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Ironhand Grenadier: Difference between revisions

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==Involvement==
==Involvement==
Ironhand Grenadier can be summoned with the {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}} variant, {{SAI|Ironhand Grenadiers}}, if the player completes [[Avenge the Ironhands]] by either siding with [[Wulbren]] or by persuading [[Barcus Wroot]] to take over leadership of the Ironhands.
Ironhand Grenadier can be summoned with the {{SAI|Gather Your Allies (class action)|Gather Your Allies}} variant, {{SAI|Ironhand Grenadiers}}, if the player completes [[Avenge the Ironhands]] by either siding with [[Wulbren]] or by persuading [[Barcus Wroot]] to take over leadership of the Ironhands.


== Combat ==
== Combat ==

Revision as of 18:44, 6 August 2024

Ironhand Grenadier is a summonable ally during Confront the Elder Brain if the party completes Avenge the Ironhands.

Involvement

Ironhand Grenadier can be summoned with the Gather Your Allies Gather Your Allies variant, Ironhand Grenadiers Ironhand Grenadiers, if the player completes Avenge the Ironhands by either siding with Wulbren or by persuading Barcus Wroot to take over leadership of the Ironhands.

Combat

Attacks and abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Heavy Crossbow +1
Normal weapon damage
Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Piercing Shot.webp
Piercing Shot Piercing Shot ()   –  Heavy Crossbow +1
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Brace Ranged.webp
Brace Brace ()   –  Heavy Crossbow +1
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Loot