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Hellrider Paladin: Difference between revisions
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| faction = [[Hellriders]] | | faction = [[Hellriders]] | ||
| image = <gallery> | | image = <gallery> | ||
Portrait Hellrider Paladin.png|Portrait | Portrait Hellrider Paladin.png|Portrait | ||
</gallery> | </gallery> | ||
Line 24: | Line 23: | ||
| wis save prof = yes | | wis save prof = yes | ||
| cha save prof = yes | | cha save prof = yes | ||
| str save extra = +3 | |||
| dex save extra = +3 | |||
| con save extra = +3 | |||
| int save extra = +3 | |||
| wis save extra = +3 | |||
| cha save extra = +3 | |||
| resistances = Fire resistant full | | resistances = Fire resistant full | ||
| conditions = Aura of Protection, Aura of Courage, Aura of Devotion | | conditions = Aura of Protection (Aura), Aura of Courage (Aura), Aura of Devotion (Aura) | ||
| passives = Darkvision, Extra Attack, Hellish Resistance, Divine Health, Opportunity Attack, Superior Plate (-1) @ Plate Armour +1, Tenacity (passive feature) | | passives = Darkvision, Extra Attack, Hellish Resistance, Divine Health, Opportunity Attack, Superior Plate (-1) @ Plate Armour +1, Tenacity (passive feature) @ Maul +1 | ||
}} | }} | ||
'''Hellrider Paladin''' is summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]]. | '''Hellrider Paladin''' is a summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]]. | ||
== Attacks and Abilities == | ==Combat== | ||
{{Feature box|Thunderous Smite}} | === Attacks and Abilities === | ||
{{Feature box| | {{Feature box|Main Hand Attack|item=Maul +1}} | ||
{{Feature box|Lay on Hands: Greater Healing}} | |||
{{Feature box|Thunderous Smite|item=Maul +1}} | |||
{{Feature box|Divine Smite|item=Maul +1}} | |||
{{Feature box|Misty Step}} | {{Feature box|Misty Step}} | ||
{{ | {{feature box|Vow of Enmity}} | ||
== Notes == | |||
* Summonable as an ally through {{SAI|Gather Your Allies (class action)|Gather Your Allies}} variant {{SAI|Hellrider Platoon}} if the player sides with [[Tiefling Refugees]] in [[Act One]] and saves [[Zevlor]] from [[Mind Flayer Colony]] in [[Act Two]]. | |||
== | == Gallery == | ||
<gallery heights="250px"> | |||
Hellrider Paladin.jpg|Model | |||
</gallery> | |||
{{Archetypes}} | |||
[[Category:Archetypes]] | |||
[[Category:Tieflings]] | [[Category:Tieflings]] | ||
[[Category:Humanoids]] | [[Category:Humanoids]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Characters in the Upper City]] | |||
[[Category:Paladins]] |
Latest revision as of 06:00, 22 September 2024
Hellrider Paladin is a summonable ally during Confront the Elder Brain if Zevlor survives Act One and Act Two.
Combat[edit | edit source]
Attacks and Abilities[edit | edit source]
Notes[edit | edit source]
- Summonable as an ally through Tiefling Refugees in Act One and saves Zevlor from Mind Flayer Colony in Act Two. variant if the player sides with