Weapon actions: Difference between revisions
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! style="width: 150pt;" |Removed By | ! style="width: 150pt;" |Removed By | ||
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|[[Prone]]||{{SmallIcon|Action Icon.png}}{{Topple}} (STR) <br> {{SmallIcon|Action Icon.png}}{{Backbreaker}} (DEX)||[[Strength]] <br> [[Dexterity]]||{{Advantage}} to nearby attackers|| | |[[Prone]]||{{SmallIcon|Action Icon.png}}{{WeaponAction|Topple}} (STR) <br> {{SmallIcon|Action Icon.png}}{{WeaponAction|Backbreaker}} (DEX)||[[Strength]] <br> [[Dexterity]]||{{Advantage}} to nearby attackers|| | ||
* Using half of [[Movement Speed]] | * Using half of [[Movement Speed]] | ||
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|[[Conditions#Off Balance|Off Balance]]||{{SmallIcon|Action Icon.png}}{{Rush Attack}} (STR) <br> {{SmallIcon|Bonus Action Icon.png}}{{WeaponAction|Flourish}} (DEX)||Strength <br> Dexterity||{{Advantage}} to attackers|| | |[[Conditions#Off Balance|Off Balance]]||{{SmallIcon|Action Icon.png}}{{WeaponAction|Rush Attack}} (STR) <br> {{SmallIcon|Bonus Action Icon.png}}{{WeaponAction|Flourish}} (DEX)||Strength <br> Dexterity||{{Advantage}} to attackers|| | ||
* Taking damage | * Taking damage | ||
* Ally [[Help]] | * Ally [[Help]] | ||
|- | |- | ||
|[[Conditions#Weak Grip|Weak Grip]]||{{SmallIcon|Action Icon.png}}{{Weakening Strike}} (STR) ||Strength <br> Dexterity||{{Disadvantage}} on attacks|| | |[[Conditions#Weak Grip|Weak Grip]]||{{SmallIcon|Action Icon.png}}{{WeaponAction|Weakening Strike}} (STR) ||Strength <br> Dexterity||{{Disadvantage}} on attacks|| | ||
* Ally [[Help]] | * Ally [[Help]] | ||
|- | |- | ||
|[[Conditions#Crippled|Crippled]]||{{SmallIcon|Action Icon.png}}{{Crippling Strike}} (CON)||Dexterity||[[Movement Speed]] reduced to 0|| | |[[Conditions#Crippled|Crippled]]||{{SmallIcon|Action Icon.png}}{{WeaponAction|Crippling Strike}} (CON)||Dexterity||[[Movement Speed]] reduced to 0|| | ||
* Healing | * Healing | ||
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|[[Conditions#Chest Trauma|Chest Trauma]]||{{SmallIcon|Action Icon.png}}{{Heartstopper}} (CON)||[[Constitution]]||One less Action for 2 turns|| | |[[Conditions#Chest Trauma|Chest Trauma]]||{{SmallIcon|Action Icon.png}}{{WeaponAction|Heartstopper}} (CON)||[[Constitution]]||One less Action for 2 turns|| | ||
* Healing | * Healing | ||
|- | |- | ||
|[[Conditions#Bleeding|Bleeding]]||{{SmallIcon|Action Icon.png}}{{Lacerate}} (CON)||Constitution||Inflicts 2 {{DamageType|Slashing}} per turn for 2 turns|| | |[[Conditions#Bleeding|Bleeding]]||{{SmallIcon|Action Icon.png}}{{WeaponAction|Lacerate}} (CON)||Constitution||Inflicts 2 {{DamageType|Slashing}} per turn for 2 turns|| | ||
* Healing | * Healing | ||
|- | |- | ||
|[[Conditions#Dazed|Dazed]]||{{SmallIcon|Action Icon.png}}{{Concussive Smash}} (CON) <br> {{SmallIcon|Bonus Action Icon.png}}{{WeaponAction|Pommel Strike}} (CON)||[[Wisdom]]||Can't take reactions, loses Dexterity bonus to [[Armour Class]]|| | |[[Conditions#Dazed|Dazed]]||{{SmallIcon|Action Icon.png}}{{WeaponAction|Concussive Smash}} (CON) <br> {{SmallIcon|Bonus Action Icon.png}}{{WeaponAction|Pommel Strike}} (CON)||[[Wisdom]]||Can't take reactions, loses Dexterity bonus to [[Armour Class]]|| | ||
* Ally [[Help]] | * Ally [[Help]] | ||
|- | |- | ||
|[[Conditions#Gaping Wounds|Gaping Wounds]]||{{SmallIcon|Action Icon.png}}{{Piercing Shot}} (CON) <br> {{SmallIcon|Action Icon.png}}{{Piercing Strike}} (CON)||-||Receive additional 2 {{DamageType|Piercing}} damage from attacks for 2 turns|| | |[[Conditions#Gaping Wounds|Gaping Wounds]]||{{SmallIcon|Action Icon.png}}{{WeaponAction|Piercing Shot}} (CON) <br> {{SmallIcon|Action Icon.png}}{{WeaponAction|Piercing Strike}} (CON)||-||Receive additional 2 {{DamageType|Piercing}} damage from attacks for 2 turns|| | ||
* Healing | * Healing | ||
|- | |- | ||
|[[Conditions#Hamstrung|Hamstrung]]||{{SmallIcon|Action Icon.png}}{{Hamstring Shot}} (CON)||-||Movement Speed halved|| | |[[Conditions#Hamstrung|Hamstrung]]||{{SmallIcon|Action Icon.png}}{{WeaponAction|Hamstring Shot}} (CON)||-||Movement Speed halved|| | ||
* Healing | * Healing | ||
|} | |} |
Revision as of 12:36, 19 July 2023
Weapon Actions are a type of Action granted to a character based on the type of weapon they are wielding. For example, bladed weapons such as Longswords will typically grant the Lacerate weapon action.
These actions are only usable once per Short Rest and are special in some way, normally able to do bonus damage, hit multiple targets, debilitate foes, or move the character.
In order to gain access to the Weapon Actions from a weapon, a creature must have Proficiency in that weapon type and have it equipped in the main hand or both hands (off-hand weapons do not grant Weapon Actions).
In Early Access, the difficulty class (or DC) of Weapon Actions is equal to your Spellcasting DC.
Overview of Weapon Actions
Melee Weapons
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
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No results | War Picks Battleaxes Tridents |
Action | Inflict Crippled | Constitution | 1d4 + Strength Modifier Slashing |
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Ranged Weapons
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
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Prerequisite: Dashed or Disengaged this turn |
- | Weapon damage | |||
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Special Actions
- The following actions are available only on specific weapons.
Weapon Action | Associated Weapons | Cost | Effect | Saving Throw | Damage |
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Conditions Inflicted by Weapon Actions
Condition | Inflicted by (and Saving Throw) | Saving Throw Penalty | Additional Effects | Removed By |
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Prone |
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Off Balance |
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Weak Grip |
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Crippled | No results (CON) | Dexterity | Movement Speed reduced to 0 |
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Chest Trauma |
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Bleeding |
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Dazed |
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Gaping Wounds |
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Hamstrung |
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