Drilldown: spells
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spells > is concentration:
None
& save :
DEX or
STR or
Wisdom
& extra damage :
2d12 or
9d6 or
None
& recharge:
None
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10d6+40 (1) ·
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12d12+78 (1) ·
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20 (1) ·
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half weapon (1)
None (19) ·
Acid (3) ·
Bludgeoning (18) ·
Cold (2) ·
Fire (18) ·
Force (8) ·
Lightning (6) ·
Necrotic (5) ·
Piercing (9) ·
Poison (1) ·
Radiant (4) ·
Slashing (6) ·
Thunder (4)
Showing below up to 103 results in range #1 to #103.
A
B
- Bite (Mother's Loathing)
- Bloody Bonesaw
- Boar Charge
- Bull Rush
- Bulwark Rebuke
- Burning Hands
- Burrow (Badger)
- Burrow (Earth Myrmidon)
C
- Call of the Damned
- Carrion's Explosive Cloudkill
- Chain Lightning
- Charge
- Claws (Badger)
- Cocoon
- Crushing Flight
D
E
F
- Fire Breath (Dragons)
- Fire Breath (Magma Mephit)
- Fireball
- Fist of Unbroken Air
- Flames of the Phoenix
- Forceful Throw
- Forever Indebted
G
- Glyph of Warding: Lightning
- Glyph of Warding: Sleep
- Glyph of Warding: Thunder
- Gore (Minotaur)
- Gossamer Tomb
- Grease
H
I
K
L
M
N
O
P
Q
R
S
- Sacred Flame
- Sanguine Lash
- See Invisibility (Spell)
- Seismic Strike
- Self-Detonate
- Self-Detonate (Steel Watcher Titan)
- Selûne's Ire (spell)
- Shadowjaw Bite
- Shield Blow
- Slam (Grym)
- Slam (Ogre)
- Sludgy Sling
- Soul Ascension
- Storm's Fury
- Strength Drain
- Strengthened Force Tunnel
- Strike of the Guardian
- Sweeping Cinder Strike
- Sweetplum Gales