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Goblin Sharp-Eye: Difference between revisions

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{{Infobox creature
{{Infobox creature
| name = Goblin Sharp-Eye
| name = Goblin Sharp-Eye
| image = Goblin_Sharp-Eye_Model.png
| image = Goblin_Sharp-Eye 1 Model.png
| race = [[Goblin]]
| race = [[Goblin]]
| class = [[Ranger]]
| class = [[Ranger]]
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| type = Humanoid
| type = Humanoid
| ac = 13
| ac = 13
| e hp = 8
| hp = 12
| hp = 12
| t hp = 15
| t hp = 15
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| cha = 8
| cha = 8
| passives = Darkvision, Opportunity Attack
| passives = Darkvision, Opportunity Attack
| t passives = Darkvision, Fury of the Small, Opportunity Attack
}}
}}
'''Goblin Sharp-Eyes''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]] in the [[Goblin Camp]] and [[Blighted Village]]. The elite archers of goblinkind, they take to the [[High Ground Rules|high ground]] and snipe enemies from a distance to make up for their physical weakness in close quarters.  
'''Goblin Sharp-Eyes''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]] in the [[Goblin Camp]] and [[Blighted Village]]. The elite archers of goblinkind, they take to the [[High Ground Rules|high ground]] and snipe enemies from a distance to make up for their physical weakness in close quarters.  
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* {{CharLink|Gruz|Sharp-Eye Gruz}}
* {{CharLink|Gruz|Sharp-Eye Gruz}}
* {{CharLink|Gurza|Sharp-Eye Gurza}}
* {{CharLink|Gurza|Sharp-Eye Gurza}}
* {{CharLink|Lora (goblin)|Sharp-Eye Lora}}
* {{CharLink|Mirg|Sharp-Eye Mirg}}
* {{CharLink|Mirg|Sharp-Eye Mirg}}
* {{CharLink|Nass|Sharp-Eye Nass}}
* {{CharLink|Nass|Sharp-Eye Nass}}
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* {{CharLink|Roo|Sharp-Eye Roo}}
* {{CharLink|Roo|Sharp-Eye Roo}}
* {{CharLink|Sluck|Sharp-Eye Sluck}}
* {{CharLink|Sluck|Sharp-Eye Sluck}}
* {{CharLink|Sneem|Sharp-Eye Sneem}}
* {{CharLink|Snurd|Sharp-Eye Snurd}}
* {{CharLink|Snurd|Sharp-Eye Snurd}}
* {{CharLink|Zami|Sharp-Eye Zami}}
* {{CharLink|Zami|Sharp-Eye Zami}}

Latest revision as of 17:33, 10 October 2024

Goblin Sharp-Eyes are a generic Goblin NPCs and enemies found throughout Act One in the Goblin Camp and Blighted Village. The elite archers of goblinkind, they take to the high ground and snipe enemies from a distance to make up for their physical weakness in close quarters.

Their ability to ensnare party members and summon Worgs make them high priority targets in early combat encounters. They can use specialized arrows, such as Arrows of Fire, if they possess them in their inventory.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()   –  Goblin Bow
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Disengage.webp
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Summon Companion.webp
Worg Companion Worg Companion ()
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Per combat

Known goblin sharp-eyes[edit | edit source]