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</gallery> | </gallery> | ||
| va = Bryan Larkin | | va = Bryan Larkin | ||
| size = Large | | size = [[Large]] | ||
| type = [[Giant]] | | type = [[Giant]] | ||
| race = [[Ogre]] | | race = [[Ogre]] | ||
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| ac = 13 | | ac = 13 | ||
| movement m = 12 | | movement m = 12 | ||
| xp = 75 | |||
| weight kg = 500 | | weight kg = 500 | ||
| str = 19 | | str = 19 | ||
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| wis save prof = yes | | wis save prof = yes | ||
| passives = Darkvision, Ogre's Mark, Opportunity Attack, Tenacity (passive feature) @ Heavy Spiked Club | | passives = Darkvision, Ogre's Mark, Opportunity Attack, Tenacity (passive feature) @ Heavy Spiked Club | ||
| athletics = 4 | |||
| acrobatics = 1 | |||
| perception = -2 | |||
}} | }} | ||
'''Lump the Enlightened''' is | '''Lump the Enlightened''' is a character in [[Act One]] in the [[Blighted Village]], lurking in the remains of a ruined house with his two other Ogre companions. He is an [[Ogre]] with an unusual level of intellect for his race. | ||
{{DiQ|Am I not astonishing? A robust diet makes for a shrewd mind, you see. I am a ''gourmand...''|Lump}} | {{DiQ|Am I not astonishing? A robust diet makes for a shrewd mind, you see. I am a ''gourmand...''|Lump}} | ||
== Involvement == | == Involvement == | ||
=== Act One === | === Act One === | ||
Lump is | Lump is in the Blighted Village with his ogre companions {{CharLink|Chock}} and {{CharLink|Fank}}. If the party approach Lump, he asks to see their mark of the [[Absolute]]. If the party have not received the brand of the Absolute from {{CharLink|Gut|Priestess Gut}}, Lump will attack unless he is convinced otherwise: | ||
* {{Dialogue option|''Show him your brand.''|tags=Branded}} | * {{Dialogue option|''Show him your brand.''|tags=Branded}} | ||
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* {{Dialogue option|Do not test the Absolute's finest, ogre. You would not survive Her wrath.|roll=Intimidation|dc=10}} | * {{Dialogue option|Do not test the Absolute's finest, ogre. You would not survive Her wrath.|roll=Intimidation|dc=10}} | ||
Lump can | Lump can be convinced to work for the party instead of the Absolute: | ||
* {{Dialogue option|I'll give you 500 gold if I can call you into battle.}} | * {{Dialogue option|I'll give you 500 gold if I can call you into battle.}} | ||
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{{notelist}} | {{notelist}} | ||
Regardless of how Lump was persuaded, he will offer {{SmRarityItem|Lump's War Horn}}, which can be used to summon Lump and his two ogre companions a total of three times. If the party [[Sleight of Hand|pickpocketed]] the horn from him, blowing it will lead to a fight as he deduces the party stole the horn. | |||
Once convinced to fight for the party, he and his | Once convinced to fight for the party, he and his ogre companions disappear from the Blighted Village. Lump and company cannot be called to a fight too far from their original location; for example, they cannot be called to the Shadow-Cursed Lands. | ||
If promised gold, he will come to collect it after the first fight, at which point he can be paid, attacked, or convinced to wait for a 2500 gold payment after the next fight with a | If promised gold, he will come to collect it after the first fight, at which point he can be paid, attacked, or convinced to wait for a 2500 gold payment after the next fight with a {{Ability Check|Deception|15}}. | ||
If Lump was promised gold but never called, he will | If Lump was promised gold but never called, he will eventually appear in camp to collect, and the party can pay him or intimidate him into leaving: | ||
* {{Dialogue option|''Pay him what you promised.''}} | * {{Dialogue option|''Pay him what you promised.''}} | ||
* {{Dialogue option|We have a new bargain: I pay nothing, and you leave the camp alive.|roll=Intimidation|dc=20}} | * {{Dialogue option|We have a new bargain: I pay nothing, and you leave the camp alive.|roll=Intimidation|dc=20}} | ||
