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Strength: Difference between revisions

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(Updated encumbrance percentages, added link to the Carrying Capacity and Conditions pages, updated layout some, and specified "Lightly Encumbered" (which is what bg3 calls it in the in-game Tutorial))
 
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{{quote|Muscles and physical power.}}
{{PageSeo
 
| description = Strength is an ability score that affects your Athletics skill and attack rolls depending on class. It also determines how far you can jump, how much you can carry and how far you can shove.
[[File:Strength Score Icon.png|frameless|left|150px]] '''Strength''' is an [[Abilities|ability score]] and the primary ability of [[Barbarian]], [[Fighter]], [[Paladin]].
| image = Strength Score Icon.png
}}
'''Strength''' is an [[ability score]] and the primary ability of [[Barbarian]], [[Fighter]], [[Paladin]].


Strength affects your [[Athletics]] skill and [[attack rolls]] so you become better at melee combat. It also determines how far you can jump, how much you can carry and how far you can shove (possibly based on Athletics).
Strength affects your [[Athletics]] skill and [[attack rolls]] so you become better at melee combat. It also determines how far you can jump, how much you can carry and how far you can shove (possibly based on Athletics).
 
{{Quote ability|{{PAGENAME}}}}
{{clear}}


== Strength modifier chart ==
== Strength modifier chart ==
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.


Line 28: Line 28:
| 6 - 7 || - 2 || - || - || -
| 6 - 7 || - 2 || - || - || -
|-
|-
| 8 - 9 || - 1 || 4.5 m / 15 ft || 80-90 kg / 160-180 lbs || 12.8 - 16.2 kg
| 8 - 9 || - 1 || 4.5 m / 15 ft || 80-90 kg / 160-180 lbs || 12.8-16.2 kg / 28.2-35.7 lbs
|-
|-
| 10 - 11 || + 0 || 4.5 m / 15 ft || 100-110 kg / 200-220 lbs || 20 - 24.2 kg
| 10 - 11 || + 0 || 4.5 m / 15 ft || 100-110 kg / 200-220 lbs || 20-24.2 kg / 44-53.3 lbs
|-
|-
| 12 - 13 || + 1 || 5.5 m / 18.3 ft || 120-130 kg / 240-260 lbs || 28.8 - 33.8 kg
| 12 - 13 || + 1 || 5.5 m / 18.3 ft || 120-130 kg / 240-260 lbs || 28.8-33.8 kg / 63.4-74.5 lbs
|-
|-
| 14 - 15 || + 2 || 6.5 m / 21.6 ft || 140-150 kg / 280-300 lbs || 39.2 - 45 kg
| 14 - 15 || + 2 || 6.5 m / 21.6 ft || 140-150 kg / 280-300 lbs || 39.2-45 kg / 86.4-99.2 lbs
|-
|-
| 16 - 17 || + 3 || 7.5 m / 25 ft || 160-170 kg / 320-340 lbs || 51.2 - 57.8 kg
| 16 - 17 || + 3 || 7.5 m / 25 ft || 160-170 kg / 320-340 lbs || 51.2-57.8 kg / 112.8-127.4 lbs
|-
|-
| 18 - 19 || + 4 || 8.5 m / 28.3 ft || 180-190 kg / 360-380 lbs || 64.8 - 72.2 kg
| 18 - 19 || + 4 || 8.5 m / 28.3 ft || 180-190 kg / 360-380 lbs || 64.8-72.2 kg / 142.8-159.1 lbs
|-
|-
| 20 - 21 || + 5 || 9.5 m / 31.6 ft || 200-210 kg / 400-420 lbs || 80 - 88.2 kg
| 20 - 21 || + 5 || 9.5 m / 31.6 ft || 200-210 kg / 400-420 lbs || 80-88.2 kg / 176.3-194.4 lbs
|-
|-
| 22 - 23 || + 6 || 10.5 m / 35 ft || 220-230 kg / 440-460 lbs
| 22 - 23 || + 6 || 10.5 m / 35 ft || 220-230 kg / 440-460 lbs
|96.8 - 105.8 kg
|96.8-105.8 kg / 213.4-233.2 lbs
|-
|-
| 24 - 25 || + 7 || 11.5 m / 38.3 ft || 240-250 kg / 480-500 lbs
| 24 - 25 || + 7 || 11.5 m / 38.3 ft || 240-250 kg / 480-500 lbs
|115.2 - 125 kg
|115.2-125 kg / 253.9-275.5 lbs
|-
|-
| 26 - 27 || + 8 || 12.5 m / 41.6 ft || 260-270 kg / 520-540 lbs
| 26 - 27 || + 8 || 12.5 m / 41.6 ft || 260-270 kg / 520-540 lbs
|135.2 - 145.8 kg
|135.2-145.8 kg / 298-321.4 lbs
|-
|-
| 28 - 29 || + 9 || 13.5 m / 45 ft || 280-290 kg / 560-580 lbs
| 28 - 29 || + 9 || 13.5 m / 45 ft || 280-290 kg / 560-580 lbs
|156.8 - 168.2 kg
|156.8-168.2 kg / 345.6-370.8 lbs
|-
|-
| 30 || + 10 || 14.5 m / 48.3 ft || 300 kg / 600 lbs
| 30 || + 10 || 14.5 m / 48.3 ft || 300 kg / 600 lbs
|180 kg
|180 kg / 396.8 lbs
|}
|}
Exceeding 70% of carrying capacity results in becoming Encumbered, and exceeding 90% results in becoming Heavily Encumbered.
Exceeding '''80%''' of a character's [[carrying capacity]] causes the '''Lightly Encumbered''' [[Conditions|condition]]:


