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The Counting House: Difference between revisions
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{{Spoiler warning|act=3}} | {{Spoiler warning|act=3}} | ||
== | == Overview == | ||
=== Obtaining a Bank Pass === | |||
== Obtaining a Bank Pass == | |||
To enter further into the bank, you must show a [[Bank Pass]] to [[Cashguard Captain Faril]]. You can purchase a Bank Pass from [[Head Clerk Meadhoney]] for a large sum of gold, or if you succeed in a {{SAI|Detect Thoughts}} or a passive [[Insight]] check you get the option to persuade him into giving you a "temporary" pass which is, in fact, just a normal pass, or just steal one from the Head Clerk's office upstairs, on a cabinet at {{Coords|-102|-180}}. After proceeding through [[Aid the Underduke]], you can also make a [[Persuasion]], [[Intimidation]], or [[Deception]] to convince Meadhoney to give you a pass. | To enter further into the bank, you must show a [[Bank Pass]] to [[Cashguard Captain Faril]]. You can purchase a Bank Pass from [[Head Clerk Meadhoney]] for a large sum of gold, or if you succeed in a {{SAI|Detect Thoughts}} or a passive [[Insight]] check you get the option to persuade him into giving you a "temporary" pass which is, in fact, just a normal pass, or just steal one from the Head Clerk's office upstairs, on a cabinet at {{Coords|-102|-180}}. After proceeding through [[Aid the Underduke]], you can also make a [[Persuasion]], [[Intimidation]], or [[Deception]] to convince Meadhoney to give you a pass. | ||
The Bank Pass will get you access to the lower levels of the bank, including the safes and vaults. | The Bank Pass will get you access to the lower levels of the bank, including the safes and vaults. | ||
=== The Counting House - Vaults === | === The Counting House - Vaults === | ||
The Counting House Safes are found after a right turn immediately after proceeding down the stairs and through the Vault Door at {{Coords|-91|-158}}. Each safe is tucked behind an ornate iron door that cannot be interacted with; bypassing each requires teleportation, like {{Sai|Misty Step}}, or intangibility effects, like {{Sai|Gaseous Form}}, keeping in mind that locks cannot be picked while under the latter condition. These safes each have a {{Ability check|Sleight of Hand|20}}. The keys for these vaults follow the naming convention "Counting House Safe n°X Key". | The Counting House Safes are found after a right turn immediately after proceeding down the stairs and through the Vault Door at {{Coords|-91|-158}}. Each safe is tucked behind an ornate iron door that cannot be interacted with; bypassing each requires teleportation, like {{Sai|Misty Step}}, or intangibility effects, like {{Sai|Gaseous Form}}, keeping in mind that locks cannot be picked while under the latter condition. These safes each have a {{Ability check|Sleight of Hand|20}}. The keys for these vaults follow the naming convention "Counting House Safe n°X Key". | ||
Through the door directly opposite the Safes, on the left-hand side from the entry corridor, are the Counting House Vaults. Sigil circles protect each vault, teleporting would-be thieves back to the entryway should they pass above them, including flying or jumping over them. These circles can be bypassed with effects like {{SAI|Misty Step}}, careful jumping around their edges, or by disabling them by pressing the button located at {{Coords|-963|797}}. | Through the door directly opposite the Safes, on the left-hand side from the entry corridor, are the Counting House Vaults. Sigil circles protect each vault, teleporting would-be thieves back to the entryway should they pass above them, including flying or jumping over them. These circles can be bypassed with effects like {{SAI|Misty Step}}, careful jumping around their edges, or by disabling them by pressing the button located at {{Coords|-963|797}}.{{note|This button can be activated with a ranged attack.}} These vaults each have a {{Ability check|Sleight of Hand|25}} lock. The keys for these vaults follow the naming convention "Counting House Vault n°X Key". | ||
=== The Counting House - High Security Vaults === | === The Counting House - High Security Vaults === | ||
