Cargo query
Showing below up to 50 results in range #1 to #50.
Page | name | image | icon | toggleable | is item | is feat | is racial | is class | description | brief | recharge |
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Aberration Hunter (edit) | Aberration Hunter | No | No | No | A githyanki wearing this amulet has Advantage on Intelligence Saving throws. Aberrations also have Disadvantage on Attack rolls against them. |
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Ability Drain (edit) | Ability Drain | No | No | No | Once per turn, when you make an Attack Roll, the attack reduces that target's corresponding Ability by 1. The reduced ability score cannot be decreased lower than 1. |
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Ablaze (edit) | Ablaze | Yes | No | No | When the sphere is ablaze, it leaves behind a Fire surface and deals 2d6Fire to nearby creatures and objects. |
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Absolute Night (edit) | Absolute Night | No | No | No | targets that fail a Dexterity saving throw. Deals an additional 2d6Piercing to certain creatures that sport multiple sets of eyes. |
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Absolute's Aegis (edit) | Absolute's Aegis | No | No | No | If the wielder bears the Absolute's Brand, all damage received from spells is reduced by 1. |
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Absolute's Bane (edit) | Absolute's Bane | No | No | No | On a hit with a weapon attack, possibly inflict a -1d4 penalty to the target's Attack rolls and Saving throws. |
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Absolute's Tempest (edit) | Absolute's Tempest | No | No | No | If the wearer bears the Absolute's Brand, they deal 1 additional Thunder damage with Thunder damage spells and attacks. |
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Absolute's Ward (edit) | Absolute's Ward | No | No | No | If the wielder bears the Absolute's Brand, they gain a +1 bonus to Saving throws. |
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Accretion (edit) | Accretion | No | No | No | The wearer gains when they deal damage with close-quarter-range spells or close-quarter-range cantrips. |
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Accursed Coins (edit) | Accursed Coins | No | No | No | This cursed visage controls part of the coins protecting the Toll Collector. |
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Acolyte of Nature (edit) | Acolyte of Nature | No | No | No | Yes | Learn one of the following Druid cantrips: , , , . Get one of the following proficiencies: Animal Handling, Nature, Survival. |
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Actor (edit) | Actor | No | No | No | You have become a true thespian. Your Charisma increases by 1, to a maximum of 20[See: Bugs] . Your Proficiency Bonus is doubled for Deception and Performance Checks. |
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Adamantine Backlash (edit) | Adamantine Backlash | No | No | No | When a melee attack hits you, the attacker is sent for 2 turns. |
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Adamantine Shield (passive feature) (edit) | Adamantine Shield | No | No | No | When a melee attack misses you, the attacker is sent for 2 turns. |
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Adamantine Skin (edit) | Adamantine Skin | No | No | No | Made entirely from adamantine, this mass is about as heavy as a dragon, and nearly as indestructible. Only intense heat can soften the metal enough to be shaped. |
Only intense heat can soften the Grym enough to be harmed. |
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Adaptable Skullduggery (edit) | Adaptable Skullduggery | No | No | No | This creature can perform a Sneak Attack with any weapon, not only those marked as Finesse. |
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Additional Spell Slot (edit) | Additional Spell Slot | No | No | No | You gain 1 Level 1 Spell Slot. |
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Adrenaline Rush (edit) | Adrenaline Rush | No | No | No | When the wearer for 3 turns. or takes a similar action during combat, they gain |
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Adroit Caster (edit) | Adroit Caster | Yes | No | No | Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice. |
Short Rest | |||||
Adroit Reflexes (edit) | Adroit Reflexes | No | No | No | When you make an Attack roll as a Reaction, you make it with Advantage. |
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Advanced Unarmoured Movement (edit) | Advanced Unarmoured Movement | No | No | No | Yes | doesn't slow you down and you can an additional 6 m / 20 ft while you are not wearing armour or using a shield. |
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Aegis Palms (edit) | Aegis Palms | No | No | No | When you heal a creature, it gains the effect of . When you a creature it gains the effect of . |
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After Death Do Us Part (passive feature) (edit) | After Death Do Us Part | No | No | No | When the wearer is , they rise once more with half their Hit Points restored, but are gripped by . |
Long Rest | |||||
Agile Chassis (edit) | Agile Chassis | No | No | No | The lightweight build of this Steel Watcher grants it Advantage on Dexterity Saving Throws and an additional 9 m / 30 ft movement speed. |
