vitality
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- Affected entity regains 1d8hit points of health every round when below 60 HP. It also receives an additional 3.5 m / 12 ft of movement speed. [See Notes]
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Ansur's Ire
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- A storm of vicious lightning is soon to erupt - striking all standing in the open.
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Arcane Ward
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- Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.
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Astral Gravity
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Aura of Courage
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- Can't be Frightened within 3 m / 10 ft of the spellcaster.
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Aura of Devotion
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- Can't be Charmed within 3 m / 10 ft of the spellcaster.
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Aura of Hate
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- Deals an additional +Charisma modifier to damage dealt with melee weapons within 3 m / 10 ft of the spellcaster.
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Aura of Murder
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Aura of Possibility
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- While near the God of Ambition, this creature has a +10 bonus to all Ability Checks.
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Aura of Possibility
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- Any allies near Gale Dekarios, the God of Ambition, receive a +10 bonus to all Ability Checks.
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Aura of Protection
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Aura of Warding
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- Resistant to damage from spells within 3 m / 10 ft of the spellcaster.
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Blocked Warrens
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- Kobolds cannot emerge from this tunnel while it is obstructed.
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Bound
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- This relic is bound to its current owner by a powerful aura.
- Bound items cannot be removed from your inventory.
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Chilled
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Clear Area
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- Hiding in an unobscured area. Will be caught on sight.
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Clinging Shadows
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Covert Critical
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- As long as the affected entity remains obscured, the number it needs to Attack roll a Critical Hit while attacking is reduced by 1. This effect can stack.
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Darkveil Precision
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- As long as it remains obscured, the affected entity has a +1d4 bonus to ranged Attack rolls.
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Difficult Terrain: Vines
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Drenched
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- Your melee attacks inflict Wet on the target.
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Drunk
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Ever Radiant
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- Deals an additional 1d4Radiant.
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Exploding Flumph
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- This spirit will explode at the end of the turn. Each creature within 2 m / 7 ft must succeed a Dexterity Saving throw or take 1d6Force.
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Explosive Hoard
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- This mound of coins is primed to explode.
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Extinguished
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- This light was snuffed out.
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Fear Aura
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- Can possibly Frighten nearby beasts and humanoids with its fey presence.
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Fiendish Obeisance
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- Affected entity must obey the commands of the fiend directly controlling it.
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Firewine Belly
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Flaming Aura
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- Creature is standing within 1.5 m / 5 ft of a flaming sphere and will take 2d6Fire at the end of its turn. On a successful save, it will still take half damage.
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Flaming Sphere
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- Enemies and objects within 1.5 m / 5 ft of the sphere at end of their turn take
2d6 (2~12) Fire damage damage. On a second save, it will still take half damage.
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Formless Slaughter
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- This creature has a +1 bonus to Attack and Damage rolls while disguised or shapeshifted.
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Fugitive
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- Recently escaped from prison. Guards will arrest this prisoner on sight.
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Githyanki War Magic
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- Can make a weapon attack using a bonus action.
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God of Ambition
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- Mere mortals whisper petitions to the newly divine Gale Dekarios as The Once-Wizard, High Aspirant, The Lord of Zeal - but none have yet been granted an audience with the God of Ambition. Until tonight, that is.
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Great Weapon Master: Bonus Attack
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Green Bed Regeneration
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Hag Pregnancy
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The hag has eaten the child to transform her into a newborn hag. Killing the hag will lead to the child's death.
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Heartform Mapped
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Heavily Obscured
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- Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.
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Hellish Sphere
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- Enemies and objects within 3 m / 10 ft of the sphere at the end of their turn take 6d6Fire. On a successful save, they still take half damage.
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Hellish Sphere
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- Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6Fire damage at the end of its turn. On a second save, it will still take half damage.
- Dexterity save
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Heroism
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Hungover
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Ironwood Harmony
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- Deals an additional 1d4Bludgeoning while imbued with the druidic magic of Shillelagh.
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Just Look At Those Cheekbones!
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- Gazing upon this depiction of themselves will bless the owner of this statue once per Long Rest.
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Lethal Concealment
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- Deal an additional 1d6Necrotic while Hidden.
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Lightly Obscured
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- Hiding in a Lightly Obscured area. Has to make a Stealth check when caught.
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Lunar Radiance
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- Affected entity has -2 to Attack Rolls. It also sheds bright light in an area surrounding it.
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Luring Song
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Mark of the Shifter
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- While shapeshifting or disguising itself, the affected entity gains a +1d4 bonus to all Ability checks.
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Marshalled Undead
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- The affected entity has Advantage against being Turned while within 18 m / 60 ft of the spellcaster.
