Cefrey: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
m (Changed CON, WIS and STR to reflect ingame stats)
(Navbox and categories)
 
(3 intermediate revisions by 2 users not shown)
Line 30: Line 30:


==Attacks==
==Attacks==
{{Feature box|name=Main Hand Attack|Uses {{RarityItem|Quarterstaff}} (wields weapon two-handed)
{{Feature box|Main Hand Attack|item=Quarterstaff}}


{{Action}}
{{Feature box|Fire Bolt}}


{{Attack Roll}}: +3
{{Feature box|Shocking Grasp}}
Hit: {{DamageInfo|count=1|die=8|type=Bludgeoning|plus=1}}}}{{Feature box|name=Fire Bolt|Cefrey casts the [[Fire Bolt]] cantrip.


{{Action}}
{{Feature box|Mage Armour}}


{{Attack Roll}}: +4, {{Range|m=18|ft=60}}
{{Feature box|Ice Knife}}


Hit: {{DamageInfo|count=1|die=10|type=Fire}}}}{{Feature box|name=Shocking Grasp|Cefrey casts the [[Shocking Grasp]] cantrip.
{{Feature box|Burning Hands|item=Scroll of Burning Hands}}
 
{{Action}}
 
{{Attack Roll}}: +4
 
Hit: {{DamageInfo|count=1|die=8|type=Lightning}}}}{{Feature box|name=Mage Armour|Cefrey casts the [[Mage Armour]] spell.
 
{{Action}} + a first level {{SmallIcon|Spell Slot Icon.png}} [[Spells#Spell_Slot_Levels|Spell Slot]].
 
{{Range|touch}}
 
Protect a target from attacks: increase its Armour Class Armour to 13 + its Dexterity modifier.}}{{Feature box|name=Burning Hands|Cefrey casts the [[Burning Hands]] spell.
 
Uses {{RarityItem|Scroll of Burning Hands}}
 
{{Action}}
 
{{SavingThrow|DEX|dc=12}} to take half damage.
 
{{DamageInfo|count=3|die=6|type=Fire}}
 
{{Range|self}}, {{AOE|Cone|m=5|ft=17}}}}


== Loot==
== Loot==
Line 71: Line 48:
*[[Journey Through The Jungle]]
*[[Journey Through The Jungle]]


{{Overgrown Ruins}}
{{Ravaged Beach}}
[[Category: Humans]]
[[Category:Humanoids]]
[[Category: Humanoids]]
[[Category:Humans]]
[[Category:Characters]]
[[Category:Characters in the Ravaged Beach]]
[[Category:Characters in Act One]]
[[Category: Wizards]]
[[Category: Wizards]]

Latest revision as of 19:55, 3 June 2024

Cefrey is one of the bandits raiding the Overgrown Ruins dungeon in Act One. She is instantly hostile to the player as she spots them.

Attacks[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire damage

Hurl a mote of fire.
 Range: 18 m / 60 ft
Shocking Grasp.webp
D8 Lightning.png 1d8 (1~8) Damage TypesLightning damage

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.
 Melee: 1.5 m / 5  ft
Mage Armour.webp

Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier.

Prerequisite: The target can't be wearing Armour.

 Melee: 1.5 m / 5  ft
Ice Knife.webp
Ice Knife Ice Knife ()
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing damage
+
D6 Cold.png 2d6 (2~12) Damage TypesCold damage

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.
DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Burning Hands.webp
D6 Fire.png 3d6 (3~18) Damage TypesFire damage

Each flammable target is hit with 3d6Damage TypesFire damage.
DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)

Loot[edit | edit source]