{{Condition|Encumbered}}
{{Condition|Encumbered}}And exceeding '''93.33%''' causes the '''Heavily Encumbered''' condition:{{Condition|Heavily Encumbered}}
{{Condition|Heavily Encumbered}}


== Ways to increase ==
== Ways to increase ==


* [[Auntie Ethel's Hair]] permanently increases any chosen ability score by +1
The following items/entities can be consumed/used for a permanent bonus to Strength:
* [[Potion of Everlasting Vigour]] permanently increases Strength by +2
 
* The [[Mirror of Loss]] permanently increases any chosen ability score by +2 ''(up to 24)''
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
* [[Potion of Everlasting Vigour]]: +2 to Strength
 
The following [[feats]] can increase Strength up to a {{em|base}} value of 20:
 
* [[Athlete]]: +1 to either Strength or Dexterity
* [[Heavily Armoured]]: +1 to Strength
* [[Heavy Armour Master]]: +1 to Strength
* [[Lightly Armoured]]: +1 to either Strength or Dexterity
* [[Moderately Armoured]]: +1 to either Strength or Dexterity
* [[Resilient]]: +1 to any chosen ability
* [[Tavern Brawler]]: +1 to either Strength or Constitution
* [[Weapon Master]]: +1 to either Strength or Dexterity


== Related items ==
== Related items ==
Line 72: Line 84:
=== Affecting Strength ===
=== Affecting Strength ===


The following items set the user's Strength score to the specified value. They will have no effect if the user's Strength score is higher without them.
The following items set the user's Strength score to the specified value. They will have no effect if the user's Strength score is higher without them:


{{div col | style = column-width: 22em; list-style-type: none;column-count: 2}}
{{div col | style = column-width: 22em; list-style-type: none; column-count: 2}}
*{{RarityItem|Elixir of Hill Giant Strength|40}} sets Strength to 21
* {{MdRarityItem|Club of Hill Giant Strength}} sets Strength to 19
*{{RarityItem|Elixir of Cloud Giant Strength|40}} sets Strength to 27
* {{MdRarityItem|Elixir of Cloud Giant Strength}} sets Strength to 27
*{{RarityItem|Club of Hill Giant Strength|40}} sets Strength to 19
* {{MdRarityItem|Elixir of Hill Giant Strength}} sets Strength to 21
*{{RarityItem|Handmaiden's Mace|40}} sets Strength to 18
* {{MdRarityItem|Gauntlets of Hill Giant Strength}} sets Strength to 23
*{{RarityItem|Gauntlets of Hill Giant Strength|40}} sets Strength to 23
* {{MdRarityItem|Handmaiden's Mace}} sets Strength to 18
{{div col end}}
{{div col end}}


The following items increase Strength while equipped, or until the effect wears off.
The following items increase Strength while equipped, or until the effect wears off.