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Martial Exertion
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- Affected entity has pushed past its physical limits, taking 6d6Piercing damage per turn to perform an additional attack per turn and to double its movement speed.
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Miasmic Mists
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- Possibly Blind targets within 4 m / 13 ft and deal 3~18Necrotic at the start of Cazador's turns.
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Mindsteal Link
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- Leeching the psychic energy of those around him.
- Receives a +1 bonus to Armour Class and deals an additional 1d4Psychic per creature he's connected to.
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Mobile Flourish
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Grants:
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Moonbeam
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- Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10Radiant. On a successful save, targets still take half damage.
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Moonfire
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- The blessing of Dame Aylin's divine mother deals 2d10Radiant to foes that come within 3 m / 10 ft of her or start their turn there.
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Moonshield
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Morninglord's Bulwark
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- Lathander's warding light protects this door from any harm dealing less than 50 damage.
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Nature's Step
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- Nearby allies have Resistance against Poison damage and can move freely in the nearby area.
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Nightbringer's Beloved
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Regain 7d8 (7~56) hit points every time you use your Channel Divinity.
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Non-Lethal Damage
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- Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious.
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Oil of Accuracy
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Oil of Combustion
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- If the affected entity takes Fire damage, it deals 3d6Fire in AoE: 3 m / 10 ft (Radius) area.
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Onus of Battle
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Affected entity can immediately use a Reaction to make a weapon attack.
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Orphic Favour
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- While within 18 m / 60 ft of Prince Orpheus, the affected entity has resistance to Psychic and a +3 bonus to Intelligence, Wisdom, and Charisma saving throws.
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Pack Tactics
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- Has Advantage on Attack rolls if one of its allies is within 0.5 m / 2 ft of its target and isn't Incapacitated.
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Paid the Price
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Parried
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- Already Parried this turn and has to recover before Parrying again.
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Performing 'Bard Dance'
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- Playing a tune. Perform the same song nearby to join in.
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Performing 'Of Divinity and Sin'
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- Playing a mysterious tune. Perform the same song nearby to join in.
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Performing 'Old Time Battles'
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- Playing a tune. Perform the same song nearby to join in.
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Performing 'Sing for Me'
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- Playing a tune. Perform the same song nearby to join in.
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Performing 'The Power'
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- Playing a tune. Perform the same song nearby to join in.
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Performing 'The Queen's High Seas'
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- Playing a tune. Perform the same song nearby to join in.
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Permanent Mind Sanctuary
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- While in combat, Mind Flayers can use actions and bonus actions interchangeably.
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Phantasmal Force
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Haunted by an echo of the last thing that attacked them.
- Takes 1d6Psychic damage each turn.
- When the target takes damage from another source, Phantasmal Force changes to that damage type.
- At the end of each turn, the target makes an Intelligence saving throw. On a success, the condition ends.
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Pinned
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Pixie Blessing
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- The Shadow Curse cannot affect this creature thanks to a pixie's protective magic.
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Plant Growth
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- The ground is covered with plants and weeds. Movement Speed is quartered.
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Poor Performance
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- Maybe you'd better stop, before anyone starts throwing rocks.
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Projected Image
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- This magical projection cannot be targeted or attacked.
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Psionic Visages
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- Affected entity is immune to Bludgeoning, Piercing, and Slashing damage while a Psionic Visage stands.
- When the caster is struck, a visage will shatter, striking the attacker directly with 2d6Psychic damage.
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Psionic Ward
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- Affected entity has a +5 bonus to Saving throws and can't be Frightened while within 3 m / 10 ft of the spellcaster.
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Quickly Ticking Mine
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- This grenade will explode on the end of its turn!
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Rapport Spores
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- Affected creatures can communicate telepathically with one another. Does not have a mechanical effect.
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Recast Speak with Dead
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- Can recast Speak with Dead without expending a spell slot.
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Regeneration
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- The Wood Woad regains 10hit points if it walks through a vine surface, unless it recently took Fire damage.
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Sacred Defiance
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Selûne's Ire
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- As a reaction, the Sliver can deal 12d12Radiant damage to an attacker. It can use Selûne's Ire again after its next turn.
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Shadespell
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- As long as it remains obscured, the affected entity has +1 to spell save DC.
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Shadow Curse
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- Without a light source, you will take 2d4Necrotic damage every turn. This damage doubles each turn the party members are affected by the Shadow Curse.
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Shadow-Cursed Undead
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Shapechanged
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- This creature has shapechanged into a male human.
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Shar's Blessing: Barrier of Darkness
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