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These high security vaults each have a {{Ability check|Sleight of Hand|30}} lock and [[Enchanted Security]] which prevents [[Knock]] spells from opening them. The keys for these vaults follow the naming convention "High Security Vault n°X Key". Lockpicking and looting the vaults down here will '''not''' trigger any security response. | These high security vaults each have a {{Ability check|Sleight of Hand|30}} lock and [[Enchanted Security]] which prevents [[Knock]] spells from opening them. The keys for these vaults follow the naming convention "High Security Vault n°X Key". Lockpicking and looting the vaults down here will '''not''' trigger any security response. | ||
== Notable | === Notable characters === | ||
{{div col}} | |||
* [[The Stone Lord]] | |||
* [[Rakath Glitterbeard]] | |||
* [['Jaheira']] | |||
==== Counting House Staff ==== | |||
* [[Meadhoney|Head Clerk Meadhoney]] | |||
* [[Faril|Cashguard Captain Faril]] | |||
* Twelve [[Cashguard Artillerist]]s | |||
* Nine [[Cashguard Basher]]s | |||
==== Cultists of Bhaal ==== | |||
* Two [[Death's Head of Bhaal]] | |||
* One [[Invoker of Bhaal]] | |||
* Four [[Reaper of Bhaal|Reapers of Bhaal]] | |||
{{div col end}} | |||
=== Related quests === | |||
* [[Aid the Underduke]] | |||
* [[The High Harper]] | |||
* [[Return Rakath's Gold]] | |||
== Notable loot == | |||
Loot not found in a vault: | Loot not found in a vault: | ||
* {{RarityItem|Amulet of Restoration}} - Can be found in a chest titled 'Private Stash' {{coords|-85|-185}} in the eastern room down the very first flight of stairs. | * {{RarityItem|Amulet of Restoration}} - Can be found in a chest titled 'Private Stash' {{coords|-85|-185}} in the eastern room down the very first flight of stairs. | ||
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|} | |} | ||
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====Cashguard==== | |||
==== Cashguard ==== | |||
* [[Galleass]] | * [[Galleass]] | ||
* [[Helenia]] | * [[Helenia]] | ||
===== Artillerist ===== | ===== Artillerist ===== | ||
* [[Dadger]] | * [[Dadger]] | ||
* [[Erus]] | * [[Erus]] | ||
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* [[Theoda]] | * [[Theoda]] | ||
* [[Triava]] | * [[Triava]] | ||
* [[Yonni]] | |||
===== Basher ===== | ===== Basher ===== | ||
* [[Brammels]] | * [[Brammels]] | ||
* [[Dugg]] | |||
* [[Edvidge]] | * [[Edvidge]] | ||
* [[Forstum]] | * [[Forstum]] | ||
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* [[Mofty]] | * [[Mofty]] | ||
* [[Nickelow]] | * [[Nickelow]] | ||
* [[Vikki]] | * [[Vikki]] | ||
==== Cashier ==== | ==== Cashier ==== | ||
* [[Stivvo]] | * [[Stivvo]] | ||
==== Clerk ==== | ==== Clerk ==== | ||
* [[Chervis]] | * [[Chervis]] | ||
* [[Zollerix]] | * [[Zollerix]] | ||
=== Customers === | |||
=== | * [[Brialavant]] | ||
* [[Brid Hunley]] | |||
* [[Gilla Merrun]] | |||
* [[Legarioll]] | |||
* [[Mevelenora]] | |||
* [[Skonal Dehann]] | |||
* [[Vrindula Mardassus]] | |||
==== Death's Head ==== | ==== Death's Head ==== | ||
* [[M'alice]] | * [[M'alice]] | ||
* [[Feona]] | * [[Feona]] | ||
==== Invoker ==== | ==== Invoker ==== | ||
* [[Grice]] | * [[Grice]] | ||
==== Reaper ==== | ==== Reaper ==== | ||
* [[Deera]] | * [[Deera]] | ||
* [[Onilla]] | * [[Onilla]] | ||
* [[Shrev]] | * [[Shrev]] | ||
* [[Skoan]] | * [[Skoan]] | ||
--> | |||
=== | == Footnotes == | ||
{{notelist}} | |||
== External links == | == External links == | ||
* {{FRWiki|Counting House|long}} | * {{FRWiki|Counting House|long}} | ||
[[Category:Locations]][[Category:Act Three Locations]] |
Revision as of 06:58, 21 December 2023
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
Overview
Obtaining a Bank Pass
To enter further into the bank, you must show a Bank Pass to Cashguard Captain Faril. You can purchase a Bank Pass from Head Clerk Meadhoney for a large sum of gold, or if you succeed in a or a passive Insight check you get the option to persuade him into giving you a "temporary" pass which is, in fact, just a normal pass, or just steal one from the Head Clerk's office upstairs, on a cabinet at X: -102 Y: -180. After proceeding through Aid the Underduke, you can also make a Persuasion, Intimidation, or Deception to convince Meadhoney to give you a pass.
