Zephyr/Ember Gish'ra
STR
DEX
CON
INT
WIS
CHA
12 (+1)
17 (+3)
16 (+3)
17 (+3)
19 (+4)
13 (+1)
STR
DEX
CON
INT
WIS
CHA
+1
+3
+3
+3
+4
+1
Automatically attack an enemy moving out of your reach.
Your attacks deal an extra 1d6Psychic damage - the scars of illithid enslavement run deep.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
17 (+3)
16 (+3)
17 (+3)
19 (+4)
13 (+1)
STR
DEX
CON
INT
WIS
CHA
+1
+3
+3
+3
+4
+1
Automatically attack an enemy moving out of your reach.
Your attacks deal an extra 1d6Psychic damage - the scars of illithid enslavement run deep.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
17 (+3)
16 (+3)
17 (+3)
19 (+4)
13 (+1)
STR
DEX
CON
INT
WIS
CHA
+1
+3
+3
+3
+4
+1
Automatically attack an enemy moving out of your reach.
Your attacks deal an extra 1d6Psychic damage - the scars of illithid enslavement run deep.
Zephyr Gish'ra or
Ember Gish'ra are a
class-like archetype of
githyanki characters encountered throughout
Baldur's Gate 3 .
Zephyr and Ember Gish'ra are Way of the Four Elements Monks .
They are normally only found during the attack on the Astral Prism in Act Three and come in two varieties, one that uses Fire (Ember) and the other that uses Wind/Air (Zephyr).