Oath of Vengeance: Difference between revisions

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m (killing the Pixie breaks the vengeance oath (i hope i did this right))
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{{ up to date | 2023-08-23 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Oath of Vengeance is a subclass of Paladin.
| description = Oath of Vengeance is a subclass of Paladin.
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{{SubclassNote|Paladin}}
{{SubclassNote|Paladin}}


===Level 1===
{{Level header|1}}


==== {{R|co|icononly=yes}} Channel Oath ====
; {{SAI|Inquisitor's Might|w=40}}
Use your oath to use the following ability:
:; {{R|co|icononly=yes}} Channel Oath
* '''{{SAI|Inquisitor's Might|w=40}}:''' You or an ally's weapon attacks deal an additional {{DamageType|Radiant}} damage equal to your Charisma modifier (minimum 1) and can {{Cond|Dazed|Daze}} enemies 2 turns
:: You or an ally's weapon attacks deal an additional {{DamageType|Radiant}} damage equal to your Charisma modifier (minimum 1) and can {{Cond|Dazed|Daze}} enemies 2 turns


===Level 3===
{{Level header|3}}


==== {{R|co|icononly=yes}} Channel Oath ====
; {{SAI|Abjure Enemy|w=40}}
:; {{R|co|icononly=yes}} Channel Oath
:: Use an Action to {{Cond|Frightened|Frighten}} an enemy. They'll be easier to hit and cannot move. Fiends and undead have {{Disadvantage}} on this [[Saving Throw]].


Use your oath to use one of the following abilities:
{{HorizontalRuleImage}}
* '''{{SAI|Abjure Enemy|w=40}}:''' Use an Action to {{Cond|Frightened|Frighten}} an enemy. They'll be easier to hit and cannot move. Fiends and undead have {{Disadvantage}} on this [[Saving Throw]].
 
* '''{{SAI|Vow of Enmity|w=40}}:''' Gain {{Advantage}} on [[Attack Rolls]] against an enemy.
; {{SAI|Vow of Enmity|w=40}}
:; {{R|co|icononly=yes}} Channel Oath
:: Gain {{Advantage}} on [[Attack Rolls]] against an enemy.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
; Oath Spells
* {{SAI|Bane (Spell)|Bane|c=16}}
: You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
* {{SAI|Hunter's Mark|c=16}}
:* {{SAI|Bane (Spell)|Bane|c=16}}
:* {{SAI|Hunter's Mark|c=16}}


===Level 5===
{{Level header|5}}


You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
; Oath Spells
* {{SAI|Misty Step}}
: You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
* {{SAI|Hold Person|c=16}}
:* {{SAI|Misty Step}}
:* {{SAI|Hold Person|c=16}}


===Level 7===
{{Level header|7}}


==== {{SAI|Relentless Avenger|w=40}} ====
; {{SAI|Relentless Avenger|w=40}}
* If you hit an enemy with an [[Opportunity Attack]], your movement speed increases by {{Distance|m=4.5|ft=15}} on your next turn.
: If you hit an enemy with an [[Opportunity Attack]], your movement speed increases by {{Distance|m=4.5|ft=15}} on your next turn.
* This movement does not provoke any further opportunity attacks.
: This movement does not provoke any further opportunity attacks.


===Level 9===
{{Level header|9}}


You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
; Oath Spells
* {{SAI|Haste|c=16}}
: You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
* {{SAI|Protection from Energy|c=16}}
:* {{SAI|Haste|c=16}}
:* {{SAI|Protection from Energy|c=16}}