*{{RarityItem|The Mighty Cloth|40}} increases Strength by +2 ''(up to 20)''
{{list style none |
*{{RarityItem|Harmonium Halberd|40}} increases Strength by +2 ''(up to 23)''
* {{MdRarityItem|Broken Promises}} increases Strength by +2 until long rest, and then permanently reduces it by -1
*{{RarityItem|Devilfoil Mask|40}} increases Strength by +1 per nearby creature also wearing a mask
* {{MdRarityItem|Devilfoil Mask}} increases Strength by +1 per nearby creature also wearing a mask
*{{RarityItem|Broken Promises|40}} increases Strength by +2 until long rest, and then permanently reduces it by -1
* {{MdRarityItem|Harmonium Halberd}} increases Strength by +2 ''(up to 23)''
* {{MdRarityItem|The Mighty Cloth}} increases Strength by +2 ''(up to 20)''
}}


=== Affecting saving throws ===
=== Affecting saving throws ===
Line 94: Line 108:


{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
*{{RarityItem|Ring Mail Armour|40}}
* {{MdRarityItem|Blackguard's Gauntlets}}
*{{RarityItem|Metallic Gloves|40}}
* {{MdRarityItem|Cerebral Citadel Gloves}}
*{{RarityItem|Dark Justiciar Gauntlets (Uncommon)|40}}
* {{MdRarityItem|Craterflesh Gloves}}
*{{RarityItem|Gloves of Heroism|40}}
* {{MdRarityItem|Dark Justiciar Gauntlets (Uncommon)}}
*{{RarityItem|Gloves of the Growling Underdog|40}}
* {{MdRarityItem|Dark Justiciar Gauntlets (Rare)}}
*{{RarityItem|Luminous Gloves|40}}
* {{MdRarityItem|Dwarven Splintmail}}
*{{RarityItem|Gloves of Succour|40}}
* {{MdRarityItem|Flawed Helldusk Gloves}}
*{{RarityItem|Hellrider's Pride|40}}
* {{MdRarityItem|Gauntlets of Hill Giant Strength}}
*{{RarityItem|Dwarven Splintmail|40}}
* {{MdRarityItem|Gloves of Battlemage's Power}}
*{{RarityItem|Ring Mail Armour +2|40}}  
* {{MdRarityItem|Gloves of Heroism}}
*{{RarityItem|Splint Armour +2|40}}
* {{MdRarityItem|Gloves of Succour}}
*{{RarityItem|Dark Justiciar Gauntlets (Rare)|40}}
* {{MdRarityItem|Gloves of the Growling Underdog}}
*{{RarityItem|Cerebral Citadel Gloves|40}}
* {{MdRarityItem|Hellrider's Pride}}
*{{RarityItem|Craterflesh Gloves|40}}
* {{MdRarityItem|Helldusk Gloves}}
*{{RarityItem|Flawed Helldusk Gloves|40}}
* {{MdRarityItem|Hr'a'cknir Bracers}}
*{{RarityItem|Gloves of Battlemage's Power|40}}
* {{MdRarityItem|Legacy of the Masters}}
*{{RarityItem|Blackguard's Gauntlets|40}}
* {{MdRarityItem|Luminous Gloves}}
*{{RarityItem|Unwanted Masterwork Gauntlets|40}}
* {{MdRarityItem|Metallic Gloves}}
*{{RarityItem|Gauntlets of Hill Giant Strength|40}}
* {{MdRarityItem|Ring Mail Armour}}
*{{RarityItem|Helldusk Gloves|40}}
* {{MdRarityItem|Ring Mail Armour +1}}  
*{{RarityItem|Hr'a'cknir Bracers|40}}
* {{MdRarityItem|Ring Mail Armour +2}}  
*{{RarityItem|Legacy of the Masters|40}}
* {{MdRarityItem|Splint Armour +2}}
*{{RarityItem|The Reviving Hands|40}}
* {{MdRarityItem|The Reviving Hands}}
* {{MdRarityItem|Unwanted Masterwork Gauntlets}}
{{div col end}}
{{div col end}}


Line 123: Line 138:
The following items grant the passive feature [[Body Aid]], which grants a +1 bonus to Strength ability checks and saving throws:
The following items grant the passive feature [[Body Aid]], which grants a +1 bonus to Strength ability checks and saving throws:


*{{RarityItem|Dwarven Splintmail|40}}  
{{list style none |
*{{RarityItem|Ring Mail Armour +2|40}}  
* {{MdRarityItem|Dwarven Splintmail}}  
*{{RarityItem|Splint Armour +2|40}}
* {{MdRarityItem|Ring Mail Armour +2}}  
* {{MdRarityItem|Splint Armour +2}}
}}


