Ad placeholder

Cefrey: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 15: Line 15:
</gallery>
</gallery>
| faction = [[Overgrown Ruin Looters]]
| faction = [[Overgrown Ruin Looters]]
| size = Medium
| size = [[Medium]]
| type = Humanoid
| type = [[Humanoid]]
| ac = 10
| ac = 10
| hp = 12
| hp = 12
Line 22: Line 22:
| t hp= 15
| t hp= 15
| movement m = 9
| movement m = 9
| weight_kg = 60
| weight_kg = 75
| level = 2
| level = 2
| str = 10
| str = 10
Line 32: Line 32:
| wis save prof = yes
| wis save prof = yes
| int save prof = yes
| int save prof = yes
| wis save extra = +2
| int save extra = +2
}}
}}
'''Cefrey''' is a [[Human]] bandit that is raiding the [[Overgrown Ruins]] in [[Act One]].  
'''Cefrey''' is a [[Human]] bandit that is raiding the [[Overgrown Ruins]] in [[Act One]].  

Latest revision as of 05:20, 26 October 2024

Cefrey is a Human bandit that is raiding the Overgrown Ruins in Act One.

Involvement[edit | edit source]

Act One[edit | edit source]

Cefrey is instantly hostile to the party and can be found within the Refectory.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Burning Hands.webp
Burning Hands Burning Hands ()   –  Scroll of Burning Hands
D6 Fire.png 3d6 (3~18) Damage TypesFire

Each flammable target is hit with 3d6Damage TypesFire damage.

DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Ice Knife.webp
Ice Knife Ice Knife ()
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing
+
D6 Cold.png 2d6 (2~12) Damage TypesCold

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Mage Armour.webp
Mage Armour Mage Armour ()
Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier.
 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Shocking Grasp.webp
Shocking Grasp Shocking Grasp ()
D8 Lightning.png 1d8 (1~8) Damage TypesLightning

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft

Notable loot[edit | edit source]

Notes[edit | edit source]

  • Cefrey grants 15 XP when killed.

External links[edit | edit source]