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Jy'ir: Difference between revisions

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(Created page with "{{Character info|name=Raider Jy'ir|image=350px|level=5|STR=10|DEX=17|CON=14|INT=10|WIS=12|CHA=10|race=Githyanki|type=humanoid|HP=32; 41{{Tactician}}|AC=15|size=Medium|weight=75kg / 150lbs|proficiency=3|initiative=3|str save=y|con save=y|passive={{PAS|Opportunity Attack}}{{PAS|Extra Attack}}{{PAS|Crossbow Expert: Point-Blank}}{{PAS|Crossbow Expert: Wounding}}{{PAS|Psionic Empowerment|t=1}}{{PAS|Archery|t=1}}|location=Crèche Y'llek {{coords|1305|-82...")
 
(infobox)
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{{Character info|name=Raider Jy'ir|image=[[File:Jy'ir.PNG|350px]]|level=5|STR=10|DEX=17|CON=14|INT=10|WIS=12|CHA=10|race=Githyanki|type=humanoid|HP=32; 41{{Tactician}}|AC=15|size=Medium|weight=75kg / 150lbs|proficiency=3|initiative=3|str save=y|con save=y|passive={{PAS|Opportunity Attack}}{{PAS|Extra Attack}}{{PAS|Crossbow Expert: Point-Blank}}{{PAS|Crossbow Expert: Wounding}}{{PAS|Psionic Empowerment|t=1}}{{PAS|Archery|t=1}}|location=[[Crèche Y'llek]] {{coords|1305|-829}}|exp=75}}'''Raider Jy'ir''' is a [[githyanki]] [[raider]] [[NPC]] found in [[Act One]].
{{Infobox character
 
| name = Raider Jy'ir
| image = Jy'ir.PNG
| race = [[Githyanki]]
| faction = [[Crèche Y'llek]]
| level = 5
 
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| type = Humanoid
| armour_class = 15
| hit_points = 32
| hit_points_tactician = 41
| weight_kg = 75
| weight_lb = 150
| hiddenlevel = 5
| str = 10
| dex = 17
| con = 14
| int = 10
| wis = 12
| cha = 10
| str_save_proficiency = y
| con_save_proficiency = y
 
| feature1_name = Opportunity Attack
| feature1_description = Automatically attack an enemy moving out of your reach.
| feature2_name = Extra Attack
| feature2_description = Make a free attack after an unarmed or weapon attack.
| feature3_name = Crossbow Expert: Point-Blank
| feature3_description = The attack roll for melee range crossbow attacks do not have disadvantage.
| feature4_name = Crossbow Expert: Wounding
| feature4_description = Piercing Shot inflicts Gaping Wounds for twice as long.
| feature5_name = Psionic Empowerment
| feature5_description = Your attacks deal an extra 1d6 Psychic damage.
| feature5_mode = Tactician
| feature6_name = Archery
| feature6_description = +2 to attack rolls with ranged weapons.
| feature6_mode = Tactician
}}
}}
 
'''Raider Jy'ir''' is a [[githyanki]] [[raider]] [[NPC]] found in [[Act One]].
==Interactions==
==Interactions==
Jy'ir can be initially found in the [[Crèche Y'llek]] [[Crèche Y'llek#Infirmary|Infirmary]], lying in a bunk bed. She viciously derides any outsiders, if spoken to as a non-gith; however, she reveals a brighter side to her kin, expressing hope for the combat prowess of the crèche's youth.
Jy'ir can be initially found in the [[Crèche Y'llek]] [[Crèche Y'llek#Infirmary|Infirmary]], lying in a bunk bed. She viciously derides any outsiders, if spoken to as a non-gith; however, she reveals a brighter side to her kin, expressing hope for the combat prowess of the crèche's youth.

Revision as of 10:27, 14 February 2024

Raider Jy'ir is a githyanki raider NPC found in Act One.

Interactions

Jy'ir can be initially found in the Crèche Y'llek Infirmary, lying in a bunk bed. She viciously derides any outsiders, if spoken to as a non-gith; however, she reveals a brighter side to her kin, expressing hope for the combat prowess of the crèche's youth.

She will turn hostile after either of two circumstances:

Attacks and abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Jy'ir can spend up to three Superiority Die on Battle Manoeuvers:
Rally.webp
Rally Rally ()
8 Temporary hit points

Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional 8 Temporary Hit Points

 Range: 18 m / 60 ft
Trip Attack Ranged.webp
Trip Attack (Ranged) Trip Attack (Ranged) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage A powerful shot that possibly knocks the target Prone Prone.
STR Save
 Range: Normal weapon range
Recharge: Per turn