==Oathbreaking actions==
==Oathbreaking actions==
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{{SpoilerBox|
{{SpoilerBox|
* Attacking [[Damays]] and [[Nymessa]].
* Attacking [[Damays]] and [[Nymessa]].
* Freeing  [[Sazza]] from her cage.*
* Freeing  [[Sazza]] from her cage.
* Prodding the exhausted bird on the table next to [[Nettie]] to death in the Emerald Grove
* Torturing the prisoner in shattered sanctum.
* Torturing the prisoner in shattered sanctum.
* Agreeing to attack the Grove with [[Minthara]].
* Agreeing to attack the Grove with [[Minthara]].
* Stopping [[Komira]] from killing [[Kagha]], if [[Arabella]] dies during her judgement.
* Stopping [[Komira]] from killing [[Kagha]], if [[Arabella]] dies during her judgement.
* Letting [[Auntie Ethel]] get away from the fight alive in exchange for her boon.
* Letting [[Auntie Ethel]] get away from the fight alive in exchange for her boon, even if [[Mayrina]] is allowed to go free.
* Killing Sovereign [[Spaw]] after siding with [[Glut]] at the [[Ebonlake Grotto]] (Myconid Colony).
* Killing Sovereign [[Spaw]] after siding with [[Glut]] at the [[Ebonlake Grotto]] (Myconid Colony).
* Siding with [[Nere]] after liberating him in [[Grymforge]].
* Siding with [[Nere]] after liberating him in [[Grymforge]].
 
* Killing [[Scratch]]
<nowiki>*</nowiki> Note: It is the act of opening the cage door (clicking the Iron Grate) that breaks the Oath of Vengeance. This can be done after Sazza has already been released earlier by another character, as late as Act 2. This is repeatable.}}
}}


{{SpoilerDurge|
{{SpoilerDurge|
* (As Dark Urge) Fantasising about chopping off [[Gale]]'s hand at the flickering rune.
* Fantasizing about chopping off [[Gale]]'s hand at the flickering rune.
* (As Dark Urge) Embracing [[Alfira]] or [[Quil]]s murder will break your oath.
* Embracing [[Alfira]] or [[Quil|Quil's]] murder will break your oath.
*(As Dark Urge) Ensuring Pandirna never stands again in the Emerald Grove's storage room.
* Ensuring Pandirna never stands again in the Emerald Grove's storage room.
*(As Dark Urge) Showing the Ox your thoughts causing you to stab it to death in Act 2
}}
}}


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* In [[Punish the Wicked]], forgiving Madeline will break your oath. Telling her to stab herself then stopping her will also do so.
* In [[Punish the Wicked]], forgiving Madeline will break your oath. Telling her to stab herself then stopping her will also do so.
* Siding with [[Marcus]] when he attempts to kidnap [[Isobel]].
* Siding with [[Marcus]] when he attempts to kidnap [[Isobel]].
* Killing [[Steelclaw]]. For Dark Urge characters, this includes speaking with Steelclaw and choosing the option to try and remember what you did previously, as this leads to automatically killing Steelclaw.}}
* Killing [[Steelclaw]]. For Dark Urge characters, this includes speaking with Steelclaw and choosing the option to try and remember what you did previously, as this leads to automatically killing Steelclaw.
* Helping [[Linsella]] take back control of [[Barnabus]] in Moonrise Towers Kitchen.}}
 
{{SpoilerDurge|
* Showing the Ox your thoughts which causes you to stab it to death.
* Speaking with [[Steelclaw]] and choosing the option to try and remember what you did previously, as this leads to automatically killing Steelclaw.
* Snuffing out [[Dolly Dolly Dolly]]'s life after granting her freedom
}}


==== Act 3 ====
==== Act 3 ====
{{SpoilerBox|
{{SpoilerBox|
* Feeding the Mind Flayer in the Rivington [[Abandoned Windmill]]
* Taking [[Arfur Gregorio]]'s gold instead when confronting him during [[Investigate the Suspicious Toys]] at [[Sharess' Caress]].
* Feeding the Mind Flayer in the Rivington [[Abandoned Windmill]].
* Accepting [[Gortash]]'s proposal during the ceremony at Wyrm's Rock Fortress.
* Accepting [[Gortash]]'s proposal during the ceremony at Wyrm's Rock Fortress.
* Telling [[Aradin]] that [[Dame Aylin|The Nightsong]] is in your camp.
* Letting [[Viconia DeVir]] live after the battle at the House of Grief during [[Shadowheart]]'s personal quest.
* Letting [[Viconia DeVir]] live after the battle at the House of Grief during [[Shadowheart]]'s personal quest.
* Letting [[Astarion]] ascend to become a True Vampire during his personal quest.}}
* Letting [[Astarion]] ascend to become a True Vampire during his personal quest.
* Leaving the vampire spawns in their cages instead of killing or releasing them after Cazador is dealt with.
* Sacrificing [[Valeria]] at the Murder Tribunal.
* Refusing to [[Avenge the Drowned]] when speaking to Flood Tide Allandra Grey.}}
{{SpoilerDurge|
* While speaking to [[Bugthimble]] at Kurwin's grave in the [[Graveyard (Lower City)|Lower City Graveyard]], wonder if you've ever buried someone alive.
}}


