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Necrotic set

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The Necrotic set is a set of equipment that helps the user deal or resist Damage TypesNecrotic damage. The set consists of the following pieces:

Necrotic Set
Name Type Effect

Ambusher

Weapons (Shortsword)
Ambusher's Streak
In combat, you deal an additional 1d6Damage TypesNecrotic damage against creatures that haven't taken a turn yet.

Artificial Leech (+1)

Weapons (Dagger) Bloodletting Bloodletting: Bugged weapon action ( Recharge: Short rest).

Assassin's Touch

Weapons (Dagger)
Deathly Slumber
Deals an additional 1d4Damage TypesNecrotic to creatures that are Knocked Out Knocked Out or Sleeping Sleeping.

Blackguard's Sword

Weapons (Longsword) Deal an additional 1d4Damage TypesNecrotic damage.

Bonesaw (+1)

Weapons (Longsword) Incise Ligaments Incise Ligaments: Bugged weapon action ( Recharge: Short rest)

Creation's Echo

Weapons (Quarterstaff)
Elemental Resonance
If the wielder deals Damage TypesAcid, Damage TypesFire, Damage TypesLightning, Damage TypesRadiant, or Damage TypesNecrotic damage, it become resistant to that damage type for 2 turns.

Crimson Mischief

Weapons (Shortsword) Deal an additional 1d4Damage TypesNecrotic damage.

Dread Iron Dagger

Weapons (Dagger)
Dread Iron Ambush
While its wielder is hidden, this weapon deals an extra 1d6Damage TypesNecrotic.

Duellist's Prerogative

Weapons (Rapier) Deal an additional 1d4Damage TypesNecrotic damage
Withering Cut
On a hit with a melee weapon, use a Reaction to deal additional Damage TypesNecrotic damage equal to your Proficiency Bonus.

Fleshrender

Weapons (Shortsword) Part the Flesh Part the Flesh: Weapon action ( Recharge: Short rest).

Hollow's Staff

Weapons (Quarterstaff) Deal an additional 1d4Damage TypesNecrotic damage.

Arms of Hadar Arms of Hadar: Cast as a level 3 spell ( Recharge: Long rest).


Hoppy

Weapons (War Pick) Revitalising Strike Revitalising Strike: Weapon action ( Recharge: Short rest).

Loviatar's Scourge

Weapons (Mace)
Willing Whip
Grants Resistance to Damage TypesNecrotic, and deals additional 1d6Damage TypesNecrotic damage to everyone nearby including the wielder.

Makeshift Bow

Weapons (Shortbow) Deal an additional 1d10Damage TypesNecrotic damage.

Exploit only.


Markoheshkir

Weapons (Quarterstaff) Destructive Wave Destructive Wave: Cast as a level 5 spell ( Recharge: Short rest).

Myrkulite Scourge

Weapons (Flail) Deal an additional 1d6Damage TypesNecrotic damage.

Ritual Dagger of Shar

Weapons (Dagger) Deal an additional 1d4Damage TypesNecrotic damage.

Staff of Cherished Necromancy

Weapons (Quarterstaff) Deal an additional 1d4Damage TypesNecrotic damage.
Heightened Necromancy
Creatures have Disadvantage Icon.png Disadvantage on Saving throws against your necromancy spells.
Life Essence Harvest
When the wielder kills a hostile creature with a spell, they greedily absorb its energy and gain Life Essence Life Essence until their next Long Rest.

Sword of Chaos

Weapons (Greatsword) Deal an additional 1d4Damage TypesNecrotic damage.

Sword of Life Stealing

Weapons (Shortsword)
Life Stealing Critical
On a Critical Hit, the target takes an extra 10Damage TypesNecroticDRS damage as long as it isn't a construct or an undead. You also gain HP Icon.png 10 temporary hit points.

Torch of Revocation

Weapons (Club) Deal an additional 1d4Damage TypesNecrotic damage.

Trepan (+1)

Weapons (Shortsword) Trephination Trephination: Bugged weapon action ( Recharge: Short rest).

Woe

Weapons (Quarterstaff) Blight Blight: Cast as a level 4 spell ( Recharge: Long rest).

Horns of the Berserker

Headwear (Non-Armour)
Blood Thirst
Unarmed and melee attacks will deal an extra 2Damage TypesNecrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you will take 1d4Damage TypesNecrotic damage at the end of your turn.

Armour of the Sporekeeper

Armour (Light Armour)
Malefic Funghi
The wearer gains a +1 bonus to Spell Save DC and when dealing Damage TypesNecrotic damage, they deal an additional 1Damage TypesNecrotic Damage.

Dark Justiciar Half-Plate (Rare)

Armour (Medium Armour) Shar's Aegis Shar's Aegis: Cast as level one spell ( Recharge: Long rest).

Dark Justiciar Half-Plate (Very Rare)

Armour (Medium Armour) Shar's Aegis Shar's Aegis: Cast as level one spell ( Recharge: Long rest).

Dark Justiciar Mail

Armour (Medium Armour)
Nightsinger's Reply
While Obscured by shadow, the wearer deals 1d4Damage TypesNecrotic to attackers that hit them with a melee attack.

Protective Plate

Armour (Heavy Armour) Grants Resistance to Damage TypesNecrotic damage.

Blackguard's Gauntlets

Handwear (Medium Armour) Inflict Wounds Inflict Wounds: Cast as a level 4 spell ( Recharge: Long rest).

Dark Justiciar Gauntlets (Uncommon)

Handwear (Non-Armour)
Umbral Attack
Your weapon attacks deal an additional 1d4Damage TypesNecrotic damage.

Dark Justiciar Gauntlets (Rare)

Handwear (Non-Armour)
Umbral Attack
Your weapon attacks deal an additional 1d4Damage TypesNecrotic damage.

Beckoning Darkness Beckoning Darkness: Cast as a level 4 Bonus action spell.


Flawed Helldusk Gloves

Handwear (Non-Armour)
Lesser Infernal Touch
Your weapon attacks deal an additional 1d4Damage TypesFire damage. Your unarmed attacks deal an additional 1d4Damage TypesNecrotic damage, and can possibly inflict Bleeding Bleeding.

Helldusk Gloves

Handwear (Non-Armour)
Infernal Touch
Your weapon attacks deal an additional 1d6Damage TypesFire damage. Your unarmed attacks deal an additional 1d6Damage TypesNecrotic damage, and can possibly inflict Bleeding Bleeding.

The Spectator Eyes

Amulets Wounding Ray Wounding Ray: Cast as a level 3 spell ( Recharge: Long rest).

Crypt Lord Ring

Rings Create Undead Create Undead: Cast as a level 6 spell ( Recharge: Long rest).