The Bank Pass will get you access to the lower levels of the bank, including the safes and vaults.
The Counting House - Vaults
The Counting House Safes are found after a right turn immediately after proceeding down the stairs and through the Vault Door at X: -91 Y: -158. Each safe is tucked behind an ornate iron door that cannot be interacted with; bypassing each requires teleportation, like , or intangibility effects, like , keeping in mind that locks cannot be picked while under the latter condition. These safes each have a DC 20 Sleight of Hand check. The keys for these vaults follow the naming convention "Counting House Safe n°X Key".
Through the door directly opposite the Safes, on the left-hand side from the entry corridor, are the Counting House Vaults. Sigil circles protect each vault, teleporting would-be thieves back to the entryway should they pass above them, including flying or jumping over them. These circles can be bypassed with effects like X: -963 Y: 797.[note 1] These vaults each have a DC 25 Sleight of Hand check lock. The keys for these vaults follow the naming convention "Counting House Vault n°X Key".
, careful jumping around their edges, or by disabling them by pressing the button located atThe Counting House - High Security Vaults
At the deepest part of the Counting House, beyond a vault door requiring a DC 99 Sleight of Hand check, are the High Security Vaults. This "impossible" lock can be bypassed in numerous ways:
- Entering the passcode to open the door by walking over four of the nine pressure plates in a correct order. Reading Flintdigger's Abridged Dwarven History (in the Head Banker's office on the top floor, at X: -93 Y: -181) hints at the password being 1-3-5-6.
- Unlimited attempts are allowed, so it's possible to brute force the passcode until all four symbols are entered in the correct order.
- As hinted in Cleaning Staff Note at X: -947 Y: 789 and Counting House Vault Rules in the stack of scrolls at X: -958 Y: 772, creating an electrified surface and short-circuiting the lock.
- Brute forcing Thieves' Tools on the door until a critical success is rolled.
Venturing into the High Security Vaults for the first time will trigger a battle between Bhaal Cultists and Counting House workers, with the cultists always hostile. The Reaper of Bhaal enemies start the fight invisible which, as a quirk, means they will occasionally not join the fight and be discovered when passing by them later on with , or not at all. Winning the fight and speaking to head banker Rakath Glitterbeard will initiate the quest Return Rakath's Gold.
These high security vaults each have a DC 30 Sleight of Hand check lock and Enchanted Security which prevents Knock spells from opening them. The keys for these vaults follow the naming convention "High Security Vault n°X Key". Lockpicking and looting the vaults down here will not trigger any security response.
Notable characters
Counting House Staff
Cultists of Bhaal
- Two Death's Head of Bhaal
- One Invoker of Bhaal
- Four Reapers of Bhaal
Related quests
Notable loot
Loot not found in a vault:
- Amulet of Restoration - Can be found in a chest titled 'Private Stash' X: -85 Y: -185 in the eastern room down the very first flight of stairs.
- Loading Dock Chest Key
Safes
Safe | Details |
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Safe n°1 |
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Safe n°2 |
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Safe n°3 |
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Safe n°4 |
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Safe n°5 |
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Safe n°6 |
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Safe n°7 |
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Safe n°8 |
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Vaults
Vault | Details |
---|---|
Vault n°1 |
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Vault n°2 |
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Vault n°3 |
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Vault n°4 |
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Vault n°5 |
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Vault n°6 |
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High security vaults
Vault | Details |
---|---|
High Security Vault n°1 |
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High Security Vault n°2 |
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High Security Vault n°3 |
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High Security Vault n°4 |
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High Security Vault n°5 |
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High Security Vault n°6 |
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High Security Vault n°7 |
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High Security Vault n°8 |
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High Security Vault n°9 |
|
Footnotes
- ↑ This button can be activated with a ranged attack.