Minthara

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Drow Exile
Minthara Baenre
Minthara Big.webp
Edward-vanderghote-minthara-portrait.png
Stats
Level 6

STR

16
(+3)

DEX

15
(+2)

CON

14
(+2)

INT

10

WIS

12
(+1)

CHA

17
(+3)
Creature Race Icon.png  Race Lolth-Sworn Drow
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 52; 67Tactician
Creature AC Icon.png  AC 16
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg / 150lbs
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative +2
Passive features
Character information
Class Oath of Vengeance Paladin
Background Noble
Location Shattered Sanctum, Moonrise Towers
Allies Dror Ragzlin, Gut
Additional information
Voice actor Emma Gregory
Models
Minthara Model.webp
Minthara Unarmed Model.webp
Minthara Camp Model.webp
Minthara Underwear Model.webp

Minthara Baenre is a recruitable Companion with the Noble background. She is a Lolth-sworn Drow and a Oath of Vengeance Paladin first appearing during Act 1.

Ruthless in service of the Absolute, she commands a camp of goblins planning an attack on the Druid Grove in the name of their god. Initially hostile, she can be encountered during Act 2 and saved from execution, and can potentially join the party as well as be romanced by characters of any gender.

Overview

For a full overview of Minthara's starting features, see the articles Paladin, Oath of Vengeance and Lolth-sworn Drow.

Background

A member of the ancient House Baenre, Minthara is a True Soul in the service of the Absolute and one of the three leaders of the Goblin Camp in the Wilderness. She and her fellow True Souls, Priestess Gut and Dror Ragzlin, set up a base of operations in an old Selûnite temple in search of a Mysterious Artefact by order of the Absolute. Will her cruel efforts be rewarded by the one she so reveres, or will she be cast aside as broken tool in the Absolute's path of conquest?

Starting class

Minthara starts as a Paladin, with a focus on dual-wielding maces. Her subclass is Oath of Vengeance, giving her a more offense oriented toolkit, with more ways of controlling and debuffing foes in battle.

Special features

Personal quest

Minthara does not have a personal quest like other companions, however, she is directly involved in two important quests.

As part of the main-quest Save the Refugees, the party can decide to which side to support in the conflict between the goblins and the druids of the grove. If siding with the druids and refugees, Minthara will be hostile and an objective of Defeat the Goblins. If sided with the forces of the Absolute, she will appear as an ally as part of Raid the Grove.

In Decide Minthara's Fate, the party can decide what will happen of Minthara after her trial at the hands of Ketheric Thorm and Disciple Z'rell at Moonrise Towers.

Recruitment

Although Minthara can be encountered in Act One, she cannot join the player's party as a permanent companion before reaching Moonrise Towers in Act Two.

Act Two

  • If left alive after the events of Act 1, Minthara will be found at Moonrise Towers facing trial by Ketheric Thorm for failing to find the mysterious artefact. Sentenced to death, she is taken to the Moonrise Towers Prison to be tortured until her execution. The party can find her and help her escape, and if invited to camp, she'll offer to join them. The only requirement for this is that she survived the events of Act 1.
    • Should the party side with Minthara during Save the Refugees and raid the grove with her, no additional steps need to taken in order to ensure she appears at Moonrise Towers.
    • If the party sides with the druids instead, but still wishes to ensure she appears at Moonrise Towers, when fought at the goblin camp in Act 1, she will need to be knocked out while being temporarily hostile. Only if both of these conditions are fulfilled will she appear at Moonrise Towers. The easiest way to do this is to simply commit a crime in front of her to turn her temporarily hostile, knock her unconscious, and then proceed to destroy the rest of the goblin camp and its leaders in one go, that is, without a Long Rest in between until the celebratory party afterwards.[note 1][url 1]

Once recruited, she will be set to level one and will have the following stats:

STR

17
(+3)

DEX

12
(+1)

CON

13
(+1)

INT

8
(-1)

WIS

10

CHA

15
(+2)

Approval

See main article: Minthara/Approval
Minthara Approves

Minthara approves of displays of power and control, often in the form of violent, if not efficient, solutions to problems. She respects those with the strength to follow their own will, and enjoys cruel irony on occasion.

Minthara dislikes shows of compassion, especially towards those she considers weak. She will disapprove of any form of benevolence without something to gain for it, as well as senseless violence that does not aid the party in some way. Above all, she despises shows of weakness and any form of worship of Lolth.

Romance

See main article: Minthara/Romance

If the party sides with the absolutists and successfully raid the druid grove together, the player can have a one-night stand with Minthara to celebrate their victory.

Should Minthara be saved and recruited, she can be romanced by characters of either gender. Though initially cold, Minthara will show some of her deepest fears to her partner, as well as display a more romantic, if not jealous, side of her.

Description

Appearance

With a stern countenance and piercing eyes, Minthara has an imposing presence. Like most drow, she has purplish-blue skin, with crimson eyes and pointed ears. Her silver hair is kept in a messy top bun, with stray strands of hair adorning her face. On the left side of her neck, she bears the seal of House Baenre in black, marking her as a member of the ancestral house. Her combat equipment is well-made, and her at-ease clothes reflect some of her noble upbringing.

