Terradissia: Difference between revisions

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(Created page with "{{Infobox creature |name=Terradissia |full name = Harper Terradissia |voice = |level=6 |class= |image=Harper Terradissia.png |race=High Half-Elf |size=Medium |type=Humanoid |ac=11 |hp=16 |movement m=9 |weight kg=75 |str=10 |dex=12 |con=12 |int=16 |wis=10 |cha=15 |int save prof=yes |wis save prof=yes |passives=Darkvision, Fey Ancestry, Opportunity Attack }} '''Terradissia''' is a high half-elf wizard who is part of the Harpers in Act Two. She guards t...")
 
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|level=6
|level=6
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|image=Harper Terradissia.png
|image=<gallery>
Harper Terradissia.png|In-game
Portrait Terradissia.png|Portrait
</gallery>
|race=[[High Half-Elf]]
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{{Shadow-Cursed Lands}}
{{Shadow-Cursed Lands}}
[[Category:Half Elves]]
[[Category:Half-Elves]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters]]

Latest revision as of 00:33, 30 June 2024

Terradissia is a high half-elf wizard who is part of the Harpers in Act Two. She guards the entrance to the Last Light Inn, standing atop the guard tower by the entry bridge.

Involvement[edit | edit source]

Last Light Inn[edit | edit source]

Terradissia can be first encountered at the Last Light Inn, where she guards the entrance to the sanctuary and main plaza atop a guard tower, just above Elifer and Darragh.

Resolve the Abduction[edit | edit source]

When Flaming Fist Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Terradissia will frequently be amongst the Harpers that will avoid being Impaled Impaled, and will either run up to fight with the Winged Horrors, or stay out of range of the battle. If the party fails to protect Isobel, she and everyone in Last Light Inn will turn into a Shadow-Cursed Undead Shadow-Cursed Undead, save for Jaheira.

Assault Moonrise Towers[edit | edit source]

If the party successfully prevented Flaming Fist Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise, Terradissia will follow Jaheira to Moonrise Towers. However, Terradissia is killed during the fight against Absolute forces before the party can arrive. Her corpse can be found in the Moonrise Towers Prison, surrounded by a Death Shepherd and a horde of Necromites.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Magic Missile.webp
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce damage

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft
Acid Splash.webp
D6 Acid.png 1d6 (1~6) Damage TypesAcid damage

Throw a bubble of acid that damages each creature it hits.
DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Poison Spray.webp
D12 Poison.png 1d12 (1~12) Damage TypesPoison damage

Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.
CON Save
 Range: 3 m / 10 ft

Loot[edit | edit source]