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Status properties/DisableCombatlog

From bg3.wiki

DisableCombatlog is a status property. Conditions with this property are not shown in the combat log when being applied or removed .

List of conditions with DisableCombatlog edit

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Condition Effects

Ability Drain: DexterityAbility Drain: Dexterity

Ability Drain: StrengthAbility Drain: Strength

AlcoholAlcohol

AmbushingAmbushing

  • Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check.

Animalistic VitalityAnimalistic Vitality

  • Affected entity regains 2d8hit pointshit points of health every round when below 60 HP. It also receives an additional 3.5 m / 12 ft of movement speed. [See: Bugs]

Ansur's IreAnsur's Ire

  • A storm of vicious lightning is soon to erupt - striking all standing in the open.

Arcane WardArcane Ward

  • Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.

Astral GravityAstral Gravity

Aura of CourageAura of Courage

  • Can't be Frightened Frightened within 3 m / 10 ft of the spellcaster.

Aura of DevotionAura of Devotion

  • Can't be Charmed Charmed within 3 m / 10 ft of the spellcaster.

Aura of HateAura of Hate

  • Gains a bonus to melee weapon damage equal to the charisma modifier of the creature emanating the aura.

Aura of MurderAura of Murder

Aura of PossibilityAura of Possibility

  • While near the God of Ambition, this creature has a +10 bonus to all Ability Checks.

Aura of PossibilityAura of Possibility

  • Any allies near Gale Dekarios, the God of Ambition, receive a +10 bonus to all Ability Checks.

Aura of ProtectionAura of Protection

Aura of WardingAura of Warding

  • Resistant to damage from spells within 3 m / 10 ft of the spellcaster.

Blocked WarrensBlocked Warrens

  • Kobolds cannot emerge from this tunnel while it is obstructed.

BoundBound

  • This relic is bound to its current owner by a powerful aura.
  • Bound items cannot be removed from your inventory.

ChilledChilled

Clear AreaClear Area

  • Hiding in an unobscured area. Will be caught on sight.

Clinging ShadowsClinging Shadows

Covert CriticalCovert Critical

  • As long as the affected entity remains obscured, the number it needs to Attack roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Darkveil PrecisionDarkveil Precision

  • As long as it remains obscured, the affected entity has a +1d4 bonus to ranged Attack rolls.

Difficult Terrain: VinesDifficult Terrain: Vines

DisplaceDisplace

  • Creatures suffering Falling damage as a result of your actions take an additional 1d8PsychicPsychic damage.

DrenchedDrenched

  • Your melee attacks inflict Wet Wet on the target.

DrunkDrunk

DrunkDrunk

Ever RadiantEver Radiant

Exploding FlumphExploding Flumph

  • This spirit will explode at the end of the turn. Each creature within 2 m / 7 ft⁠2 m / 7 ft must succeed a Dexterity Saving throwSaving throw or take 1d6ForceForce.

Explosive HoardExplosive Hoard

  • This mound of coins is primed to explode.

ExtinguishedExtinguished

  • This light was snuffed out.

Fear AuraFear Aura

  • The affected creature can Frighten Frighten nearby beasts and humanoids with its fey presence.

Fiendish ObeisanceFiendish Obeisance

  • Affected entity must obey the commands of the fiend directly controlling it.

Firewine BellyFirewine Belly

Flaming AuraFlaming Aura

  • Creature is standing within 1.5 m / 5 ft of a flaming sphere and will take 2d6FireFire at the end of its turn. On a successful save, it will still take half damage.

Flaming SphereFlaming Sphere

  • Enemies and objects within 1.5 m / 5 ft of the sphere at end of their turn take
    2d6 (2~12) FireFire
    damage. On a successful save, it still takes half damage.

Formless SlaughterFormless Slaughter

  • This creature has a +1 bonus to Attack and Damage rolls while disguised or shapeshifted.

FugitiveFugitive

  • Recently escaped from prison. Guards will arrest this prisoner on sight.

Githyanki War MagicGithyanki War Magic

  • Can make a weapon attack using a bonus action.

God of AmbitionGod of Ambition

  • Mere mortals whisper petitions to the newly divine Gale Dekarios as The Once-Wizard, High Aspirant, The Lord of Zeal - but none have yet been granted an audience with the God of Ambition. Until tonight, that is.

Great Weapon Master: Bonus AttackGreat Weapon Master: Bonus Attack

Green Bed RegenerationGreen Bed Regeneration

Hag PregnancyHag Pregnancy

The hag has eaten the child to transform her into a newborn hag. Killing the hag will lead to the child's death.

Heartform MappedHeartform Mapped

Heavily ObscuredHeavily Obscured

  • Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.

Hellish SphereHellish Sphere

  • Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6FireFire damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save

Hellish SphereHellish Sphere

  • Enemies and objects within 3 m / 10 ft of the sphere at the end of their turn take 6d6FireFire. On a successful save, they still take half damage.

HeroismHeroism

HungoverHungover

Idyllic AuraIdyllic Aura

  • Grants Silvanus' Blessing to creatures within range.

Ironwood HarmonyIronwood Harmony

Just Look At Those Cheekbones!Just Look At Those Cheekbones!

  • Gazing upon this depiction of themselves will bless the owner of this statue once per Long Rest.

Lethal ConcealmentLethal Concealment

Lightly ObscuredLightly Obscured

  • Hiding in a Lightly Obscured area. Has to make a Stealth check when caught.

