Name
|
Type
|
Effect
|
Exterminator's Axe
|
Weapons (Greataxe)
|
- Scourge of Pests
- Deals an additional 1d6Fire damage to Plants, Myconids[See Notes], and Small creatures.
|
Everburn Blade
|
Weapons (Greatsword)
|
- Deal an additional 1d4Fire damage.
|
Firestoker
|
Weapons (Hand Crossbow)
|
- Burned Alive
- Deals an additional 1d4Slashing damage to Burning targets.
|
Hellfire Hand Crossbow
|
Weapons (Hand Crossbow)
|
- Hellstalker
- Possibly inflict Burning when attacking while Hiding or Invisible.
- Scorching Ray ()
- Cast as a level 3 spell ( Recharge: Long rest.)
|
Dragon's Grasp
|
Weapons (Handaxe)
|
- Burned Alive
- Deals an additional 1d4Slashing damage to Burning targets.
|
Skybreaker
|
Weapons (Light Hammer)
|
- Searing Smite ()
- Cast as a level 1 spell ( Recharge: Long rest.)
|
Gold Wyrmling Staff
|
Weapons (Quarterstaff)
|
- Deal an additional 1d4Fire damage.
- Fire Bolt ()
- Cast as a cantrip at will.
|
Incandescent Staff
|
Weapons (Quarterstaff)
|
- Fire Bolt ()
- Cast as a cantrip at will.
- Fireball ()
- Cast as a level 3 spell ( Recharge: Long rest.)
|
Staff of a Mumbling Wizard
|
Weapons (Quarterstaff)
|
- Firebolt? ()
- Cast as a cantrip at will. Has a 1/20 chance to cast Fireball instead.
|
Rupturing Blade
|
Weapons (Rapier)
|
- Searing Blood ()
Cut into an enemy, dealing an extra proficiency bonusFire and 1d6Fire damage to them, while you yourself take 1d6Slashing damage. Additionally, the attack might cause the target to Bleed and Burn.
|
Kurwin's Cauteriser
|
Weapons (Scimitar)
|
- Cauteriser
- Deals an additional 1d4Fire. On a hit, the target starts Burning unless it succeeds a Constitution Saving throw.
|
Scimitar of Cinder
|
Weapons (Scimitar)
|
- Exploit only.
- Deal an additional 1d6Fire damage.
- Scorching Strike ()
Lash out with a blazing strike and possibly Burn your target.
|
Azer Warhammer
|
Weapons (Warhammer)
|
- Exploit only.
- Deal an additional 1d6Fire damage.
- Overheat ()
Release a fraction of your inner fire. All nearby creatures take damage and start Burning Fiercely.
|
Shield of Scorching Reprisal
|
Shields
|
- Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw.
- Blazing Retaliation ()
Huddle behind your shield to increase your Armour Class by 1 and reap scorching retaliation upon attacks who miss you.
|
Helldusk Helmet
|
Headwear (Non-Armour)
|
- Immolating Gaze ()
- Sear and Frighten a target with nothing but your glower. ( Recharge: Short rest.)
- Infernal Sight
- You can see in magical and ordinary darkness up to a range of 12 m / 40 ft. You cannot be Blinded.
- Magical Durability
- The wielder has a +2 bonus to Saving throws against spells.
|
Circlet of Blasting
|
Headwear (Non-Armour)
|
- Scorching Ray ()
- Cast as a level 2 spell ( Recharge: Long rest.)
|
Hat of Fire Acuity
|
Headwear (Non-Armour)
|
- Fire Acuity
- Whenever you deal Fire damage, you gain Arcane Acuity for 2 turns.
|
Pyroquickness Hat
|
Headwear (Non-Armour)
|
- Fiery Return
- When you deal Fire damage with a non-cantrip spell, you Burn yourself and gain an additional Bonus action this round.
|
Obsidian Laced Robe
|
Clothing
|
- Flaming Revenge
- On a successful Saving throw against a foe's spell, deal 1d4 + proficiency bonusFire damage to them.
|
Infernal Robe
|
Clothing
|
- Fire Shield: Warm ()
- Cast as a level 4 spell ( Recharge: Long rest.)
|
Emblazoned Plate of the Marshal
|
Armour (Heavy Armour)
|
- Fire Shield ()
- Cast as a level 4 spell ( Recharge: Long rest.)
- Magical Plate
- All incoming damage is reduced by 2.
- Endurance by Fire
- You have Resistance to Fire damage and a +2 bonus to Saving throws.
|
Flawed Helldusk Armour:
|
Armour (Heavy Armour)
|
- Lesser Infernal Retribution
- When you are hit by a foe within 2 m / 7 ft, it might take 1d4Fire damage.
- Superior Plate
- You take 1 less Piercing damage.
|
Helldusk Armour
|
Armour (Heavy Armour)
|
- Grant Flight ()
- Cast as a level 3 spell ( Recharge: Long rest.)
- Helldusk Armour
- You are considered Proficient with this armour while wearing it.
- Infernal Retribution
- When you succeed a Saving throw, the caster receives Burning for 3 turns.
- Prime Aegis of Fire
- You have Resistance to Fire damage and cannot be Burned. You take 3 less damage from all sources.
|
Flame Enamelled Armour
|
Armour (Medium Armour)
|
|
Flawed Helldusk Gloves
|
Handwear (Non-Armour)
|
Weapon attacks deal an additional 1d4Fire damage
|
Gloves of Cinder and Sizzle
|
Handwear (Non-Armour)
|
|
Gloves of Flint and Steel
|
Handwear (Non-Armour)
|
Hot Little Hands: When the wearer deals Fire damage, the target has to succeed a Constitution Saving throw or start Burning.
|
Helldusk Gloves
|
Handwear (Non-Armour)
|
|
Helldusk Boots
|
Footwear (Non-Armour)
|
Hellcrawler: Teleport to an area and deal 2d8Fire damage where you land. The impact blast spreads in a 3m / 10ft zone.
|
Cindermoth Cloak
|
Cloaks
|
Inflicts Burning on any foe within 2m / 7ft that damages the wearer.
|