== External links ==
== External links ==

Revision as of 13:15, 22 March 2024

You have set aside even your own purity to right wrongs and deliver justice to those who have committed the most grievous sins.
Paladin Oath of Vengeance.png
Paladin Oath of Vengeance.png
You have set aside even your own purity to right wrongs and deliver justice to those who have committed the most grievous sins.
Oath of Vengeance is one of the Subclasses of Paladin. It was unavailable during Early Access.

Oath tenets

Here is the full text of the Oath of Vengeance. For more details, see Oaths and Oathbreaking.

Paladin's default armour
Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it.
No Mercy for the Wicked. Chasten those who dole out their villainy by wiping their blight from the world forever.

Subclass features

This subclass obtains all the features from its base class, Paladin, in addition to its unique features outlined below.

Level 1

Inquisitor's Might Inquisitor's Might
Channel Oath
You or an ally's weapon attacks deal an additional Damage TypesRadiant damage equal to your Charisma modifier (minimum 1) and can Daze Daze enemies 2 turns

Level 3

Abjure Enemy Abjure Enemy
Channel Oath
Use an Action to Frighten Frighten an enemy. They'll be easier to hit and cannot move. Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw.
Bg3 content hr.png
Vow of Enmity Vow of Enmity
Channel Oath
Gain Advantage Icon.png Advantage on Attack Rolls against an enemy.
Bg3 content hr.png
Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Level 5

Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Level 7

Relentless Avenger Relentless Avenger
If you hit an enemy with an Opportunity Attack, your movement speed increases by 4.5 m / 15 ft on your next turn.
This movement does not provoke any further opportunity attacks.

Level 9

Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Oathbreaking actions

This section details actions that will cause the player to break the Oath of the Vengeance.

Act 1

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

  • Attacking Damays and Nymessa.
  • Freeing Sazza from her cage.
  • Prodding the exhausted bird on the table next to Nettie to death in the Emerald Grove
  • Torturing the prisoner in shattered sanctum.
  • Agreeing to attack the Grove with Minthara.
  • Stopping Komira from killing Kagha, if Arabella dies during her judgement.
  • Letting Auntie Ethel get away from the fight alive in exchange for her boon, even if Mayrina is allowed to go free.
  • Killing Sovereign Spaw after siding with Glut at the Ebonlake Grotto (Myconid Colony).
  • Siding with Nere after liberating him in Grymforge.
  • Killing Scratch

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

  • Fantasizing about chopping off Gale's hand at the flickering rune.
  • Embracing Alfira or Quil's murder will break your oath.
  • Ensuring Pandirna never stands again in the Emerald Grove's storage room.

Act 2

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

  • Telling Mol that you like her ambition of becoming the leader of the Thieves Guild
  • Letting Minthara get erased by the torturers at the Moonrise Towers.
  • In Punish the Wicked, forgiving Madeline will break your oath. Telling her to stab herself then stopping her will also do so.
  • Siding with Marcus when he attempts to kidnap Isobel.
  • Killing Steelclaw. For Dark Urge characters, this includes speaking with Steelclaw and choosing the option to try and remember what you did previously, as this leads to automatically killing Steelclaw.
  • Helping Linsella take back control of Barnabus in Moonrise Towers Kitchen.

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

  • Showing the Ox your thoughts which causes you to stab it to death.
  • Speaking with Steelclaw and choosing the option to try and remember what you did previously, as this leads to automatically killing Steelclaw.
  • Snuffing out Dolly Dolly Dolly's life after granting her freedom

Act 3

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

External links