Gurgon: Difference between revisions

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m (Added image, fixed t hp)
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{{Infobox creature
{{Infobox creature
| name = Guard Gurgon
| name = Guard Gurgon
| image = Gurgon.png
| image = <gallery>
Gurgon.png|In-game
Portrait Gurgon.png|Portrait
</gallery>
| race = [[Ogre]]
| race = [[Ogre]]
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
Line 34: Line 37:
He has a +1 bonus to [[Strength]] on [[Tactician]] difficulty, putting his total strength to 22.
He has a +1 bonus to [[Strength]] on [[Tactician]] difficulty, putting his total strength to 22.


==Attacks and abilities==
== Combat ==
=== Attacks and abilities ===


{{Feature box|Main Hand Attack|item=Gnarled Tree Branch}}
{{Feature box|Main Hand Attack|item=Gnarled Tree Branch}}

Revision as of 22:52, 29 June 2024

Guard Gurgon is an Ogre at the Goblin Camp in Act One. He can be found guarding the entrance of the Shattered Sanctum, keeping mostly to himself.

He has a +1 bonus to Strength on Tactician difficulty, putting his total strength to 22.

Combat

Attacks and abilities

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Slam.webp
Slam Slam ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning damage

Hit a target and possibly knock it Prone Prone.
DEX Save
 Range: 3 m /  ft