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Gurk

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Warlock Gurk is a goblin stationed in the Goblin Camp in Act One.

Portrait Gurk.png
Hey, can I see yer brand? The priestess gave me one, and I think she did it wrong.
Gurk, asking about the Brand of the Absolute

Involvement[edit | edit source]

Act One[edit | edit source]

Warlock Gurk can be found wandering around the main outdoor area of the Goblin Camp. If the party initiate conversation, Gurk asks to compare Absolute brands. If the player character does not have a brand, Gurk encourages them to seek out Gut Priestess Gut to obtain one.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Armour of Agathys.webp
Armour of Agathys Armour of Agathys (Action + Level 1 Spell Slot)
Damage: 5

Gain HP Icon.png 5 temporary hit points and deal 5Damage TypesCold damage to any creature that hits you with a melee attack.

 Range: Self
Eldritch Blast.webp
Eldritch Blast Eldritch Blast (Action)
Damage: 1~10
1d10ForceForce

Conjure a beam of crackling energy. Deals 1d10Damage TypesForce damage to a target.

 Range: 18 m / 60 ft
Hex.webp
Hex Hex (Bonus Action + Level 1 Spell Slot)
Damage: 1~6

Make your attacks deal an additional 1d6Damage TypesNecrotic damage to the target and give it Disadvantage Icon.png Disadvantage on an Ability of your choosing.

If the target dies before the spell ends, you can Reapply Hex Reapply Hex to a new creature without expending a Spell Slot.

 Range: 18 m / 60 ft
Lacerate.webp
Lacerate Lacerate (Action)   –  Handaxe
Damage: 1~6

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack (Action)   –  Handaxe
Damage: 1~6

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft

Loot[edit | edit source]

External links[edit | edit source]