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* {{Dialogue option|You can leave alive, or you can roast over my campfire.|tags=Barbarian|roll=Intimidation|dc=20|advantage=y}} | * {{Dialogue option|You can leave alive, or you can roast over my campfire.|tags=Barbarian|roll=Intimidation|dc=20|advantage=y}} | ||
Any other option | Any other option causes the ogres to attack. | ||
Lump | Lump accidentally ate a {{SmRarityItem|Warped Headband of Intellect}}, which is the source of his unusual [[Intelligence]] for an [[Ogre]].<ref>Lump's dialogue file describes him as: "Lump is very smart after accidentally eating a headband of intellect."</ref> | ||
Promising to pay Lump with the corpses of | Promising to pay Lump with the corpses of slain enemies grants [[File:Inspiration Icon.png|24px|link=]] [[Inspiration|Creatures of Bloodlust]] for the [[Haunted One|haunted one]] background. Convincing the ogres to work for the party without offering gold grants [[File:Inspiration Icon.png|24px|link=]] [[Inspiration|Pyramid Scheme]] for the [[Urchin|urchin]] background. | ||
==Companion approval== | ==Companion approval== | ||
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=== Tactics === | === Tactics === | ||
'''Lump''' has the potent combination of high intelligence and ogre which he uses effectively. If the party is far enough, he'll cast Blur which will make him more difficult to hit. Breaking his [[Concentration]] can also be tricky considering his high | '''Lump''' has the potent combination of high intelligence and ogre which he uses effectively. If the party is far enough, he'll cast Blur which will make him more difficult to hit. Breaking his [[Concentration]] can also be tricky considering his high {{Ability|Constitution}}. He will also throw around Acid Arrow to create {{Area|Acid (surface)}} surfaces to soften up. In melee like the other ogres, his strength allows him to hit often and for a high amount of damage. He will also exploit an enemy's use of {{SAI|Grease}} with a {{SAI|Fire Bolt}} if anyone is unfortunate enough to get caught in the crossfire | ||
While an oddity for his kind, '''Lump''' still has quite the low | While an oddity for his kind, '''Lump''' still has quite the low {{Ability|Wisdom}} which makes him vulnerable to many spells. His AC is also quite low, even if its a bit higher than the other ogres. Bursting him down with powerful spells and strong melee attacks like {{SAI|Divine Smite}} will stop him from unleashing too much damage. {{Area|Smokepowder (surface)|inline=true}} is also quite effective against him. | ||
==Notes== | ==Notes== | ||
{{Notebegin}} | {{Notebegin}} | ||
*In addition to his increased | *In addition to his increased {{Ability|Intelligence}}, Lump the Enlightened has slightly more HP than is typical for an [[Ogre]]. His slightly better armour also causes him to have an [[Armour Class]] 1 higher than normal for an [[Ogre]]. | ||
{{Noteend}} | |||
==References== | |||
{{Notebegin}} | |||
{{reflist}} | |||
{{Noteend}} | {{Noteend}} | ||
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*{{FRWiki|Lump (ogre)|long}} | *{{FRWiki|Lump (ogre)|long}} | ||
{{Forest}} | {{Forest|state=expanded}} | ||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Characters in Act One]] | [[Category:Characters in Act One]] |
Latest revision as of 22:34, 28 November 2024
Lump the Enlightened is a character in Act One in the Blighted Village, lurking in the remains of a ruined house with his two other Ogre companions. He is an Ogre with an unusual level of intellect for his race.
“Am I not astonishing? A robust diet makes for a shrewd mind, you see. I am a gourmand...„
Involvement[edit | edit source]
Act One[edit | edit source]
Lump is in the Blighted Village with his ogre companions Chock and Fank. If the party approach Lump, he asks to see their mark of the Absolute. If the party have not received the brand of the Absolute from Priestess Gut, Lump will attack unless he is convinced otherwise:
- [BRANDED] Show him your brand.
