Fetid Ooze
STR
DEX
CON
INT
WIS
CHA
15 (+2)
6 (-2)
14 (+2)
2 (-4)
6 (-2)
1 (-5)
STR
DEX
CON
INT
WIS
CHA
+2
-2
+2
-4
-2
-5
Athletics
Acrobatics
Perception
2
-2
-2
Nearby creatures take 1d6 Acid per turn.
This creature can perceive its surroundings without relying on sight.
Can see in the dark up to a certain distance.
Attack an enemy moving out of reach.
STR
DEX
CON
INT
WIS
CHA
15 (+2)
6 (-2)
14 (+2)
2 (-4)
6 (-2)
1 (-5)
STR
DEX
CON
INT
WIS
CHA
+2
-2
+2
-4
-2
-5
Athletics
Acrobatics
Perception
2
-2
-2
Nearby creatures take 1d6 Acid per turn.
This creature can perceive its surroundings without relying on sight.
Can see in the dark up to a certain distance.
Attack an enemy moving out of reach.
STR
DEX
CON
INT
WIS
CHA
15 (+2)
6 (-2)
14 (+2)
2 (-4)
6 (-2)
1 (-5)
STR
DEX
CON
INT
WIS
CHA
+2
-2
+2
-4
-2
-5
Athletics
Acrobatics
Perception
2
-2
-2
Nearby creatures take 1d6 Acid per turn.
This creature can perceive its surroundings without relying on sight.
Can see in the dark up to a certain distance.
Can make an additional attack after an unarmed or weapon attack.
Attack an enemy moving out of reach.
Fetid Ooze is a type of Ooze creature and non-playable race found in Act Two .
A deposit of three oozes lurks at the bottom of a charnel pit in the House of Healing Morgue . They hide alongside a Hollow Armour , ready to Ambush the party, unless revealed by See Invisibility . The creatures turn hostile and reveal themselves the moment a character touches the bottom floor of the pit.
The ooze's Fetid Aura inflicts Fetid Fumes to any character within 2 m (7 ft), dealing 1d6 Acid at the start of each round.
Fetid Ooze lacks the ability Jump .