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Manus

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Harper Manus is a polite Harper who patrols the docks and stairway of the southern coastline of Last Light Inn during Act Two.
No god can protect you.
Manus, ambushing the Absolutists

Involvement[edit | edit source]

Act Two[edit | edit source]

Last Light Inn[edit | edit source]

If reaching the Shadow-Cursed Lands through Grymforge, Manus can be first encountered patrolling the southern docks of Last Light Inn.

After speaking with JaheiraJaheira, Manus moves to the bridge in front of the Last Light Inn with BranthosBranthos, ElindaleElindale, LassandraLassandra, and SkywinSkywin. They wait for the party so they can move in to intercept and ambushambush a nearby absolutist convoy in order to acquire their source of protectionsource of protection against the Shadow Curse. Accepting the mission results in Manus and his squad of Harpers casting LightLight on their weapons and moving to the Ruined Battlefield, where they lay in wait for the Absolutist convoy. The party can go with the group immediately or catch up with them later, as the ambush site is marked on their map.

If speaking with IsobelIsobel and triggering the fight with MarcusMarcus, Manus moves to the bridge, out of reach of the battle. If Isobel is not saved, Manus turns into a Shadow-Cursed UndeadShadow-Cursed Undead.

Ambush[edit | edit source]

Talking to Branthos at the ambush site starts the cut-scene and spawns the encounter. Once Kar'nissKar'niss and the convoy arrive, the party can attack immediately or hang back. If choosing to stay hidden and keep watching, Kar'niss kills VezVez, one of the goblins in the convoy. From there, the party can either signal the Harpers or wait as they start the encounter themselves. After the fight, a Moonlantern can be found on the drider's corpse.

Alternatively, the party can convince Kar'niss to relinquish the Moonlantern and consign the convoy members to their fate as Shadow-Cursed UndeadShadow-Cursed Undead. Either way, Elindale and his squad then depart amiably and return to Last Light Inn.

If choosing to reach the Shadow-Cursed Lands through the Rosymorn Monastery Trail, a goblin greets the party and sends them to a rendezvous point to wait for Kar'nissKar'niss and the convoyconvoy to guide them to Moonrise Towers, where the party can pass offpass off as True Souls. This starts Follow the ConvoyFollow the Convoy.

Kar'niss ferries the party, as well as the rest of the convoy, to Moonrise. During the trek, Manus, along with Branthos, Elindale, and Skywin ambush the convoy. The party can choose to turn on the convoy and help the Harpers, or protect the convoy in order to infiltrate Moonrise Towers.

If meeting the Harpers for the first time, and Branthos dies while siding with them, Manus tells the party to head to Last Light Inn, where they can obtain similar protection after speaking with Isobel. If choosing to remain with the convoy, Manus and his squad turn hostile.

After the Ambush[edit | edit source]

If sided with and alive, Manus can later be found back on the southern coastline of Last Light Inn, gazing into the distance, just a few short steps away from where MeyganMeygan, Lassandra, and KarrowKarrow are mourning YonasYonas.

Assault Moonrise Towers[edit | edit source]

If Isobel is saved at the Last Light Inn, and the NightsongNightsong is freed from her cage and heads for Moonrise, Manus follows Jaheira there. However, Manus is killed during the fight against Absolute forces before the party arrive. His corpse can be found in the Moonrise Towers Prison, surrounded by a Death ShepherdDeath Shepherd and a horde of NecromiteNecromites.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Hamstring ShotHamstring Shot (Action)   –  Shortbow
Damage: 4~9
1d6 + 3PiercingPiercing

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Hunter's MarkHunter's Mark (Bonus Action + Level 1 Spell Slot)
Damage: 1~6
1d6WeaponWeapon

Mark a creature as your quarry to deal an additional 1d6WeaponWeapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's Mark Reapply Hunter's Mark to mark a new creature.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Main Hand AttackMain Hand Attack (Action)   –  Dagger
Damage: 4~7
1d4 + 3PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Piercing StrikePiercing Strike (Action)   –  Dagger
Damage: 4~7
1d4 + 3PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ranged AttackRanged Attack (Action)   –  Shortbow
Damage: 4~9
1d6 + 3PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m / 60 ft Range: 18 m / 60 ft

Allies[edit | edit source]

Loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

  • If Branthos is killed during the convoy's ambush, Manus can take the lead in talking to the player character instead and lead (or conclude) the quest.
  • Manus is the only Act Two Harper ranger that can cast Hunter's Mark.
  • As of Patch 6 and after, despite having Extra Attack, Manus is not able to attack twice during his turns.

External links[edit | edit source]