Personality

As a drow and follower of the Absolute, Minthara has a highly hostile and cruel attitude towards other beings, considering almost everyone as inferior. She has a special disdain for those who do not share her beliefs, and holds other of her race in high regard. Her upbringing as a noble in Menzoberranzan further compounds her superiority complex. Aligned with the Absolute, she's willing to do whatever it takes to serve it.

Power hungry, she is always looking for way to increase her standing among her peers, product of her drow upbringing. Having been a follower of Lolth once, she also knows that violence, deception and cruelty are great tools to obtain what she wants.

Despite her overt dislike for others, she is an observant person, always studying those that surround her. Minthara often understands the plights of her companions, even if she doesn't necessarily care for them, and she's always willing to give them a solution in her own way. Though her methods may sometimes be extreme, they always have a sound reasoning. Still, she doesn't support mindless cruelty if it serves no purpose, and even shows a weak spot for Scratch. If romanced, she also shows that she harbours doubts about her life and circumstances.

Whether due to her looks or attitude, Minthara reveals she's had quite a few lovers in the past and even has a few suitors among the goblins[1], unbeknownst to her.

History

Events of Baldur's Gate 3

Save the Refugees

See main article: Save the Refugees

Though Minthara does not have a personal quest, she is deeply involved in Save the Refugees.

Act One

Minthara is first encountered at the Shattered Sanctum within the Goblin Camp, planning an attack on Emerald Grove at the behest of the Absolute. When spoken too, she will quickly identify the party as fellow True Souls and reveal that she believes the druids are hiding a powerful weapon at their grove that the Absolute desires. Minthara will probe the party's minds with her tadpole, possibly leading to the grove's location being exposed.

The party can fight Minthara as part of the quest Defeat the Goblins, turning her and the rest of the goblins around her hostile. Fighting her will turn the rest of the camp hostile, leaving siding with the goblins to raid the grove off the table. With one of the three goblin leaders dead, Dror Ragzlin and Priestess Gut are next.

Alternatively, the party can entertain the possibility of raiding the grove with the absolutists. This will add the quest Raid the Emerald Grove to the journal. If they choose to ally with the forces of the Absolute and disclose the grove's location, the raid of the grove will begin after the next Long Rest. Carrying on with the raid will cause Karlach and Wyll to permanently leave the player's party. After the grove has been destroyed, Minthara and the goblins will join the party at their camp and celebrate their slaughter of the druids, even if they ultimately failed to find the weapon the Absolute desired. Minthara will also offer to have a casual encounter with the player character, rejecting her will anger her, but will have no negative consequences.

After the celebrations, Minthara will urge the party to join the forces of the Absolute at Moonrise Towers in the Shadow-Cursed Lands. She will give the party her Spider's Lyre to summon a guide that will help them through the deadly shadows, and departs shortly after.

Act Two

If not killed by the player, Minthara is next encountered in Moonrise Towers, where she is sentenced to death by Ketheric Thorm for failing to retrieve the Mysterious Artefact. Afterwards, she can be found in the Moonrise Prison. If the player helps her escape, she will visit the player's camp and ask to join their party.

If the player allows Balthazar to take the Nightsong, he will be tasked with abducting Isobel. Letting her get killed or knocked out will grant the player an audience with Ketheric Thorm who will allow the player to pray at the altar of the Absolute. Doing so will result in the player being imprisoned in a pod in the Mind Flayer Colony where Balthazar will try to recycle the player and their party into zombies. In the fight that ensues the player will find Zombie Dror Ragzlin (unless he survived Act One) and Zombie Minthara (if she died in Act One or if the player didn't rescue her from her prison in Act Two).

Act Three

Contrary to other companions, Minthara does not have an explicit companion questline. However, (if alive) Minthara has an implicit companion arch related to handle Orin and her fears in Act Three which contain character defining decisions (and approval options, see Minthara/approval).

Endings

Quest rewards

Interactions

Act One

Act Two

Act Three

Combat

Loot

Minthara can be killed and looted. She will have the same items as her starting equipment except for her underwear.

Starting equipment

If recruited, Minthara will carry the same items as she would as a regular character.

Gallery

Related literature

Notes

  1. Prior to Patch 5, a bug could be exploited to recruit Minthara even when siding with the grove. Minthara had to be knocked out in Act 1, after which she would recover after a Long Rest. Once the player reached Act 2 and acquired polymorph and dominate beast spells, they could return, turn her into a sheep and dominate her. The party then fast-traveled back to Moonrise towers and would smuggle Minthara as a sheep into the throne room, where the judgement would continue as if Minthara lived. After the cutscene she would be transported to the dungeon. The player would have to attack her quickly once imprisoned, (as she would begin to run away otherwise) and then turn invisible and exit combat. Minthara would then be part of the interrogation scene and her recruitment can proceed as normal. This exploit became unnecessary once Patch 5 made her recruitable simply by making her temporarily unconscious in Act 1.
  • If the player is a Lolth-sworn drow you have many unique dialogue options, one of which includes condemning Minthara and attacking her for abandoning Lolth.

References

  1. Larian Studios Forums: Crimsomrider (2023-11-30). PSA - Recruiting Minthara In A Good Playthrough. Retrieved 2024-01-04.

External links

Minthara Baenre on the Forgotten Realms Wiki