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One

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One is a goblin child in the Goblin Camp in Act One.
Again! Again! Make it squeal again!
One

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

One is in the Worg Pens of the Shattered Sanctum, eagerly pelting at a Cave BearCave Bear with rocks.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Nimble EscapeNimble Escape (Bonus Action)
Retreat safely: moving won't provoke Opportunity Attacks.
ThrowThrow (Action)
Damage: 1
Normal weapon damage

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Range: 3-18 m (10-60 ft) Range: 3-18 m (10-60 ft)

Notes[edit section | visual editor]

  • One is one of five numbered goblin children (alongside ThreeThree, FourFour, FiveFive, and EightEight) who can be actively fought and killed by the party in plain sight.
This is a rare exception to the game's standard treatment of minor NPCs; human and tiefling children can only be Knocked OutKnocked Out, and any narrative deaths they suffer (such as during the Raid on the Emerald Grove) occur strictly off-screen.
  • In combat, if One or Three are able to flee through the Worg Pen's exit, reinforcements enter the area. However, this does not cause the entire Goblin Camp to become hostile.
  • If the party have an animal with them such as a Ranger's CompanionRanger's Companion, One and Three will chuck rocks at it. This can be facilitated by luring them away from the cave bear's cage with PerformPerform or a similar action.