=== Benefiting from Strength ===
=== Benefiting from Strength ===


*{{RarityItem|Titanstring Bow|40}} deals additional damage equal to your Strength modifier
{{list style none |
*{{RarityItem|Balduran's Giantslayer|40}} on a hit, double the damage from your Strength modifier
* {{MdRarityItem|Balduran's Giantslayer}} on a hit, double the damage from your Strength modifier
*{{RarityItem|Hr'a'cknir Bracers|40}} cast [[Telekinesis]] using Strength as the [[Spells#Spellcasting_ability|spellcasting ability]]
* {{MdRarityItem|Hr'a'cknir Bracers}} cast [[Telekinesis]] using Strength as the [[Spells#Spellcasting_ability|spellcasting ability]]
* {{MdRarityItem|Titanstring Bow}} deals additional damage equal to your Strength modifier
}}


{{NavGameplay/Character}}
{{NavGameplay/Character}}

Latest revision as of 00:35, 10 November 2024

Strength is an ability score and the primary ability of Barbarian, Fighter, Paladin.

Strength affects your Athletics skill and attack rolls so you become better at melee combat. It also determines how far you can jump, how much you can carry and how far you can shove (possibly based on Athletics).

Strength modifier chart[edit | edit source]

Baldur's Gate 3 uses the Point Buy ruleset.

Strength scores and modifiers
Score Modifier Jump distance Carrying capacity Throwable weight
1 - 5 - - -
2 - 3 - 4 - - -
4 - 5 - 3 - - -
6 - 7 - 2 - - -
8 - 9 - 1 4.5 m / 15 ft 80-90 kg / 160-180 lbs 12.8-16.2 kg / 28.2-35.7 lbs
10 - 11 + 0 4.5 m / 15 ft 100-110 kg / 200-220 lbs 20-24.2 kg / 44-53.3 lbs
12 - 13 + 1 5.5 m / 18.3 ft 120-130 kg / 240-260 lbs 28.8-33.8 kg / 63.4-74.5 lbs
14 - 15 + 2 6.5 m / 21.6 ft 140-150 kg / 280-300 lbs 39.2-45 kg / 86.4-99.2 lbs
16 - 17 + 3 7.5 m / 25 ft 160-170 kg / 320-340 lbs 51.2-57.8 kg / 112.8-127.4 lbs
18 - 19 + 4 8.5 m / 28.3 ft 180-190 kg / 360-380 lbs 64.8-72.2 kg / 142.8-159.1 lbs
20 - 21 + 5 9.5 m / 31.6 ft 200-210 kg / 400-420 lbs 80-88.2 kg / 176.3-194.4 lbs
22 - 23 + 6 10.5 m / 35 ft 220-230 kg / 440-460 lbs 96.8-105.8 kg / 213.4-233.2 lbs
24 - 25 + 7 11.5 m / 38.3 ft 240-250 kg / 480-500 lbs 115.2-125 kg / 253.9-275.5 lbs
26 - 27 + 8 12.5 m / 41.6 ft 260-270 kg / 520-540 lbs 135.2-145.8 kg / 298-321.4 lbs
28 - 29 + 9 13.5 m / 45 ft 280-290 kg / 560-580 lbs 156.8-168.2 kg / 345.6-370.8 lbs
30 + 10 14.5 m / 48.3 ft 300 kg / 600 lbs 180 kg / 396.8 lbs

Exceeding 80% of a character's carrying capacity causes the Lightly Encumbered condition:

Encumbered Encumbered
  • Carrying too much weight.
  • Movement Speed reduced by 3 m / 10 ft, and Jump distance is halved.
And exceeding 93.33% causes the Heavily Encumbered condition:
Heavily Encumbered Heavily Encumbered

Ways to increase[edit | edit source]

The following items/entities can be consumed/used for a permanent bonus to Strength:

The following feats can increase Strength up to a base value of 20:

Related items[edit | edit source]

Affecting Strength[edit | edit source]

The following items set the user's Strength score to the specified value. They will have no effect if the user's Strength score is higher without them:

The following items increase Strength while equipped, or until the effect wears off.

Affecting saving throws[edit | edit source]

The following items grant a +1 bonus to Strength saving throws:

Affecting ability checks[edit | edit source]

The following items grant the passive feature Body Aid, which grants a +1 bonus to Strength ability checks and saving throws:

Benefiting from Strength[edit | edit source]