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Gurk

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Warlock Gurk is a goblin stationed in the Goblin Camp in Act One.
Hey, can I see yer brand? The priestess gave me one, and I think she did it wrong.
Gurk, asking about the Brand of the Absolute

Involvement[edit | edit source]

Act One[edit | edit source]

Warlock Gurk can be found wandering around the main outdoor area of the Goblin Camp. If the party initiate conversation, Gurk asks to compare Absolute brands. If the player character does not have a brand, Gurk encourages them to seek out Priestess Gut Priestess Gut to obtain one.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Armour of Agathys Armour of Agathys (Action + Level 1 Spell Slot)
Damage: 5
5ColdCold

Gain HP Icon.png 5 temporary hit points and deal 5ColdCold damage to any creature that hits you with a melee attack.

 Range: Self
Eldritch Blast Eldritch Blast (Action)
Damage: 1~10
1d10ForceForce

Conjure a beam of crackling energy. Deals 1d10ForceForce damage to a target.

 Range: 18 m / 60 ft
Hex Hex (Bonus Action + Level 1 Spell Slot)
Damage: 1~6
1d6NecroticNecrotic

Make your attacks deal an additional 1d6NecroticNecrotic damage to the target and give it Disadvantage Icon.png Disadvantage on an Ability of your choosing.

If the target dies before the spell ends, you can Reapply Hex Reapply Hex to a new creature without expending a Spell Slot.

 Range: 18 m / 60 ft
Lacerate Lacerate (Action)   –   Handaxe
Damage: 1~6
1d6SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack (Action)   –   Handaxe
Damage: 1~6
1d6SlashingSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft

Loot[edit | edit source]

External links[edit | edit source]