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Agonising Blast (edit) | Agonising Blast | No | No | No | Yes | When you cast Charisma Modifier to the damage it deals, unless it is negative. , add your |
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Alert (edit) | Alert | No | No | No | You gain +5 to Initiative and can no longer be surprised. |
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Ambusher (+1) (edit) | Ambusher | No | No | No | Gain a +1 bonus to . |
Gain +1 to initiative rolls. |
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Ambusher (+2) (edit) | Ambusher | No | No | No | Gain a +2 bonus to . |
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Ambusher's Streak (edit) | Ambusher's Streak | No | No | No | In combat, you deal an additional 1d6Necrotic damage against creatures that haven't taken a turn yet. |
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Amorphous (edit) | Amorphous | No | No | No | The creature's body is difficult to manipulate; it cannot be shoved, pushed, or thrown. |
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Angelclocker Knuckles (edit) | Angelclocker Knuckles | No | No | No | |||||||
Antimagic Susceptibility (edit) | Antimagic Susceptibility | No | No | No | Held together by the Weave itself, this armour is by antimagic fields. |
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Arcane Absorption (edit) | Arcane Absorption | No | No | No | When you kill an enemy with a melee attack, regain one of your spent 1st Level spell slots. |
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Arcane Ashes (edit) | Arcane Ashes | No | No | No | Whenever you deal Fire damage, you gain 2 turns of . |
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Arcane Battery (edit) | Arcane Battery | Yes | No | No | Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot. |
Long Rest | |||||
Arcane Echomalefaction (edit) | Arcane Echomalefaction | No | No | No | When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of . |
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Arcane Enchantment (+1) (edit) | Arcane Enchantment | No | No | No | You gain a +1 bonus to Spell Save DC and Spell attack rolls. |
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Arcane Enchantment (+2) (edit) | Arcane Enchantment | No | No | No | You gain a +2 bonus to Spell Save DC and Spell attack rolls. |
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Arcane Radiance (edit) | Arcane Radiance | No | No | No | When the wearer deals spell damage while illuminated by a light source, they also inflict upon the target for 2 turns. |
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Arcane Vampirism (edit) | Arcane Vampirism | No | No | No | When the creatures affected by your spells fail any associated Saving throws, you regain 1d4hit points. |
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Arcane Vehemence (edit) | Arcane Vehemence | No | No | No | Once per Short Rest, you regain a Level 1 spell slot when you land a Critical Hit with the Spellthief. |
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Arcane Vivaciousness (edit) | Arcane Vivaciousness | No | No | No | You gain 8 Temporary Hit Points for 4 turns after casting a spell while in melee. |
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Arcane Ward (edit) | Arcane Ward | No | No | No | Yes | The residual magic of your spells forms a ward around you that protects you from harm. Each time you cast an Abjuration spell, the intensity of the ward increases by the amount of the spell's Level, up to a maximum of 2x your Wizard level. Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by 1. After each Long Rest, the ward's intensity resets, and becomes the same as your Wizard level. |
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Archery (edit) | Archery | No | No | No | Yes | You gain a +2 bonus to Attack rolls you make with ranged Weapons. |
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Arctic (edit) | Arctic | No | No | No | Yes | You can cast and . |
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Arming Enhancement (edit) | Arming Enhancement | No | No | No | Gain a +2 Bonus to Attack roll and damage rolls with weapons. |
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Armour of Shadows (edit) | Armour of Shadows | No | No | No | Yes | You can cast Spell Slot. Mage Armour increases your Armour Class when you are not wearing armour. on yourself at will, without expending a |
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Artificer's Lore (edit) | Artificer's Lore | No | No | No | Yes | Add twice your Proficiency Bonus to History checks. |
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Artificial Sight (edit) | Artificial Sight | No | No | No | The wearer can see in the dark up to 12 m / 40 ft and cannot be . |
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Aspect of the Beast: Bear (edit) | Aspect of the Beast: Bear | No | No | No | Yes | The Aspect of the Bear infuses you with strength. Your Carrying Capacity is doubled, and you have Advantage on Strength Checks. |
{{#cargo_query: edit link=yes |fields=_pageName=Page,name=name,image=image,icon=icon,toggleable=toggleable,is_item=is item,is_feat=is feat,is_racial=is racial,is_class=is class,description=description,brief=brief,recharge=recharge |max display chars=300 |offset=0 |tables=passives }}