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Terradissia

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Harper Terradissia is a Harper guarding the entrance to Last Light Inn in Act Two. She is positioned atop the guard tower by the entry bridge.
From up here, you can almost pretend Isobel's light is the sun.

Involvement[edit | edit source]

Act Two[edit | edit source]

Last Light Inn[edit | edit source]

Terradissia guards the entrance to Last Light Inn atop a guard tower above DarraghDarragh and EliferElifer.

If MarcusMarcus rescues the party but is exposed as a True Soul, Terradissia is StunnedStunned and joins the fight against his summoned Crawling ClawCrawling Claws.

Resolve the Abduction[edit | edit source]

When Marcus attacks the inn and attempts to kidnap IsobelIsobel during Resolve the AbductionResolve the Abduction, Terradissia frequently is amongst the Harpers who avoid being ImpaledImpaled; she then either runs up to fight the Winged HorrorWinged Horrors, or stays out of combat range. If Isobel is not saved, Terradissia and everyone save for JaheiraJaheira in Last Light Inn turns into a Shadow-Cursed UndeadShadow-Cursed Undead.

Assault Moonrise Towers[edit | edit source]

If Isobel is saved at the Last Light Inn and the NightsongNightsong is freed from her cage and heads for Moonrise Towers, Terradissia follows Jaheira to the assault on Moonrise. However, Terradissia is killed during the fight against Absolute forces before the party arrive. Her corpse can be found in the Moonrise Towers Prison, surrounded by a Death ShepherdDeath Shepherd and a horde of NecromiteNecromites.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Acid SplashAcid Splash (Action)
Damage: 1~6
1d6AcidAcid

Throw a bubble of acid that damages each creature it hits.

DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Magic MissileMagic Missile (Action + Level 1 Spell Slot)
Damage: 6~15
1d4 + 1ForceForce
+ 1d4 + 1ForceForce
+ 1d4 + 1ForceForce

Create three darts of magical force, each dealing 1d4 + 1ForceForce damage to its target.

The darts always hit their target, and can each be targeted individually.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Poison SprayPoison Spray (Action)
Damage: 1~12
1d12PoisonPoison

Project a puff of noxious gas, dealing 1d12PoisonPoison to a target.

CON SaveCON Save
Range: 3 m / 10 ft Range: 3 m / 10 ft

Loot[edit | edit source]

Related quests[edit | edit source]

External links[edit | edit source]