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Jy'ir: Difference between revisions
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== Attacks and abilities == | == Attacks and abilities == | ||
{{Feature box| | {{Feature box|Ranged Attack|item=Githyanki Crossbow}} | ||
{{Feature box|Misty Step}} | |||
{{ | === Manoeuvres === | ||
Jy'ir can spend up to three {{SmallIcon|Superiority Die d8 Icon.png}} [[Superiority Die]] on [[Battle Manoeuvers]]: | |||
{{Feature box|Rally}} | |||
{{ | {{Feature box|Trip Attack (Ranged)}} | ||
{{NavRosymornMonastery}} | |||
Revision as of 08:46, 29 April 2024
Raider Jy'ir | |||||||||||||
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Level 5 | |||||||||||||
Information | |||||||||||||
Race | Githyanki | ||||||||||||
Faction | Crèche Y'llek | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 15 | ||||||||||||
Hit points |
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Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +3 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Make a free attack after an unarmed or weapon attack. | ||||||||||||
| The attack roll for melee range crossbow attacks do not have disadvantage. | ||||||||||||
| Piercing Shot inflicts Gaping Wounds for twice as long. | ||||||||||||
Tactician | Your attacks deal an extra 1d6 Psychic damage. | ||||||||||||
Tactician | +2 to attack rolls with ranged weapons. |
Raider Jy'ir is a githyanki raider NPC found in Act One.
Interactions
Jy'ir can be initially found in the Crèche Y'llek Infirmary, lying in a bunk bed. She viciously derides any outsiders, if spoken to as a non-gith; however, she reveals a brighter side to her kin, expressing hope for the combat prowess of the crèche's youth.
She will turn hostile after either of two circumstances:
- If Ghustil Stornugoss is allowed to leave her chamber after the encounter with the Zaith'isk, locking the party inside.
- When the entire crèche becomes hostile after the completion of Discover the Artefact's Secrets.
Attacks and abilities
Manoeuvres
Jy'ir can spend up to three Superiority Die on Battle Manoeuvers: