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Dhourn

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Dhourn is a Petrified Petrified Drow Drow Wizard Wizard located in the Underdark, just west of the Selûnite Outpost.

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Dust. On. My. Tongue!
Dhourn if he is unpetrified by the player

Overview

On a battlefield just west of the Selûnite Outpost, the party discovers the petrified form of this Drow Wizard among other Drow in the same condition. Dhourn holds one of the three pieces required to rebuild the powerful Mourning Frost, as well as a Memory Shard. If he is killed before speaking to him, the shard can be used to gather information on the Grymforge. Dhourn can be spoken to with Speak with Dead Speak with Dead.

History

Xargrim, Filro and Dhourn were trying to find the Adamantine Forge somewhere within the Underdark. Dhourn was responsible for finding the physical location. However, after discovering information about the forge each explorer wanted the glory for himself, and the three turned on each other.

Dhourn hired a mercenary group and planned an ambush for Xargrim, who in turn planned to ambush Dhourn. The two argued until Xargrim unleashed a Spectator who petrified Dhourn and his mercenaries. Dhourn's party remained in stasis long enough for his Memory Shard to fade.

Involvement

Exploring the area where the petrified Dhourn is found will trigger an attack from a Spectator. The spectator will first unpetrify Dhourn, who will fight alongside it unless the charm on him is broken by any amount of damage.

Once the specator is defeated, Dhourn will explain that he is looking for the Grymforge, and that the spectator was set upon him by one of his enemies. Eventually he will attack his rescuers (he's not very grateful).

Main characters who are Female Drow (or disguised as such) get unique interactions with Dhourn and can overcome him without combat. Combat remains an option afterwards. Combat can also be avoided if Dhourn does not survive the Spectator fight.

Combat

Attacks and abilities

Mage Armour.webp
Mage Armour Mage Armour ()
Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier. Prerequisite: The target can't be wearing Armour.
 Melee: 1.5 m / 5  ft
Sleep.webp
Sleep Sleep ()
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.
 Range: 18 m / 60 ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Darkness.webp
Darkness Darkness ()
Create a cloud of magical darkness that Heavily Obscures Heavily Obscures and inflicts Blind Blind to creatures within. Creatures cannot make ranged attacks into or out of it.
 Range: 18 m / 60 ft
Thunderwave.webp
Thunderwave Thunderwave ()
D8 Thunder.png 2d8 (2~16) Damage TypesThunder
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.
CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)
Scorching Ray.webp
Scorching Ray Scorching Ray ()
D6 Fire.png 2d6 (2~12) Damage TypesFire
Hurl 3 rays of fire. Each ray deals 2d6Damage TypesFire damage.
 Range: 18 m / 60 ft

Tactics

The fight with the Spectator and then Dhourn can be skipped by using a Familiar. A Familiar exploring the area and attacking the petrified drow will not trigger the Spectator. A Familiar can therefore walk down from the Selûnite Outpost waypoint and kill Dhourn while he is petrified--his body is the closest to the top right of the cragged rock.

A character can then sneak to the body, loot it, and sneak back to Selûnite Outpost, obtaining Dhourn's loot with no combat. Classes without familiars can achieve this as well by using the Cheeky Quasit familiar from the Apothecary's Cellar.

Members of his group

Speak with Dead

Party member: Who are you?

  • Dhourn: Dhourn... House Ba'Tol... Gravenhollow scholar...

Party member: How where you petrified?

  • Dhourn: Xarrgim... argument... summoned spectator.
    • Party member: Why did you argue with Xargrim?
      • Dhourn: He wanted... memory shard...

Party member: Do you carry anything valuable?

  • Dhourn: Memory... shard...
    • Party member: How do I use this memory shard?
      • Dhourn: True title... activates... 'Dhourn, Lord Archmage' ...
    • Party member: What does this memory shard do?
      • Dhourn: Show way... to Adamantine Forge...

Party member: Where are you from?

  • Dhourn: Menzoberranzan...

Party member: What where you doing here?

  • Dhourn: Searching.. forge...
    • Party member: What can you tell me about this forge? [If the Party member has already spoken with him while alive: You were looking for a forge. What can you tell me about it?]
      • Dhoun: Adamantine... precious beyond measure...

Related Quests

Notable loot

Notes

  • Grants 40 experience when killed

External links