Tracker Bal
STR
DEX
CON
INT
WIS
CHA
8 (-1)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to a certain distance.
Attack an enemy moving out of reach.
STR
DEX
CON
INT
WIS
CHA
8 (-1)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to a certain distance.
Attack an enemy moving out of reach.
STR
DEX
CON
INT
WIS
CHA
8 (-1)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to a certain distance.
When you damage a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat.
Attack an enemy moving out of reach.
STR
DEX
CON
INT
WIS
CHA
8 (-1)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to a certain distance.
When you damage a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat.
Attack an enemy moving out of reach.
Tracker Bal is a goblin stationed at the checkpoint just before the entrance of the
Goblin Camp in
Act One .
“
Boulders away! Heh heh.
„
—
Bal , checking the "defense systems" near the goblin camp gate
Bal is at the checkpoint that connects Blighted Village to the Goblin Camp as part of Sentinel Olak's crew, positioned on a platform toward the south of the entrance.
If the talking party member has War Paint on their face, Bal comments that it suits them.
Characters
Locations Quests