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Hellrider Paladin: Difference between revisions

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[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Characters]]
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[[Category:Characters in the Upper City]]
[[Category:Paladins]]

Revision as of 12:35, 4 September 2024

Hellrider Paladin is a summonable ally during Confront the Elder Brain if Zevlor survives Act One and Act Two.

Combat

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Maul +1
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points

Imbue your hands with divine power to heal an ally.

 Melee: 1.5 m / 5  ft
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()   –  Maul +1
Normal weapon damage +
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.

STR Save
 Range: Normal weapon range
Divine Smite.webp
Divine Smite Divine Smite ()   –  Maul +1
Normal weapon damage +
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant

Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.

 Range: Normal weapon range
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Vow of Enmity.webp
Vow of Enmity Vow of Enmity ()
Gain Advantage Icon.png Advantage on Attack Rolls against an enemy.
 Range: 3 m / 10 ft

Notes

Gallery