Lunar RadianceLunar Radiance

  • Affected entity has -2 to Attack Rolls. It also sheds bright light in an area surrounding it.

Luring SongLuring Song

Mark of the ShifterMark of the Shifter

  • While shapeshifting or disguising itself, the affected entity gains a +1d4 bonus to all Ability checks.

Marshalled UndeadMarshalled Undead

  • The affected entity has Advantage Icon.png Advantage against being Turned Turned while within 18 m / 60 ft of the spellcaster.

Martial ExertionMartial Exertion

  • Affected entity has pushed past its physical limits, taking 6d6PiercingPiercing damage per turn to perform an additional attack per turn and to double its movement speed.

Miasmic MistsMiasmic Mists

  • Possibly Blind Blind targets within 4 m / 13 ft and deal 3~18NecroticNecrotic at the start of Cazador's turns.

Mobile FlourishMobile Flourish

MoonbeamMoonbeam

  • Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10RadiantRadiant. On a successful save, targets still take half damage.

MoonfireMoonfire

  • The blessing of Dame Aylin's divine mother deals 2d10RadiantRadiant to foes that come within 3 m / 10 ft of her or start their turn there.

MoonshieldMoonshield

Morninglord's BulwarkMorninglord's Bulwark

  • Lathander's warding light protects this door from any harm dealing less than 50 damage.

Nature's StepNature's Step

  • Nearby allies have Resistance against PoisonPoison damage and can move freely in the nearby area.

Nightbringer's BelovedNightbringer's Beloved

Non-Lethal DamageNon-Lethal Damage

  • Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious.

Oil of AccuracyOil of Accuracy

Oil of CombustionOil of Combustion

  • If the affected entity takes FireFire damage, it deals 3d6FireFire in AoE: 3 m / 10 ft (Radius) area.

Onus of BattleOnus of Battle

  • Affected entity can immediately use a Reaction to make a weapon attack.

Orphic FavourOrphic Favour

  • While within 18 m / 60 ft of Prince Orpheus, the affected entity has resistance to PsychicPsychic and a +3 bonus to Intelligence, Wisdom, and Charisma saving throws.

Pack TacticsPack Tactics

  • Has Advantage Icon.png Advantage on Attack rolls if one of its allies is within 0.5 m / 2 ft of its target and isn't Incapacitated.

ParriedParried

  • Already Parried Parried this turn and has to recover before Parrying again.

Performing 'Bard Dance'Performing 'Bard Dance'

  • Playing a tune. Perform the same song nearby to join in.

Performing 'Of Divinity and Sin'Performing 'Of Divinity and Sin'

  • Playing a mysterious tune. Perform the same song nearby to join in.

Performing 'Old Time Battles'Performing 'Old Time Battles'

  • Playing a tune. Perform the same song nearby to join in.

Performing 'Sing for Me'Performing 'Sing for Me'

  • Playing a tune. Perform the same song nearby to join in.

Performing 'The Power'Performing 'The Power'

  • Playing a tune. Perform the same song nearby to join in.

Performing 'The Queen's High Seas'Performing 'The Queen's High Seas'

  • Playing a tune. Perform the same song nearby to join in.

Permanent Mind SanctuaryPermanent Mind Sanctuary

  • While in combat, Mind Flayers can use actions and bonus actions interchangeably.

Phantasmal ForcePhantasmal Force

Haunted by an echo of the last thing that attacked them.

  • Takes 1d6PsychicPsychic damage each turn.
  • When the target takes damage from another source, Phantasmal Force changes to that damage type.
  • At the end of each turn, the target makes an Intelligence saving throw. On a success, the condition ends.

PinnedPinned

  • Pinned under a beam.

Pixie BlessingPixie Blessing

  • The Shadow Curse cannot affect this creature thanks to a pixie's protective magic.

Plant GrowthPlant Growth

  • The ground is covered with plants and weeds. Movement Speed is quartered.

Poor PerformancePoor Performance

  • Maybe you'd better stop, before anyone starts throwing rocks.

Projected ImageProjected Image

  • This magical projection cannot be targeted or attacked.

Psionic VisagesPsionic Visages

  • Affected entity is immune to BludgeoningBludgeoning, PiercingPiercing, and SlashingSlashing damage while a Psionic Visage stands.
  • When the caster is struck, a visage will shatter, striking the attacker directly with 2d6PsychicPsychic damage.

Psionic WardPsionic Ward

  • Affected entity has a +5 bonus to Saving throws and can't be Frightened Frightened while within 3 m / 10 ft of the spellcaster.

Quickly Ticking MineQuickly Ticking Mine

  • This grenade will explode on the end of its turn!

Rapport SporesRapport Spores

  • Affected creatures can communicate telepathically with one another. Does not have a mechanical effect.

Recast Speak with DeadRecast Speak with Dead

  • Can recast Speak with Dead without expending a spell slot.

RegenerationRegeneration

Sacred DefianceSacred Defiance

Selûne's IreSelûne's Ire

  • As a reaction, the Sliver can deal 12d12RadiantRadiant damage to an attacker. It can use Selûne's Ire Selûne's Ire again after its next turn.

ShadespellShadespell

  • As long as it remains obscured, the affected entity has +1 to spell save DC.

Shadow CurseShadow Curse

  • Without a light source, you will take 2d4NecroticNecrotic damage every turn. This damage doubles each turn the party members are affected by the Shadow Curse.