Warlock Gurk
STR
DEX
CON
INT
WIS
CHA
11 (0)
12 (+1)
10 (0)
10 (0)
8 (-1)
14 (+2)
STR
DEX
CON
INT
WIS
CHA
0
+1
0
0
-1
+2
Athletics
Acrobatics
Perception
0
1
-1
Can see in the dark up to a certain distance.
Attack an enemy moving out of reach.
STR
DEX
CON
INT
WIS
CHA
11 (0)
12 (+1)
10 (0)
10 (0)
8 (-1)
14 (+2)
STR
DEX
CON
INT
WIS
CHA
0
+1
0
0
-1
+2
Athletics
Acrobatics
Perception
0
1
-1
Can see in the dark up to a certain distance.
Attack an enemy moving out of reach.
STR
DEX
CON
INT
WIS
CHA
11 (0)
12 (+1)
10 (0)
10 (0)
8 (-1)
14 (+2)
STR
DEX
CON
INT
WIS
CHA
0
+1
0
0
-1
+2
Athletics
Acrobatics
Perception
0
1
-1
Can see in the dark up to a certain distance.
When you damage a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat.
Attack an enemy moving out of reach.
STR
DEX
CON
INT
WIS
CHA
11 (0)
12 (+1)
10 (0)
10 (0)
8 (-1)
14 (+2)
STR
DEX
CON
INT
WIS
CHA
0
+1
0
0
-1
+2
Athletics
Acrobatics
Perception
0
1
-1
Can see in the dark up to a certain distance.
When you damage a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat.
Attack an enemy moving out of reach.
Warlock Gurk is a goblin stationed in the
Goblin Camp in
Act One .
“
Hey, can I see yer brand? The priestess gave me one, and I think she did it wrong.
„
Warlock Gurk wanders around the main outdoor area of the Goblin Camp. If the party initiate a conversation, Gurk asks to compare Absolute brands . If the interacting party member does not have a brand, Gurk encourages them to seek out Priestess Gut to get one.
Characters
Locations Quests