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Showing below up to 50 results in range #1 to #50.

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Page name image icon toggleable is item is feat is racial is class description brief recharge
Aberration Hunter (edit) Aberration Hunter No No No

A githyanki wearing this amulet has Advantage Icon.png Advantage on Intelligence Saving throws. Aberrations also have Disadvantage Icon.png Disadvantage on Attack rolls against them.

Ability Drain (edit) Ability Drain
Ability Drain.webp
Ability Drain Icon.webp
No No No

Once per turn, when you make an Attack Roll, the attack reduces that target's corresponding Ability by 1. The reduced ability score cannot be decreased lower than 1.

Per turn
Ablaze (edit) Ablaze
Flaming Sphere.webp
Flaming Sphere Icon.webp
Yes No No

When the sphere is ablaze, it leaves behind a Fire Fire surface and deals 2d6Damage TypesFire to nearby creatures and objects.

Absolute Night (edit) Absolute Night No No No

Blind Blind targets that fail a Dexterity saving throw. Deals an additional 2d6Damage TypesPiercing to certain creatures that sport multiple sets of eyes.

Absolute's Aegis (edit) Absolute's Aegis No No No

If the wielder bears the Absolute's Brand, all damage received from spells is reduced by 1.

Absolute's Bane (edit) Absolute's Bane No No No

On a hit with a weapon attack, possibly inflict a D4 Slashing.png -1d4 penalty to the target's Attack rolls and Saving throws.

Absolute's Tempest (edit) Absolute's Tempest No No No

If the wearer bears the Absolute's Brand, they deal 1 additional Thunder damage with Thunder damage spells and attacks.

Absolute's Ward (edit) Absolute's Ward No No No

If the wielder bears the Absolute's Brand, they gain a +1 bonus to Saving throws.

Accretion (edit) Accretion No No No

The wearer gains Arcane Charge Arcane Charge when they deal damage with close-quarter-range spells or close-quarter-range cantrips.

Accursed Coins (edit) Accursed Coins
Gold Pile Medium Icon.png
Gold Pile Medium Item Icon.png
No No No

This cursed visage controls part of the coins protecting the Toll Collector.

Acolyte of Nature (edit) Acolyte of Nature
Generic Nature.webp
Generic Nature Icon.webp
No No No Yes

Learn one of the following Druid cantrips: Poison Spray Poison Spray, Produce Flame Produce Flame, Shillelagh Shillelagh, Thorn Whip Thorn Whip.

Get one of the following proficiencies: Animal Handling, Nature, Survival.

Actor (edit) Actor
Actor.webp
Actor Icon.webp
No No No

You have become a true thespian. Your Charisma increases by 1, to a maximum of 20[See: Bugs] . Your Proficiency Bonus Proficiency Bonus is doubled for Deception and Performance Checks.

Adamantine Backlash (edit) Adamantine Backlash No No No

When a melee attack hits you, the attacker is sent Reeling Reeling for 2 turns.

Adamantine Shield (passive feature) (edit) Adamantine Shield No No No

When a melee attack misses you, the attacker is sent Reeling Reeling for 2 turns.

Adamantine Skin (edit) Adamantine Skin No No No

Made entirely from adamantine, this mass is about as heavy as a dragon, and nearly as indestructible. Only intense heat can soften the metal enough to be shaped.

Only intense heat can soften the Grym enough to be harmed.

Adaptable Skullduggery (edit) Adaptable Skullduggery No No No

This creature can perform a Sneak Attack with any weapon, not only those marked as Finesse.

Additional Spell Slot (edit) Additional Spell Slot No No No

You gain 1 Level 1 Spell Slot.

Adrenaline Rush (edit) Adrenaline Rush No No No

When the wearer Dashes Dashes or takes a similar action during combat, they gain Wrath Wrath for 3 turns.

Adroit Caster (edit) Adroit Caster
Generic Tactical.webp
Generic Tactical Icon.webp
Yes No No

Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice.

Short Rest
Adroit Reflexes (edit) Adroit Reflexes No No No

When you make an Attack roll as a Reaction, you make it with Advantage Icon.png Advantage.

Advanced Unarmoured Movement (edit) Advanced Unarmoured Movement
Advanced Unarmoured Movement.webp
Advanced Unarmoured Movement Icon.webp
No No No Yes

Difficult Terrain Difficult Terrain doesn't slow you down and you can Jump Jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.

Aegis Palms (edit) Aegis Palms No No No

When you heal a creature, it gains the effect of Blade Ward Blade Ward. When you Revive Revive a creature it gains the effect of Death Ward Death Ward.

After Death Do Us Part (passive feature) (edit) After Death Do Us Part No No No

When the wearer is Downed Downed, they rise once more with half their Hit Points restored, but are gripped by Shadow Possession Shadow Possession.

Long Rest
Agile Chassis (edit) Agile Chassis
Generic Tactical.webp
Generic Tactical Icon.webp
No No No

The lightweight build of this Steel Watcher grants it Advantage on Dexterity Saving Throws and an additional 9 m / 30 ft movement speed.

