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Minthara/Combat

From bg3.wiki
This page focuses on Minthara's behavior during turn-based combat gameplay.

Attacks and abilities edit

BlessBless (Action + Level 1 Spell Slot)
Bless up to 3 creatures. They gain a +1d4 bonus to Attack rolls and Saving throws.
Range: 9 m / 30 ft Range: 9 m / 30 ft
Concentrated BlastConcentrated Blast (Action)
Damage: 3~18
3d6PsychicPsychic
Healing: 3~18
3d6HealingHealing

You must be concentrating on another spell to cast this. If the target was concentrating, you heal as much as the damage that was dealt to it.

The spell you were concentrating on will end.

Range: 9 m / 30 ft Range: 9 m / 30 ft
Recharge: Per turn Recharge: Per turn
Divine SmiteDivine Smite (Level 1 Spell Slot)
Damage: 3~24
2d8RadiantRadiant
+ 1d8RadiantRadiant

Your weapon deals an additional 2d8RadiantRadiant damage, increased by 1d8RadiantRadiant damage when attacking Fiends or Undead.

Faerie FireFaerie Fire (Action + Level 1 Spell Slot)
All targets within the light turn visible, and Attack rolls against them have Advantage Icon.png Advantage.
DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Hold PersonHold Person (Action + Level 2 Spell Slot)
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition.
WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Lay on Hands: Greater HealingLay on Hands: Greater Healing (Action + 2 Lay on Hands Charge)
Healing:
4 × (Paladin level)HealingHealing

Imbue your hands with divine power to heal an ally.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Misty StepMisty Step (Bonus Action + Level 2 Spell Slot)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Range: 18 m / 60 ft Range: 18 m / 60 ft
Soul BrandingSoul Branding (Bonus Action)

Bestow the Absolute's flames on a creature. Its movement speed increases by 5 m / 17 ft and its next attack deals an additional 2d4 + 1FireFire damage.

This condition ends upon landing a successful attack.

Range: 12 m / 40 ft Range: 12 m / 40 ft
Vow of EnmityVow of Enmity (Bonus Action + Channel Oath Charge)
Gain Advantage Icon.png Advantage on Attack Rolls against an enemy.
Range: 3 m / 10 ft Range: 3 m / 10 ft

Allies edit

Encounter details edit

Accompanied by Rozzak and Skrut, Minthara can be found at the war table in the north-eastern corner of the Shattered Sanctum at X: 333 Y: 42, planning her attack on the Emerald Grove. Sazza may join her at the table, if alive and freed beforehand. A Scrying Eye patrols the area between the library and war table, and any hostile action alerts the eye, which in turn could alert nearby enemies. Disabling the eye, such as pushing it into the nearby chasm, is the most reliable solution. Near the war table, overlooking the northern-most chasm, is a war drum. Hostile goblins attempt to use it to alert allies in a large radius, including the entire Dror Ragzlin throne room. Zurga may also join if she was patrolling nearby when the combat started. It might be best to stealthily destroy the drum before the fight begins.

Minthara can cast an array of paladin and general spells: her signature Soul BrandingSoul Branding to buff herself or an ally, as well as Misty StepMisty Step to teleport, Hold PersonHold Person to incapacitate enemies, BlessBless on her allies, Vow of EnmityVow of Enmity on an enemy, and Lay on Hands: Greater HealingLay on Hands: Greater Healing to restore a large portion of health to her or an ally. She may also encase the target in Faerie Fire on a miss, once per short rest, thanks to her mace Xyanyde, while having immunity to being pushed or knocked Prone while concentrating, thanks to her Boots of Striding. Wielding a weapon in each hand and sporting an extra attackextra attack, she can cast Divine SmiteDivine Smite up to 3 times in one turn, making her a formidable foe.

Tactics edit

It is best to prioritize or incapacitate her quickly. Her nearby goblin allies quickly swarm the party, which might call for use of crowd control spells to manage the dangers. The room has a big chasm drop in the middle, which can be utilised to shove enemies into for an easy kill, albeit losing all their loot. The bridge over the chasm that connects the library and the war table areas can be collapsed by attacking its wooden supports, preventing reinforcements from arriving as easily, or preventing Minthara from closing the distance if engaged at range.

Finally, Minthara can be killed effortlessly by agreeing to raid the grove during dialogue. Once the deal is struck, she marshals the goblins, eventually crossing the wooden bridge above the chasm. This gives the party an opportunity to collapse the bridge under her, killing her instantly, but her loot is lost as a result. (Except the Spider's Lyre, which respawns on the nearby ledge after a long rest.)

Loot edit

Minthara can be killed and looted. She has the same items as her starting equipment, except for her underwear. If knocked unconscious, she drops the underwear, but does not drop a Mind Flayer Parasite Specimen or supply pack.

If all equipment and clothing are looted from her and she is left unconscious, she reappears in Act Two at Moonrise Towers in a new set of camp clothes including camp shoes and underwear.