- [DECEPTION] I'll do you one better - I'm one of the Absolute's chosen disciples. (DC 10)
- [BARBARIAN] [INTIMIDATION] What about you? I'm feeling hungry... (DC 10)
- [BERSERKER] [INTIMIDATION] ROAR. (DC 10 )
- [PALADIN] [INTIMIDATION] Try to eat me and I'll brand your corpse with the mark of my oath. (DC 10)
- [DECEPTION] Flash your arm at him. There you are. You could see the brand, could you not? (DC 10)
- [INTIMIDATION] Do not test the Absolute's finest, ogre. You would not survive Her wrath. (DC 10)
Lump can be convinced to work for the party instead of the Absolute:
- I'll give you 500 gold if I can call you into battle.
- I'll give you 1000 gold - after you fight for me.[note 1]
- [ROGUE] [DECEPTION] 1000 gold - to be paid once the killing's done. (DC 5)[note 1]
- [BARBARIAN] [INTIMIDATION] How about I spare your life. That tempting enough? (DC 20)
- [BERSERKER] [INTIMIDATION] JOIN ME OR I'LL CRUSH YOU TO PULP! (DC 20 )
- [PERSUASION] I'll pay you in the flesh of the fallen - you'll have your fill. (DC 15)[note 2]
- [PERSUASION] I'll pay you in the flesh of the fallen - you'll have your fill. (DC 20)[note 1]
- [PALADIN] [INTIMIDATION] Fight for me and my oath or I'll cut the last meal from your belly. (DC 20)
Regardless of how Lump was persuaded, he will offer Lump's War Horn, which can be used to summon Lump and his two ogre companions a total of three times. If the party pickpocketed the horn from him, blowing it will lead to a fight as he deduces the party stole the horn.
Once convinced to fight for the party, he and his ogre companions disappear from the Blighted Village. Lump and company cannot be called to a fight too far from their original location; for example, they cannot be called to the Shadow-Cursed Lands.
If promised gold, he will come to collect it after the first fight, at which point he can be paid, attacked, or convinced to wait for a 2500 gold payment after the next fight with a DC 15 Deception check.
If Lump was promised gold but never called, he will eventually appear in camp to collect, and the party can pay him or intimidate him into leaving:
- Pay him what you promised.
- [INTIMIDATION] We have a new bargain: I pay nothing, and you leave the camp alive. (DC 20)
- [BERSERKER] [INTIMIDATION] FOLLOW ME AGAIN AND I'LL EAT YOU. (DC 20 )
- [BARBARIAN] [INTIMIDATION] You can leave alive, or you can roast over my campfire. (DC 20 )
Any other option causes the ogres to attack.
Lump accidentally ate a Warped Headband of Intellect, which is the source of his unusual Intelligence for an Ogre.[1]
Promising to pay Lump with the corpses of slain enemies grants Creatures of Bloodlust for the haunted one background. Convincing the ogres to work for the party without offering gold grants Pyramid Scheme for the urchin background.
Companion approval[edit | edit source]
Combat[edit | edit source]
Attacks and Abilities[edit | edit source]
Notable loot[edit | edit source]
Tactics[edit | edit source]
Lump has the potent combination of high intelligence and ogre which he uses effectively. If the party is far enough, he'll cast Blur which will make him more difficult to hit. Breaking his Concentration can also be tricky considering his high . He will also throw around Acid Arrow to create Acid surfaces to soften up. In melee like the other ogres, his strength allows him to hit often and for a high amount of damage. He will also exploit an enemy's use of with a if anyone is unfortunate enough to get caught in the crossfire
While an oddity for his kind, Lump still has quite the low which makes him vulnerable to many spells. His AC is also quite low, even if its a bit higher than the other ogres. Bursting him down with powerful spells and strong melee attacks like will stop him from unleashing too much damage. Smokepowder is also quite effective against him.
Notes[edit | edit source]
- In addition to his increased , Lump the Enlightened has slightly more HP than is typical for an Ogre. His slightly better armour also causes him to have an Armour Class 1 higher than normal for an Ogre.
References[edit | edit source]
- ↑ Lump's dialogue file describes him as: "Lump is very smart after accidentally eating a headband of intellect."
External Links[edit | edit source]
- Lump (ogre) on the Forgotten Realms Wiki