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Zami

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Sharp-Eye Zami is a goblin stationed at the Goblin Camp in Act One.
If I were you, I'd get my arse back to the party before somebody put me to work.
Zami

Involvement[edit | edit source]

Act One[edit | edit source]

Sharp-Eye Zami can be found in a western room in the Shattered Sanctum where BrakkalBrakkal is imprisoned.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ensnaring Strike (Ranged)Ensnaring Strike (Ranged) (Action + Bonus Action + Level 1 Spell Slot)   –   Goblin Bow
Damage: 4~14
1d6 + 2PiercingPiercing
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6PiercingPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

STR SaveSTR Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Hamstring ShotHamstring Shot (Action)   –   Goblin Bow
Damage: 3~8
1d6 + 2PiercingPiercing

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Nimble EscapeNimble Escape (Bonus Action)
Retreat safely: moving won't provoke Opportunity Attacks.
Ranged AttackRanged Attack (Action)   –   Goblin Bow
Damage: 3~8
1d6 + 2PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Worg CompanionWorg Companion (Action)
Gain a beast companion that accompanies you on your adventures and fights alongside you.
Range: 18 m / 60 ft Range: 18 m / 60 ft
Recharge: Per combat Recharge: Per combat

Loot[edit | edit source]

External links[edit | edit source]