List of sources of critical hit threshold reduction: Difference between revisions

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There are also several ways to '''guarantee''' a critical hit.
There are also several ways to '''guarantee''' a critical hit.


* By applying {{Cond|Paralysed}} (e.g. from any of {{SAI|Hold Person}}, {{SAI|Hold Monster}}) ''(attacks must be made from within {{C|{{Range|melee}}}}'')
* By applying {{Cond|Paralysed}} (e.g. from any of {{SAI|Hold Person}}, {{SAI|Hold Monster}}) ''(attacks must be made from within {{C|{{Range|melee}}}})''
* {{SAI|Luck of the Far Realms|w=30}} ''(once per [[Long Rest]])''
* {{SAI|Luck of the Far Realms|w=30}} ''(once per [[Long Rest]])''
* {{MdRarityItem|Killer's Sweetheart}} ''(once per [[Long Rest]] after killing a creature)''
* {{MdRarityItem|Killer's Sweetheart}} ''(once per [[Long Rest]] after killing a creature)''
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{{NavGameplay/Mechanics}}
{{NavGameplay/Mechanics}}
[[Category: Lists]]
[[Category: Lists of sources]]

Revision as of 03:21, 2 January 2024

Normally only an attack roll of 20 is a critical hit. The following is a list of ways to make critical hits more likely.

Increasing the likelihood of critical hits

  • Attacking with Advantage almost doubles the likelihood of rolling a critical[1]
  • Similarly, any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit, including:

Reducing the threshold for critical hits

These effects reduce the threshold required for a critical hit by 1.

Equipment

Weapons

Cloaks

Armour and headgear

Consumables

Class features

Feats

Illithid Powers

Guaranteed critical hits

There are also several ways to guarantee a critical hit.

References