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List of sources of critical hit threshold reduction: Difference between revisions
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(Added "once per short rest" to Exposing Bite guaranteed critical) |
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== Increasing the likelihood of critical hits == | == Increasing the likelihood of critical hits == | ||
* Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref> | * Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical.<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref> | ||
* Similarly, any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit, including: | * Similarly, any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit, including: | ||
** {{SAI|Halfling Luck}} | ** {{SAI|Halfling Luck}} | ||
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=== Feats === | === Feats === | ||
* {{SAI|Spell Sniper|w=30}} ''(attacks | * {{SAI|Spell Sniper|w=30}} ''(spell attacks only)'' | ||
=== Illithid Powers === | === Illithid Powers === | ||
* {{SAI|Fierce Perilous Stakes|w=30}} ''( | * {{SAI|Fierce Perilous Stakes|w=30}} ''(Target's critical threshold is reduced by 5, but it is also vulnerable to all damage)'' | ||
== Guaranteed critical hits == | == Guaranteed critical hits == |
Revision as of 02:54, 15 January 2024
Normally only an attack roll of 20 is a critical hit. The following is a list of ways to make critical hits more likely.
Increasing the likelihood of critical hits
- Attacking with Advantage almost doubles the likelihood of rolling a critical.[1]
- Similarly, any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit, including:
Reducing the threshold for critical hits
These effects reduce the threshold required for a critical hit by 1.
Equipment
Weapons
- Unseen Menace (while the weapon is )
- Bloodthirst → Improved Critical
- The Dead Shot → Improved Critical
- Knife of the Undermountain King → Organ Rearranger
- Duellist's Prerogative → Elegant Duellist (while off-hand is empty)
Cloaks
- Shade-Slayer Cloak → Stealthy Critical (while )
Armour and headgear
- Covert Cowl → Covert Critical (while Obscured)
- Dark Justiciar Helmet → Covert Critical (while Obscured)
- Sarevok's Horned Helmet → Deathbringer's Sight
Consumables
Class features
Feats
- (spell attacks only)
Illithid Powers
- (Target's critical threshold is reduced by 5, but it is also vulnerable to all damage)
Guaranteed critical hits
There are also several ways to guarantee a critical hit.
- By applying (e.g. from any of , ) (attacks must be made from within
Melee: 1.5 m / 5 ft
) - Long Rest) (once per
- Killer's Sweetheart (once per Long Rest after killing a creature)
- creatures) (against
- Long Rest after consuming the +3 bonus from ) (once per
- By applying (e.g. from any of , ) (attacks must be made from within
Melee: 1.5 m / 5 ft
) - By applying (from ) (once per Short Rest, for the next attack made from within
Melee: 1.5 m / 5 ft
)