Advantage on DEX saves and + 9 m / 30 ft movement.

Agonising Blast (edit) Agonising Blast
Agonising Blast.webp
Agonising Blast Icon.webp
No No No Yes

When you cast Eldritch Blast Eldritch Blast, add your Charisma Modifier to the damage it deals, unless it is negative.

Alert (edit) Alert
Generic Threat.webp
Generic Threat Icon.webp
No No No

You gain +5 to Initiative and can no longer be surprised.

Ambusher (+1) (edit) Ambusher No No No

Gain a +1 bonus to Initiative Rolls Initiative Rolls.

Gain +1 to initiative rolls.

Ambusher (+2) (edit) Ambusher No No No

Gain a +2 bonus to Initiative Rolls Initiative Rolls.

Ambusher's Streak (edit) Ambusher's Streak No No No

In combat, you deal an additional 1d6Damage TypesNecrotic damage against creatures that haven't taken a turn yet.

Amorphous (edit) Amorphous
Generic Ethereal.webp
Generic Ethereal Icon.webp
No No No

The creature's body is difficult to manipulate; it cannot be shoved, pushed, or thrown.

Angelclocker Knuckles (edit) Angelclocker Knuckles No No No

Your unarmed attacks deal an additional 1d4Damage TypesRadiant damage.

Antimagic Susceptibility (edit) Antimagic Susceptibility No No No

Held together by the Weave itself, this armour is Incapacitated Incapacitated by antimagic fields.

Arcane Absorption (edit) Arcane Absorption No No No

When you kill an enemy with a melee attack, regain one of your spent 1st Level spell slots.

Arcane Ashes (edit) Arcane Ashes No No No

Whenever you deal Damage TypesFire damage, you gain 2 turns of Heat Heat.

Arcane Battery (edit) Arcane Battery
Arcane Battery.webp
Arcane Battery Icon.webp
Yes No No

Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.

Long Rest
Arcane Echomalefaction (edit) Arcane Echomalefaction No No No

When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation Reverberation.

Arcane Enchantment (+1) (edit) Arcane Enchantment No No No

You gain a +1 bonus to Spell Save DC and Spell attack rolls.

Arcane Enchantment (+2) (edit) Arcane Enchantment No No No

You gain a +2 bonus to Spell Save DC and Spell attack rolls.

Arcane Radiance (edit) Arcane Radiance No No No

When the wearer deals spell damage while illuminated by a light source, they also inflict Radiating Orb Radiating Orb upon the target for 2 turns.

Arcane Vampirism (edit) Arcane Vampirism No No No

When the creatures affected by your spells fail any associated Saving throws, you regain 1d4hit points.

Arcane Vehemence (edit) Arcane Vehemence No No No

Once per Short Rest, you regain a Level 1 spell slot when you land a Critical Hit with the Spellthief.

Arcane Vivaciousness (edit) Arcane Vivaciousness No No No

You gain 8 Temporary Hit Points for 4 turns after casting a spell while in melee.

Arcane Ward (edit) Arcane Ward
Arcane Ward.webp
Arcane Ward Icon.webp
No No No Yes

The residual magic of your spells forms a ward around you that protects you from harm.

Each time you cast an Abjuration spell, the intensity of the ward increases by the amount of the spell's Level, up to a maximum of 2x your Wizard level.

Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by 1.

After each Long Rest, the ward's intensity resets, and becomes the same as your Wizard level.

Archery (edit) Archery
Archery.webp
Archery Icon.webp
No No No Yes

You gain a +2 bonus to Attack rolls you make with ranged Weapons.

Arctic (edit) Arctic
Arctic Faded.webp
Arctic Unfaded.webp
No No No Yes

You can cast Hold Person Hold Person and Spike Growth Spike Growth.

Arming Enhancement (edit) Arming Enhancement No No No

Gain a +2 Bonus to Attack roll and damage rolls with weapons.

Armour of Shadows (edit) Armour of Shadows
Mage Armour.webp
Mage Armour Icon.webp
No No No Yes

You can cast Mage Armour Mage Armour on yourself at will, without expending a Spell Slot. Mage Armour increases your Armour Class when you are not wearing armour.

Artificer's Lore (edit) Artificer's Lore
Artificer's Lore.webp
Artificer's Lore Icon.webp
No No No Yes

Add twice your Proficiency Bonus Proficiency Bonus to History History checks.

Artificial Sight (edit) Artificial Sight No No No

The wearer can see in the dark up to 12 m / 40 ft and cannot be Blinded Blinded.

Aspect of the Beast: Bear (edit) Aspect of the Beast: Bear
Aspect of the Beast Bear.webp
Aspect of the Beast Bear Icon.webp
No No No Yes

The Aspect of the Bear infuses you with strength.

Your Carrying Capacity is doubled, and you have Advantage Icon.png Advantage on Strength Checks.

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